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Sun?????


Druid Bremen

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  • 2 weeks later...

Actually, that isn't necessary...

I think it's if the sky shader has that parameter, then you should manually turn it off for faster compile times, since with the sun entity, you don't need to have the surfacelight parameter on, but it will still use that parameter while compiling light.

 

I think it would be a setting in the shader file... I haven't done it myself, because the sky shaders I have used did not have that parameter set anyway, sorry.

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