way Posted November 23, 2003 Share Posted November 23, 2003 Hi, I'm just searching the interrogator-effect. You know what I mean? ah, I'm searching that, when an interrogator touch you, and the screen goes distorted. I don't really know what it is. In the interrogator.npc is written "WP_NONE", so I suggested that it could be an effect, but I didn't find it. Does someone know how I can make that effect? Thx for help. Link to comment Share on other sites More sharing options...
idontlikegeorge Posted November 23, 2003 Share Posted November 23, 2003 It's probably coded into CLASS_INTERROGATOR. I don't see how you could simulate it... unless, maybe make another npc that class... maybe it's primary attack would cause the same effect... But I don't think it can be done, it's most likely coded. Link to comment Share on other sites More sharing options...
Wudan Posted November 23, 2003 Share Posted November 23, 2003 I'd say 100% that it's coded. It's an effect similar to zooming in with the disruptor, though you might argue otherwise (code-wise, it's very similar). Link to comment Share on other sites More sharing options...
way Posted November 23, 2003 Author Share Posted November 23, 2003 hmm...if you say so... Now I know what I'm gonna do first, when I learned C and can start with coding. Could I edit this effect? Link to comment Share on other sites More sharing options...
idontlikegeorge Posted November 23, 2003 Share Posted November 23, 2003 Not until the SDK is released, and since it's under LucasArts control, don't hold your breath for it. And also, probably like Outcast's SDK, it likely won't be availible for SP. Link to comment Share on other sites More sharing options...
Commodus Posted November 24, 2003 Share Posted November 24, 2003 Originally posted by Wudan I'd say 100% that it's coded. It's an effect similar to zooming in with the disruptor, though you might argue otherwise (code-wise, it's very similar). Yea, I think I remember seeing code that could let you do that in one of the client game files (something like fov_x and fov_y or something like that)... Link to comment Share on other sites More sharing options...
way Posted November 25, 2003 Author Share Posted November 25, 2003 Originally posted by idontlikegeorge Not until the SDK is released, and since it's under LucasArts control, don't hold your breath for it. And also, probably like Outcast's SDK, it likely won't be availible for SP. So I can forget this effect? (and the hole coding for jka SP?) Link to comment Share on other sites More sharing options...
Wudan Posted November 25, 2003 Share Posted November 25, 2003 If the MP SDK is out, don't hold your breath for an SP one. They apparently wouldn't release JO SP SDK because it was too pow'ful, and JA's SP is mo pow'ful, so I'd bet against an SP SDK. Link to comment Share on other sites More sharing options...
way Posted November 25, 2003 Author Share Posted November 25, 2003 mhh.... As I said in the Coding-Tutorial-Thread I'm a n00b in coding. So can you tell me, what I will be able to do, if the MP-SDK is released? (add new weapon-classes?) Link to comment Share on other sites More sharing options...
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