Amidala from Chop Shop Posted November 29, 2003 Share Posted November 29, 2003 EDIT: xMod 2.3.0 has been released, replacing earlier versions. See my newest post farther down the thread. Link to comment Share on other sites More sharing options...
Darth Kaan Posted November 29, 2003 Share Posted November 29, 2003 Thanks for posting this Amidala! Link to comment Share on other sites More sharing options...
PG|Prometheus Posted November 29, 2003 Share Posted November 29, 2003 Whats the default fall death time? Is it the same as jk2? Link to comment Share on other sites More sharing options...
Nemesis787 Posted November 30, 2003 Share Posted November 30, 2003 I played on your ffa server and liked your server rules. I have been burned out on enforcing laming rules, bowing etc. . Would the chop shop be interested in another server running power duel. I have increased saber damage and other saber tweaks enabled. I would like very much to be a part of the chop shop team. I am a moderately experienced admin and would have no problem allowing you rcon access. I have a 12 player server and reserve 2 slots. the size is Ideal for Power Duel. Let me know if you are interested. I also have web space available if you need it at http://www.planethaven.net. I hardly use any of the webspace or the 1000 pop email accounts and would like to see it put to use. Darth_Nemesis admin DarkMatter server 66.98.177.213 troy7870@comcast.net Link to comment Share on other sites More sharing options...
Amidala from Chop Shop Posted December 1, 2003 Author Share Posted December 1, 2003 Originally posted by PG|Prometheus Whats the default fall death time? Is it the same as jk2? I think it's 3000msec. Link to comment Share on other sites More sharing options...
Amidala from Chop Shop Posted December 8, 2003 Author Share Posted December 8, 2003 xMod 2.1 has been released, with many new cvars. The names of some of the cvars from 2.0 have changed, so it is best to start with a new xmod.cfg file. Download xMod 2.1 here: http://www.cat5camp.com/xmod2/download.html nix is for Linux, win32 is for Windows. Here is a new template xmod.cfg file. REVIEW ALL THE SETTINGS AND SET THEM AS YOU WISH. You will probably want different settings from what I used in the template. Put this file in your server's xmod folder, and add the line exec xmod.cfg near the end of your server.cfg file. // ========== xMod v2.1.0 settings ========== // Miscellaneous cvars // New centerscreen MOTD cvar (\n moves to the next line, // can use colors with ^1, ^2, etc.) seta x_newmotd "^2Your MOTD here\n^3This shows use of colors\n^5and line breaks" // Time (in seconds to display this motd, take 3 seconds to fade) seta x_newmotd_time "5" // Enable the use of black in a name, 0 - disables, // 1 - Enables use of the color Black (^0) in names seta x_blacknames "1" // Sets Authorization password seta x_authcode "yourpasswordhere" // Sets Subadmin password seta x_subadmincode "subadminpasswordhere" // Use of duel taunts\emotes in other gametypes, 1 - allows multiple taunts (bow, etc) // used outside of duel seta x_tauntanytime "1" // ========================================== //Gameplay cvars // Enable front flipkick, 0 - Disables, 1 - Enables Flipkick seta x_flipkick "1" // Pullthrow - 0 - Use of pull/push throw enabled, // 1 - doesn't allow push/pull while saber throwing // 2 - makes the saber return seta x_nopullthrow "0" // 0 - Disables the use of Protect and Absorb at the same time // 1 - Enables the use of Protect and Absorb at the same time seta x_comboforce "1" // 0 - The use of Mindtrick Level 3 only affects those in your area // 1 - Corrects Mind Trick Level 3 to mind trick everyone in the level seta x_mindtrickfix "1" // 0 - Disables the use of Push and Pull on knocked over players // 1 - Enables the use of Push and Pull on knocked over players seta x_pushfallen "1" // 0 - Gives the player no force when using Absorb to counter Grip // 1 - Gives the player 50 force (ala Jedi Outcast) seta x_absorbfix "1" // 0 - Player's saber shuts off while being gripped // 1 - Player's saber stays on while being gripped seta x_gripsaber "1" // 0 - Player's using Protect receive full velocity from kicks // 1 - Player's receive less amount of velocity from kicks when using Protect seta x_kick_protect "1" // 0 - Player's cannot hold a Grip when enemy is out of their line of sight // 1 - Player's can hold a Grip when enemy is out of their LOS seta x_gripfix "1" // =========================================== // Pickup\Powerup Management cvars, 0 - Enables during gameplay // 1 - Disables pickup or powerup // Disable health items seta x_health_disable "0" // Disable shield items seta x_shield_disable "0" // Disable medpac items seta x_medpac_disable "0" // Disable powerups seta x_powerup_disable "0" // =========================================== // Global Management cvars // Lock the red team, 0 - Players are allowed to join the Red team // 1 - Players cannot access the Red team seta x_lockred "0" // Lock the blue team, 0 - Players are allowed to join the Blue team // 1 - Players cannot access the Blue team seta x_lockblue "0" // Suicide- 0 - Suicide (use of the /kill command) is enabled // 1 - Suicide is disabled, 2 - Smart Kill Award System seta x_suicidefix "0" // Amount of time it takes to fall to death in milliseconds, 3000 is default seta x_fallfadetime "1000" // 1 - Replaces #health, #armor, #force with your Health, Shield, and Force seta x_chatreplace "1" // 0 - Enables public chat sent to those engaged in a duel // 1 - Disabled public chat being sent to those engaged in a duel seta x_quietduel "0" // 0 - Disables the use of /gc bind, /gc gate // 1 - Enables the use of /gc bind, /gc gate seta x_allowbind "0" // 0 - Disables the use of resetting your force, health, and shield (/gc reset) // 1 - Enables /gc reset seta x_allowreset "0" // Configures subadmin powers using a bit value. // See http://xmod.cat5camp.com/help_sc.html for details seta x_subadmincmd "2" // 0 - do not check speech for profanity, 1 - !@#! out profanity in speech // 2 - clip out profanity in speech, 3 - warn player X amount of times and then kick seta x_profanity_check "0" // # - player will be warned X amount of times for profanity, then kick seta x_profanity_warning "2" // Replace profanity with characters desired (ie ****) seta x_profanity_string "ima loser" // 0 - don't check names for profanity, // 1 - if a name contains profanity change it to 'Padawan' seta x_profanity_name "1" // # - sets the # of duels that can be simultaneously engaged in seta x_duel_max "1" // =========================================== // Bug\Erroneous cvars // Jawa- 0 - disables the use of the jawa model seta x_jawa_model "1" // Menu- 0 - disables the use of the kyle & luke /menu models seta x_menu_model "0" // Wookie- 0 - disables the use of the wookie model seta x_wookie_model "1" // 0 - Disables level fixes, 1 - Enables level fixes to correct map exploits seta x_level_fix "1" writeconfig jampserver.cfg wait Link to comment Share on other sites More sharing options...
Kramerika Posted December 8, 2003 Share Posted December 8, 2003 What should be the name and location of the file to save words for the profanity filter? I get an error when I start my server that it is not loaded or something along those lines. I need to do more testing, but I didn't have much luck in the limited time I spent on it. Unless I am misunderstanding how the filter functions, and there is something else that I need to do. Link to comment Share on other sites More sharing options...
Amidala from Chop Shop Posted December 9, 2003 Author Share Posted December 9, 2003 Read this thread. It's for 1.2.0 but I think 2.1.0 works the same way: http://x.fragism.com/forum/viewtopic.php?t=243 Basically, you make banned.lst, profanity.lst, and muted.lst text files and put them in the xmod directory. You can list the "profane" words in profanity.lst, although I suspect if you use the /rcon x_addprof <badword> command, it will create the profanity.lst file if it isn't already there. Yes, I just tested on my server. I didn't make a profanity.lst file, but when I used /rcon x_addprof "lamer" it created a profanity.lst file and put lamer in there. Link to comment Share on other sites More sharing options...
Kramerika Posted December 9, 2003 Share Posted December 9, 2003 Ah, a .lst file. That's an extension that didn't cross my mind. They might want to document those files or even add example files to the download. Thanks for your help! Link to comment Share on other sites More sharing options...
