Kurgan Posted November 21, 2003 Share Posted November 21, 2003 I may need to move this thread to editing whatever but I thought this might be interesting to some folks: REFERENCE INF_JEDI_HUNTER LANG_ENGLISH "Jedi Hunter: This infantry member is a specialist is neutralizing Jedi. The Ysalimiri protects him against the Force while the flechette gun is an excellent anti-lightsaber weapon at close range." REFERENCE INF_LIGHT_FORCE_ADVENTURER LANG_ENGLISH "Light Force Adventurer: This infantry member has a number of low level Force abilities but is untrained in the ways of the Jedi." REFERENCE INF_MERCENARY LANG_ENGLISH "Mercenary: This member of the Mercenary infantry is good at both offensive and defensive combat and can hold his own against most forces." REFERENCE INF_PROTECTOR LANG_ENGLISH "Protector: Enlisted by the Jedi to protect Force-sensitive areas, this well-armed infantry member can make a difference in any battle." ..... REFERENCE SUPP_IMP_SUPPLIER LANG_ENGLISH "Imperial Supply: This support member keeps the other troops healthy and able to fight by providing them with necessary supplies in the field." ..... REFERENCE SUPP_REBEL_SUPPLY LANG_ENGLISH "Rebel Supplier: This support member keeps the other troops healthy and able to fight by providing them with necessary supplies in the field." ..... REFERENCE VAN_DFORCE_ASSASSIN LANG_ENGLISH "Dark Force Assassin: This vanguard member is physically weaker than other team members and has limited Force ability, yet is an expert marksman who is deadly in his own right." ............. REFERENCE INF_REB_PILOT LANG_ENGLISH "Rebel Pilot: These pilots are experts at piloting all kinds of Rebel ships, including X-Wings, Z-95s and Lambda Shuttles, but are not useful for ground combat." REFERENCE INF_IMP_PILOT LANG_ENGLISH "Imperial TIE Pilot: These pilots are experts at piloting TIE Fighters and Bombers, but are not useful for ground combat." REFERENCE SUPP_IMP_LT_TECH LANG_ENGLISH "Imperial Light Tech: This support member can break the defenses of the enemy by hacking their doors and computer systems, or by a more direct approach with the DEMP2 gun." REFERENCE SUPP_REBEL_LT_TECH LANG_ENGLISH "Rebel Light Tech: This support member can break the defenses of the enemy by hacking their doors and computer systems, or by a more direct approach with the DEMP2 gun." REFERENCE DEMO_IMP_LT_DEMO LANG_ENGLISH "Imperial Light Demolitionist: The demolitionist is average in combat, but is an expert at laying traps and taking out large objectives." REFERENCE VAN_IMP_LT_SNIPER LANG_ENGLISH "Imperial Light Sniper: This vanguard member is light on equipment, but is an expert marksman who can get to a vantage point quickly and fortify his position with a portable shield." REFERENCE VAN_REBEL_LT_SNIPER LANG_ENGLISH "Rebel Light Sniper: This vanguard member is light on equipment, but is an expert marksman who can get to a vantage point quickly and fortify his position with a portable shield." REFERENCE DEMO_REBEL_LT_DEMO LANG_ENGLISH "Rebel Light Demolitionist: The demolitionist is average in combat, but is an expert at laying traps and taking out large objectives." REFERENCE HVY_REBEL_HVY_INFANTRY LANG_ENGLISH "Rebel Heavy Infantry: This member of the infantry is trained and equipped for defensive combat." REFERENCE HVY_STORMTROOPER LANG_ENGLISH "Imperial Stormtrooper: A bit more heavily armed than your standard Stormtrooper, the Stormtroopers on the Star Destroyer come equipped with a Flechette in case they run into any Jedi." REFERENCE JEDI_DJEDI_APPRENTICE LANG_ENGLISH "Dark Jedi Apprentice: This Dark Jedi is trained in both the lightsaber and dark side of the Force, creating a well-balanced combatant." REFERENCE JEDI_JEDI_APPRENTICE LANG_ENGLISH "Jedi Apprentice: This Jedi is trained in both the lightsaber and light side of the Force, creating a well-balanced combatant.