Khaveen Posted November 28, 2003 Share Posted November 28, 2003 So? How can I translate in-game messages? And I'd really love to hear how to modify monster.sou? Link to comment Share on other sites More sharing options...
Alien426 Posted November 29, 2003 Share Posted November 29, 2003 thread a thread b thread c Link to comment Share on other sites More sharing options...
hibernatus Posted November 30, 2003 Share Posted November 30, 2003 I've made this little program. It works with every version of every game, except for loom pcengine and mm nes. http://hibernatus34.free.fr/scumm/scummtr.exe It's not very easy to use as i've been too lazy to make a readme. Feel free to ask me questions. Oh well, maybe you'll also want to browse http://hibernatus34.free.fr/scumm/ scummrp extracts blocks and lets you replace them in the game files. scummfont is a quick & dirty font to bmp & bmp to font converter (9x.LFL, 9xx.LFL, CHAR_xxxx). It *updates* a font, it doesn't create it. Link to comment Share on other sites More sharing options...
Khaveen Posted December 2, 2003 Author Share Posted December 2, 2003 Thanks for the utilities! Link to comment Share on other sites More sharing options...
Khaveen Posted December 2, 2003 Author Share Posted December 2, 2003 Oh hibernatus, could you please post a list of commands? I just can't read THAT fast... Link to comment Share on other sites More sharing options...
jannar85 Posted December 3, 2003 Share Posted December 3, 2003 options: -g gameid Select a game -i Import text into the game files (Input) -o Export text from the game files (Output) -f path Path to the text file -p path Path to the game directory -w Use the CrLf format (for Windows) -c Convert characters to the ANSI charset -l xx Language (for V1 & V2 games): en, de, it, fr -b Binary mode -h Add line headers in exported text (with -o) -H Hexadecimal char codes (with -o) -I Show instruction opcode (with -o) -a [oav] Pad Objects, Actors, Verbs with @ (with -o) -A [oav] -a with variable ids taken into account (with -o) -L List supported games -v Verbose -q Quiet Examples: scummtr -cw -gp monkey2 ./mi2 -if ./mi2_fr.txt scummtr -o -A ov -g zaktowns Link to comment Share on other sites More sharing options...
hibernatus Posted December 5, 2003 Share Posted December 5, 2003 Khaveen: press Win+R on keyboard, then type "cmd" For better shells: http://www.cygwin.com/ How were you going to use the program anyway? With a .bat? If so, you could have written: scummtr pause Link to comment Share on other sites More sharing options...
Darnn Posted May 9, 2004 Share Posted May 9, 2004 I apologize for bumping the thread, but I don't have much time to play around with things like this these days (cursed army), so I'm going to ask instead of trying to find out myself: Does that tool support any languages in which the writing is right to left, like Hebrew? Link to comment Share on other sites More sharing options...
hibernatus Posted May 12, 2004 Share Posted May 12, 2004 If you can make a text file with 8 bits chars (excluding 0xFF and 0xFE), it should be ok. I think you'll need an editor which provides a conversion table (eg. "î" -> "\xEE"). I know somebody is translating a game in russian and he uses that kind of editor and scummtr. You'll also need to make the font. Link to comment Share on other sites More sharing options...
crazymars Posted May 28, 2004 Share Posted May 28, 2004 Originally posted by hibernatus If you can make a text file with 8 bits chars (excluding 0xFF and 0xFE), it should be ok. I think you'll need an editor which provides a conversion table (eg. "î" -> "\xEE"). I know somebody is translating a game in russian and he uses that kind of editor and scummtr. - Where I can find the conversion table? You'll also need to make the font. - How can I do it? Link to comment Share on other sites More sharing options...
Alien426 Posted May 28, 2004 Share Posted May 28, 2004 > Where I can find the conversion table? ANSI table You can use TextPad's clip library (I think you'll have to customize this yourself) to insert the code for the characters. Link to comment Share on other sites More sharing options...
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