Amidala from Chop Shop Posted December 19, 2003 Author Share Posted December 19, 2003 This is a template you can copy and paste to make a xmod.cfg file. PLEASE REVIEW THE CVAR VALUES AND CHANGE THEM AS NEEDED. I USED MOSTLY DEFAULT VALUES, YOU WILL PROBABLY WANT DIFFERENT VALUES THAN THE ONES ON THE TEMPLATE. //Place this file in the server's xmod folder. Add the line //exec xmod.cfg //near the end of your server.cfg file. // ========== xMod v2.2.0 settings ========== // Miscellaneous cvars // New centerscreen MOTD cvar (\n moves to the next line, can use colors with ^1, ^2, etc.) seta x_newmotd "^2Your MOTD here\n^3This shows use of colors\n^5and line breaks" // Time (in seconds to display this motd, take 3 seconds to fade) seta x_newmotd_time "5" // Enable the use of black in a name, // 1 - Enables use of the color Black (^0) in names seta x_blacknames "1" // Sets Authorization password seta x_authcode "yourpasswordhere" // Sets Subadmin password seta x_subadmincode "subadminpasswordhere" // Use of duel taunts\emotes in other gametypes, // 1 - allows multiple taunts (bow, etc) used outside of duel seta x_tauntanytime "1" // ========================================== // Force requirements for kicks\specials\katas cvars // 0 - Force is required as normal (default) // 1 - Force is NOT required for all moves seta x_noforcerequired "0" // ## - Force required for flipkick (default 0) seta x_all_fkick_forcer "25" // ## - Force drained when you flipkick (default 0) seta x_all_fkick_forced "25" // ## - Force required for a single saber red DFA (default 25) seta x_ssr_dfa_forcer "0" // ## - Force drained when you perform a single saber red DFA (default 25) seta x_ssr_dfa_forced "0" // ## - Force required for a single saber yellow DFA (default 25) seta x_ssy_dfa_forcer "0" // ## - Force drained when you perform a single saber yellow DFA (default 25) seta x_ssy_dfa_forced "0" // ## - Force required for a single saber blue lunge (default 25) seta x_ssb_lunge_forcer "0" // ## - Force drained when you perform a single saber blue lunge (default 25) seta x_ssb_lunge_forced "0" // ## - Force required for a staff butterfly (default 25) seta x_sty_bfly_forcer "25" // ## - Force drained when you perform a staff butterfly (default 25) seta x_sty_bfly_forced "25" // ## - Force required for a dual saber butterfly (default 25) seta x_duy_bfly_forcer "25" // ## - Force drained when you perform a dual saber butterfly (default 25) seta x_duy_bfly_forced "25" // ## - Force required for a single saber blue pullstab (default 25) seta x_ssb_stab_forcer "0" // ## - Force drained when you perform a single saber blue pullstab (default 25) seta x_ssb_stab_forced "0" // ## - Force required for a cartwheel (default 25) seta x_all_cart_forcer "25" // ## - Force drained when you perform a cartwheel (default 25) seta x_all_cart_forced "25" // ## - Force required to roll stab (default 25) seta x_all_rstab_forcer "0" // ## - Force drained when you perform a roll stab (default 25) seta x_all_rstab_forced "0" // ## - Force required to perform any kata (default 50) seta x_all_kata_forcer "50" // ## - Force drained when you perform any kata (default 50) seta x_all_kata_forced "50" // ========================================== // Freeze tag cvars - Requires g_gametype to be 8 (ctf) (requires map restart) // 0 - Freeze tag gametype is disabled (default) // 1 - Freeze tag gametype is enabled seta x_freezetag "0" // ## - Time in seconds it takes to thaw when you are frozen (default 10) seta x_freezetag_thaw "10" // ## - Time in seconds a freshly unfrozen character can not be refrozen (default 5) seta x_freezetag_safe "5" // ========================================== // Honor Code cvars // 0 - Honor code is not enforced on servers (default) // 1 - Players standing still for X seconds are protected from sabers // 2 - Players standing still for X seconds are protected from sabers and force seta x_honor "0" // 0 - Saber will not drop when honor code is broken (default) // 1 - Saber will be dropped for X seconds if the honor code is broken seta x_honor_drop "0" // ## - Seconds a player must remain idle with saber down // to be protected by the honor code (default 10) seta x_honor_idle "10" // ## - Seconds added to saber drop time each time honor code is violated (default 5) seta x_honor_time "5" // 0 - Force can be used normally when you saber is down (default) // 1 - All attack force can not be used when your saber is down // 2 - No force can be used when your saber is down seta x_honor_noforce "0" // ========================================== // Duel cvars // 0 - Sabers will not ignite at the start of a duel // 1 - Sabers will ignite at the start of a duel (default) seta x_duel_saberignite "0" // ## - Starting health for dueling players (default 100) seta x_duel_starthealth "100" // ## - Starting shields for dueling players (default 25) seta x_duel_startshield "25" // ## - Ending health for duel winner (default 100) seta x_duel_endhealth "100" // ## - Ending shields for duel winner (default 