\n" These "unused classes" might prove interesting for custom made Siege maps. I wonder if the rest of the files needed to use them are intact? Now some unused objective messages (from Siege Destroyer I assume): REFERENCE DEST_PRINT_1 LANG_ENGLISH "Turbo laser defenses under attack!" REFERENCE DEST_PRINT_2 LANG_ENGLISH "Solar ionization reactor under attack!" REFERENCE DEST_PRINT_3 LANG_ENGLISH "Shield generator domes under attack!" REFERENCE DEST_PRINT_4 LANG_ENGLISH "Communications array under attack!" REFERENCE DEST_PRINT_5 LANG_ENGLISH "Secret data returned to data room!" REFERENCE DEST_PRINT_6 LANG_ENGLISH "Secret data has been dropped!" REFERENCE DEST_PRINT_7 LANG_ENGLISH "Exterior objectives destroyed, shields disabled!" REFERENCE DEST_PRINT_8 LANG_ENGLISH "Secret data taken from data room!" REFERENCE DEST_PRINT_9 LANG_ENGLISH "Data room under attack!" .......... REFERENCE DEST_OBJ_1 LANG_ENGLISH "Destroy deflector shield generator domes!" REFERENCE DEST_OBJ_1_FINAL LANG_ENGLISH "Deflector shield generator domes destroyed!" REFERENCE DEST_OBJ_1_DESC LANG_ENGLISH "Destroy the two shield generator domes!" REFERENCE DEST_OBJ_2 LANG_ENGLISH "Destroy the solar ionization reactor!" REFERENCE DEST_OBJ_2_FINAL LANG_ENGLISH "Solar ionization reactor destroyed!" REFERENCE DEST_OBJ_3 LANG_ENGLISH "Destroy the communcations array!" REFERENCE DEST_OBJ_3_FINAL LANG_ENGLISH "Communcations tower destroyed!" REFERENCE DEST_OBJ_4 LANG_ENGLISH "Destroy turbolaser defenses!" REFERENCE DEST_OBJ_4_FINAL LANG_ENGLISH "Turbolaser defenses destroyed!" REFERENCE DEST_OBJ_4_DESC LANG_ENGLISH "Destroy all of the turbolaser defenses located around the Star Destroyer!" REFERENCE DEST_OBJ_5 LANG_ENGLISH "Land shuttle in main docking bay to advance position!" REFERENCE DEST_OBJ_5_FINAL LANG_ENGLISH "Shuttle has landed, troops advancing!" REFERENCE DEST_OBJ_5_DESC LANG_ENGLISH "Land the Lambda shuttle in the main docking bay so your troops can advance!" REFERENCE DEST_OBJ_6 LANG_ENGLISH "Disable the tractor beam!" REFERENCE DEST_OBJ_6_FINAL LANG_ENGLISH "Tractor beam disabled, the Falcon has escaped!" REFERENCE DEST_OBJ_6_DESC LANG_ENGLISH "Disable the tractor beam so the Millenium Falcon can escape!" REFERENCE DEST_OBJ_7 LANG_ENGLISH "Return the secret data to your shuttle!" REFERENCE DEST_OBJ_7_FINAL LANG_ENGLISH "Secret data has been recovered!" REFERENCE DEST_OBJ_7_DESC LANG_ENGLISH "Make your way into the data room, capture the secret data, and return to your shuttle!" REFERENCE DEST_OBJ_8 LANG_ENGLISH "Complete interior objectives to escape with the secret data" REFERENCE DEST_OBJ_8_FINAL LANG_ENGLISH "Rebels have escaped with the data!" REFERENCE DEST_OBJ_8_DESC LANG_ENGLISH "After completing the interior objectives, you have to escape!" REFERENCE DEST_OBJ_WIN_REB LANG_ENGLISH "The Rebels have escaped with the secret data!" REFERENCE DEST_OBJ_LOSE_REB LANG_ENGLISH "The Rebels have failed to escape with the secret data!" REFERENCE DEST_REB_BRIEF LANG_ENGLISH "Destroy the exterior objectives, disable the tractor beam and escape with \nthe secret data!" REFERENCE DEST_IMP_OBJ_1 LANG_ENGLISH "Defend the Star Destroyer!" REFERENCE DEST_IMP_WIN LANG_ENGLISH "The Star Destroyer is safe!" REFERENCE DEST_IMP_BRIEF LANG_ENGLISH "Defend the Star Destroyer against the Rebel attackers. Don't let the Falcon escape and don't let them steal the data!" REFERENCE DEST_IMP_OBJ_1_WIN LANG_ENGLISH "The Imperials have captured the Falcon!" REFERENCE DEST_IMP_OBJ_1_LOSE LANG_ENGLISH "The Rebels have saved the Falcon and escaped with the data!" REFERENCE DEST_OBJ_1_BRIEFING LANG_ENGLISH "Defend the Star Destroyer from the Rebel attackers!" If you want to look at these yourself, they're found in a file called "siege.str" Link to comment Share on other sites More sharing options...
