NickR Posted November 28, 2003 Share Posted November 28, 2003 I created a new force power for JK2 back when everyone was making mods for it. If you are falling you can hold down the jump button and using force power slows your decent. I was wondering whether you guys might might like it? Link to comment Share on other sites More sharing options...
Samuel Dravis Posted November 28, 2003 Share Posted November 28, 2003 Interesting. Even has EU support in The Courtship of Princess Leia. I don't have any "official" weight in this mod, because I have not yet submitted anything. However, perhaps Razorace might be interested in it. An always on cvar based on force jump level or force pool? Link to comment Share on other sites More sharing options...
razorace Posted November 28, 2003 Share Posted November 28, 2003 Seems like a good idea to me. Link to comment Share on other sites More sharing options...
NickR Posted November 28, 2003 Author Share Posted November 28, 2003 Ok I'll work on a JA version and see if I sort out it out ingame. Just tell me how you want it to work, cvar or menu? And how you want it submitted. Link to comment Share on other sites More sharing options...
razorace Posted November 28, 2003 Share Posted November 28, 2003 I suggest you attach it to a certain level of Force Jump for now. We can worry about more specific intergration later. Link to comment Share on other sites More sharing options...
razorace Posted November 28, 2003 Share Posted November 28, 2003 and for submission, you can just send the changed files to me or we can set you up with the CVS repository so you can add them yourself. Link to comment Share on other sites More sharing options...
Samuel Dravis Posted November 28, 2003 Share Posted November 28, 2003 Remember that people might be purposefully going downwards fast. Make it where they have to jump before it can be activated, or perhaps crouch to deactivate it temporarily. Link to comment Share on other sites More sharing options...
Tesla Posted November 28, 2003 Share Posted November 28, 2003 Sounds like a good idea to me. Perhaps you could add another power which instead of slowing the fall, you could jump back up from when falling...Force Fall Jump or something. Link to comment Share on other sites More sharing options...
Samuel Dravis Posted November 28, 2003 Share Posted November 28, 2003 What we really need is about 40 force powers, most of them nuetral, and always on. Like KotOR's. Link to comment Share on other sites More sharing options...
NickR Posted November 28, 2003 Author Share Posted November 28, 2003 If I remember rightly, you have to tap jump as you are falling to activate Force Fall, but it's been so long since i coded it (2001) I might be wrong. I'm about to test it in JA right now. Link to comment Share on other sites More sharing options...
NickR Posted November 28, 2003 Author Share Posted November 28, 2003 Speaking of KOTOR, I've order it from Game and it's out next Friday. W00t! And if I'm right I might be able to code a Force Fall Jump thing. Link to comment Share on other sites More sharing options...
Samuel Dravis Posted November 28, 2003 Share Posted November 28, 2003 you have to tap jump as you are falling to activate Force Fall That's a good solution. I hadn't thought of that... And about KotOR: Its the best SW game ever made IMO. Best story, best graphics, best voice acting, best saber fighting, coolest force powers, best scenery, etc etc. I could go on for a long time. BTW, it's impossible to play a dark Jedi unless you really are evil. Look here. It's pretty funny. Watch out for spoilers though. Link to comment Share on other sites More sharing options...
razorace Posted November 28, 2003 Share Posted November 28, 2003 Originally posted by Samuel Dravis Remember that people might be purposefully going downwards fast. Make it where they have to jump before it can be activated, or perhaps crouch to deactivate it temporarily. That's why the power is activated by pressing jump while falling. Link to comment Share on other sites More sharing options...
Emon Posted November 28, 2003 Share Posted November 28, 2003 You coded for JO in 2001? Link to comment Share on other sites More sharing options...
NickR Posted November 29, 2003 Author Share Posted November 29, 2003 Yeah, I helped Dest work out some of the issues with double sabers. We use to hang around in a #jk2coding chat room if I remember. I do remember you Emon and RazorAce, but I changed my nick since then. I was known as Timay, but you porbably don't remember. Link to comment Share on other sites More sharing options...
razorace Posted November 29, 2003 Share Posted November 29, 2003 Ah yes. I'm boycotting IRC. Link to comment Share on other sites More sharing options...
NickR Posted November 29, 2003 Author Share Posted November 29, 2003 I'm thinking now that I'm done with the code, I should zip up my little test mod folder and send it to some of you guys so you can test it and see if you can find bugs that I've missed. I'm thinking that if we find problems in code that was implemented by one of us, we should contact that person about the problem and ask them to correct it or get permission from them so we can correct the problem ourselves. What do you think? Link to comment Share on other sites More sharing options...
razorace Posted November 29, 2003 Share Posted November 29, 2003 Sure, go ahead and send me the test mod. As for bug fixes, as per OJP rules, anyone is allowed to modify someone else's work to patch a known bug or make improvements. There's obviously some quality control for this issue so the original authors will probably have priorty in such matters. Link to comment Share on other sites More sharing options...
Vile Posted December 2, 2003 Share Posted December 2, 2003 on this new force power check my new thread and direct ideas there. Link to comment Share on other sites More sharing options...
NickR Posted December 2, 2003 Author Share Posted December 2, 2003 Razor: Ok then. I'll upload the tech demo to my site and you or anyone else can have a look at it. It will also include the rgb saber color functionality aswell, but since I haven't finished the menus the rgb settings won't be properly position, but they do will work. Link to comment Share on other sites More sharing options...
razorace Posted December 3, 2003 Share Posted December 3, 2003 Ok. Link away. Link to comment Share on other sites More sharing options...
Kurgan Posted December 3, 2003 Share Posted December 3, 2003 You coded for JO in 2001? I guess he was on the development team of the game then? Link to comment Share on other sites More sharing options...
NickR Posted December 3, 2003 Author Share Posted December 3, 2003 Sorry, got a bit confused! No I didn't work on JO (as a Raven programmer) I was just a modder like you guys. But, one day, maybe... Anywar, here's the link to my tech demo: http://www.fileplanet.com/dl.aspx?/planetunreal/nickr/n1ojptechdemo.rar Link to comment Share on other sites More sharing options...
Emon Posted December 3, 2003 Share Posted December 3, 2003 We're confused about how you were coding before the game came out. Link to comment Share on other sites More sharing options...
razorace Posted December 3, 2003 Share Posted December 3, 2003 I believe he means the early part of 2002. Link to comment Share on other sites More sharing options...
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