25) seta x_duel_endshield "25" // # - sets the # of duels that can be simultaneously engaged in seta x_duel_max "0" // ========================================== // Gameplay cvars // Enable front flipkick, 0 - Disables, 1 - Enables Flipkick seta x_flipkick "1" // Pullthrow - 0 - Use of pull/push throw enabled, // 1 - doesn't allow push/pull while saber throwing // 2 - makes the saber return seta x_nopullthrow "0" // 0 - Disables the use of Protect and Absorb at the same time // 1 - Enables the use of Protect and Absorb at the same time seta x_comboforce "1" // 0 - The use of Mindtrick Level 3 only affects those in your area // 1 - Corrects Mind Trick Level 3 to mind trick everyone in the level seta x_mindtrickfix "1" // 0 - Disables the use of Push and Pull on knocked over players // 1 - Enables the use of Push and Pull on knocked over players seta x_pushfallen "1" // 0 - Gives the player no force when using Absorb to counter Grip // 1 - Gives the player 50 force (ala Jedi Outcast) seta x_absorbfix "1" // 0 - Player's saber shuts off while being gripped // 1 - Player's saber stays on while being gripped seta x_gripsaber "1" // 0 - Player's using Protect receive full velocity from kicks // 1 - Player's receive less amount of velocity from kicks when using Protect seta x_kick_protect "1" // 0 - Player's cannot hold a Grip when enemy is out of their line of sight // 1 - Player's can hold a Grip when enemy is out of their LOS seta x_gripfix "1" // 0 - Players will still slide off other's heads // 1 - Players will no longer slide of other's heads seta x_playerfriction "1" // 0 - Yellow DFA functions normally (default) // 1 - There is no more forced turn during a yellow DFA seta x_unlockyellowdfa "1" // 0 - Rolling functions the default ja way (default) // 1 - Rolling speed and distance is enhanced seta x_enhanceroll "1" // 0 - Speed and Rage speed increase do not stack (default) // 1 - Speed and Rage speed stacks with each other seta x_speedragefix "1" // 0 - Single Player pull stab is disabled (default) // 1 - Single Player pull stab is enabled seta x_pullstab "1" // 0 - You may perform a ground attack on fallen characters (default) // 1 - Ground special attacks are turned off seta x_nostabdown "0" // =========================================== // Pickup\Powerup Management cvars, 0 - Enables during gameplay // 1 - Disables pickup or powerup // Disable health items seta x_health_disable "0" // Disable shield items seta x_shield_disable "0" // Disable medpac items seta x_medpac_disable "0" // Disable powerups seta x_powerup_disable "0" // =========================================== // Global Management cvars // 0 - Public chat is enabled for everyone (default) // 1 - Public chat is only available for Auth'd and Subadmins // 2 - Public chat is only available for Subadmins seta x_mutepublic "0" // Lock the red team, 0 - Players are allowed to join the Red team // 1 - Players cannot access the Red team seta x_lockred "0" // Lock the blue team, 0 - Players are allowed to join the Blue team // 1 - Players cannot access the Blue team seta x_lockblue "0" // Suicide- 0 - Suicide (use of the /kill command) is enabled // 1 - Suicide is disabled, 2 - Smart Kill Award System seta x_suicidefix "0" // Amount of time it takes to fall to death in milliseconds, 3000 is default seta x_fallfadetime "1000" // 1 - Replaces #health, #armor, #force with your Health, Shield, and Force seta x_chatreplace "1" // 0 - Enables public chat sent to those engaged in a duel // 1 - Disabled public chat being sent to those engaged in a duel seta x_quietduel "0" // 0 - Disables the use of /gc bind, /gc gate // 1 - Enables the use of /gc bind, /gc gate seta x_allowbind "0" // 0 - Disables the use of resetting your force, health, and shield (/gc reset) // 1 - Enables /gc reset seta x_allowreset "0" // Configures subadmin powers using a bit value. // See http://xmod.cat5camp.com/help_sc.html seta x_subadmincmd "2" // 0 - do not check speech for profanity, 1 - !@#! out profanity in speech // 2 - clip out profanity in speech, 3 - warn player X amount of times and then kick seta x_profanity_check "0" // # - player will be warned X amount of times for profanity, then kick seta x_profanity_warning "2" // Replace profanity with characters desired (ie ****) seta x_profanity_string "!@#$&*" // 0 - don't check names for profanity, // 1 - if a name contains profanity change it to 'Padawan' seta x_profanity_name "1" // Enable emotes using a bit value. See http://xmod2.cat5camp.com/help_em.html seta x_emotes "510" // =========================================== // Bug\Erroneous cvars // Jawa- 0 - disables the use of the jawa model seta x_jawa_model "1" // Menu- 0 - disables the use of the kyle & luke /menu models seta x_menu_model "0" // Wookie- 0 - disables the use of the wookie model seta x_wookie_model "1" // 0 - Disables level fixes, 1 - Enables level fixes to correct map exploits seta x_level_fix "1" writeconfig jampserver.cfg wait Link to comment Share on other sites More sharing options...