Tesla Posted November 21, 2003 Share Posted November 21, 2003 Ooo, juicy. Some of those objectives sound like they where going to be used in a space setting siege map. (Oh and Kurgan, pppllleeassse play on your server NOW I'm going back in...hope to see you soon. XD) Link to comment Share on other sites More sharing options...
Kurgan Posted November 21, 2003 Author Share Posted November 21, 2003 The above files are from assets0, assets1 has some .team files which contain the lists used in the maps. Note that there's 5 Siege team lists (actually 10, since there are two sides to each scenario), rather than the usual 3 (or 6 if you count both sides for each) actually used in the game. Well as you can see I had some lag problems (ISP to blame?) tonight, but the server is a little better now if you want to join again. ; ) Link to comment Share on other sites More sharing options...
Kurgan Posted November 21, 2003 Author Share Posted November 21, 2003 Now what I REALLY REALLY want to know is this: What are the options you can plug into g_siegeteam1/g_siegeteam2?? "none" is the default, but everything I've tried so far hasn't worked (either gives you an error as you join dumping you out or it locks up if you choose that team). Or does Siege Destroyer have to be re-created to make it work? A real shame Raven isn't releasing this (maybe they'll pack it with the SDK when that finally comes out?).. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted November 21, 2003 Share Posted November 21, 2003 I heard something about raven making a star destroyer map... i dont know what it is... or if its true, or anything else about it. Link to comment Share on other sites More sharing options...
t3rr0r Posted November 21, 2003 Share Posted November 21, 2003 i thought lec said no to it? Link to comment Share on other sites More sharing options...
ExcelsioN Posted November 21, 2003 Share Posted November 21, 2003 Look at some of those classes...Assasin! Pilot!...imagine would could have been. I really do hope that Raven release these classes, and the star destroyer map later on. It would mean that I would play JA a lot more than I do now (because I'm a BF1942 fan, so I like big maps with lots of different vehicles and classes). JA's siege mode failed to please me enough, but I think if the star destroyer map was added, siege mode would be pretty cool. Link to comment Share on other sites More sharing options...
Kurgan Posted November 23, 2003 Author Share Posted November 23, 2003 Well the thing is, according to Raven the reason it was left out was that it was beyond the scope of the project and unfinished. I suppose if they had time they could finish it or at least toss it in with the SDK. We don't really know how far along it was, but apparently they had part of it done before the game came out (via that obscure magazine shot). PS: I don't want to raise false hopes about it appearing someday officially, only to speculate about what these incomplete resources could be used for in Siege map making... Link to comment Share on other sites More sharing options...
Butt_Whisper Posted November 23, 2003 Share Posted November 23, 2003 I can't wait till someone gets thoses classes kick'in; and the maps!!!!!!!!!!!!!!!!!! Those things could make this game blow up big time. I can't wait Link to comment Share on other sites More sharing options...
Kurgan Posted November 28, 2003 Author Share Posted November 28, 2003 Now that the SDK is out, I wonder what stuff they included in the source? Link to comment Share on other sites More sharing options...
razorace Posted November 29, 2003 Share Posted November 29, 2003 They included lots of wang. Link to comment Share on other sites More sharing options...
Business_Eskimo Posted December 1, 2003 Share Posted December 1, 2003 Very little in the SDK appears to be of any use except for the new BehavEd, IMO. Link to comment Share on other sites More sharing options...
razorace Posted December 1, 2003 Share Posted December 1, 2003 That seems pretty picky to me. They included all their basically unfinished vehicle code and the way they do saber on saber collisions in SP. Link to comment Share on other sites More sharing options...
Kurgan Posted May 10, 2004 Author Share Posted May 10, 2004 A trip down memory lane... one of our dreams was finally realized. Asteroids Mod, woot! Again a big thank you to the guys at Raven who made this dream a reality. ; ) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.