Mr. Chopper Posted November 15, 2003 Posted November 15, 2003 I'm noticing that water isn't created the same way it was in JKII. So how do I go about making usable water?
way Posted November 15, 2003 Posted November 15, 2003 hmm... as I made water for Jk3 it's the same as in Jk2. What do you mean?
Mr. Chopper Posted November 15, 2003 Author Posted November 15, 2003 I mean making a caulk (or nodraw) brush, and then texturing only the top and bottom of it with a water shader. It hasn't been working for me, so I was wondering if maybe the procedure had changed a little.
Nanaki Posted November 15, 2003 Posted November 15, 2003 oh, hmm try this creating a brush, find a water texture eg water1 (its in yavin) and just apply the texture on the brush
lukeskywalker1 Posted November 15, 2003 Posted November 15, 2003 yeah, i just put the texture all over it... unless i cut a hole into the water or something.
WadeV1589 Posted November 16, 2003 Posted November 16, 2003 Why cut a hole in water? Just let it pass thru brushes, easier
Greymon Posted November 16, 2003 Posted November 16, 2003 You don't have to cover the entire brush with the water shader. On non-visible sides, use "system/caulk_water"
Business_Eskimo Posted November 16, 2003 Posted November 16, 2003 Texture only the top and bottom of the water brush. Cover all other sides with system/noclip nodraw or system/caulk_water.
wedge2211 Posted November 16, 2003 Posted November 16, 2003 Originally posted by Business_Eskimo system/noclip NOT system/noclip (is there even such a thing?) but system/nodraw.
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