Amidala from Chop Shop Posted January 3, 2004 Author Share Posted January 3, 2004 This is a template you can copy and paste to make a xmod.cfg file. PLEASE REVIEW THE CVAR VALUES AND CHANGE THEM AS NEEDED. I USED MOSTLY DEFAULT VALUES, YOU WILL PROBABLY WANT DIFFERENT VALUES THAN THE ONES ON THE TEMPLATE. //Place this file in the server's xmod folder. Add the line //exec xmod.cfg //near the end of your server.cfg file. // ========== xMod v2.3.0 settings ========== // Script Protection CVars // 0 - Client mod is not required to play on the server (default) // 1 - Client mod is required to play on the server (note: turn off sv_floodprotect) seta x_client_required "0" // 0 - Client will be kicked if they are scripting (default) // 1 - Clients will not be kicked if they are found scripting seta x_client_allowscript "0" // ## - Amount of time before kicking a client who violates script protection (default 15) seta x_client_kicktime "15" // ========================================== // Miscellaneous cvars // New centerscreen MOTD cvar // (\n moves to the next line, can use colors with ^1, ^2, etc.) seta x_newmotd "^2Your MOTD here\n^3This shows use of colors\n^5and line breaks" // Time (in seconds to display this motd, take 3 seconds to fade) seta x_newmotd_time "5" // Enable the use of black in a name, // 1 - Enables use of the color Black (^0) in names seta x_blacknames "1" // Sets Authorization password seta x_authcode "yourpasswordhere" // Sets Subadmin password seta x_subadmincode "subadminpasswordhere" // Use of duel taunts\emotes in other gametypes, // 1 - allows multiple taunts (bow, etc) used outside of duel seta x_tauntanytime "1" // ========================================== // Force requirements for kicks\specials\katas cvars // 0 - Force is required as normal (default) // 1 - Force is NOT required for all moves seta x_noforcerequired "0" // ## - Force required for flipkick (default 0) seta x_all_fkick_forcer "25" // ## - Force drained when you flipkick (default 0) seta x_all_fkick_forced "25" // ## - Force required for a single saber red DFA (default 25) seta x_ssr_dfa_forcer "0" // ## - Force drained when you perform a single saber red DFA (default 25) seta x_ssr_dfa_forced "0" // ## - Force required for a single saber yellow DFA (default 25) seta x_ssy_dfa_forcer "0" // ## - Force drained when you perform a single saber yellow DFA (default 25) seta x_ssy_dfa_forced "0" // ## - Force required for a single saber blue lunge (default 25) seta x_ssb_lunge_forcer "0" // ## - Force drained when you perform a single saber blue lunge (default 25) seta x_ssb_lunge_forced "0" // ## - Force required for a staff butterfly (default 25) seta x_sty_bfly_forcer "25" // ## - Force drained when you perform a staff butterfly (default 25) seta x_sty_bfly_forced "25" // ## - Force required for a dual saber butterfly (default 25) seta x_duy_bfly_forcer "25" // ## - Force drained when you perform a dual saber butterfly (default 25) seta x_duy_bfly_forced "25" // ## - Force required for a single saber blue pullstab (default 25) seta x_ssb_stab_forcer "0" // ## - Force drained when you perform a single saber blue pullstab (default 25) seta x_ssb_stab_forced "0" // ## - Force required for a cartwheel (default 25) seta x_all_cart_forcer "25" // ## - Force drained when you perform a cartwheel (default 25) seta x_all_cart_forced "25" // ## - Force required to roll stab (default 25) seta x_all_rstab_forcer "0" // ## - Force drained when you perform a roll stab (default 25) seta x_all_rstab_forced "0" // ## - Force required to perform any kata (default 50) seta x_all_kata_forcer "50" // ## - Force drained when you perform any kata (default 50) seta x_all_kata_forced "50" // ========================================== // Freeze tag cvars - Requires g_gametype to be 8 (ctf) (requires map restart) // 0 - Freeze tag gametype is disabled (default) // 1 - Freeze tag gametype is enabled seta x_freezetag "0" // ## - Time in seconds it takes to thaw when you are frozen (default 10) seta x_freezetag_thaw "10" // ## - Time in seconds a freshly unfrozen character can not be refrozen (default 5) seta x_freezetag_safe "5" // ========================================== // Honor Code cvars // 0 - Honor code is not enforced on servers (default) // 1 - Players standing still for X seconds are protected from sabers // 2 - Players standing still for X seconds are protected from sabers and force seta x_honor "0" // 0 - Saber will not drop when honor code is broken (default) // 1 - Saber will be dropped for X seconds if the honor code is broken seta x_honor_drop "0" // ## - Seconds a player must remain idle with saber down // to be protected by the honor code (default 10) seta x_honor_idle "10" // ## - Seconds added to saber drop time each time honor code is violated (default 5) seta x_honor_time "5" // 0 - Force can be used normally when you saber is down (default) // 1 - All attack force can not be used when your saber is down // 2 - No force can be used when your saber is down seta x_honor_noforce "0" // ========================================== // Duel cvars // 0 - Sabers will not ignite at the start of a duel // 1 - Sabers will ignite at the start of a duel (default) seta x_duel_saberignite "0" // ## - Starting health for dueling players (default 100) seta x_duel_starthealth "100" // ## - Starting shields for dueling players (default 25) seta x_duel_startshield "25" // ## - Ending health for duel winner (default 100) seta x_duel_endhealth "100" // ## - Ending shields for duel winner (default 25) seta x_duel_endshield "25" // # - sets the # of duels that can be simultaneously engaged in seta x_duel_max "0" // 0 - All duel messages are off // 1 - Duel winner will be announced via centerprint only (default) // 2 - Duel winner will be announced via print only (shows health) // 3 - Duel winner will be announced in centerprint and print seta x_duel_message "1" // ========================================== // Gameplay cvars // Enable front flipkick, 0 - Disables, 1 - Enables Flipkick seta x_flipkick "1" // Pullthrow - 0 - Use of pull/push throw enabled, // 1 - doesn't allow push/pull while saber throwing // 2 - makes the saber return seta x_nopullthrow "0" // 0 - Disables the use of Protect and Absorb at the same time // 1 - Enables the use of Protect and Absorb at the same time seta x_comboforce "1" // 0 - The use of Mindtrick Level 3 only affects those in your area // 1 - Corrects Mind Trick Level 3 to mind trick everyone in the level seta x_mindtrickfix "1" // 0 - Disables the use of Push and Pull on knocked over players // 1 - Enables the use of Push and Pull on knocked over players seta x_pushfallen "1" // 0 - Gives the player no force when using Absorb to counter Grip // 1 - Gives the player 50 force (ala Jedi Outcast) seta x_absorbfix "1" // 0 - Player's saber shuts off while being gripped // 1 - Player's saber stays on while being gripped seta x_gripsaber "1" // 0 - Player's using Protect receive full velocity from kicks // 1 - Player's receive less amount of velocity from kicks when using Protect seta x_kick_protect "1" // 0 - Player's cannot hold a Grip when enemy is out of their line of sight // 1 - Player's can hold a Grip when enemy is out of their LOS seta x_gripfix "1" // 0 - Players will still slide off other's heads // 1 - Players will no longer slide of other's heads seta x_playerfriction "1" // 0 - Yellow DFA functions normally (default) // 1 - There is no more forced turn during a yellow DFA seta x_unlockyellowdfa "1" // 0 - Rolling functions the default ja way (default) // 1 - Rolling speed and distance is enhanced seta x_roll_speedfix "1" // 0 - You must tap duck in order to roll (default) // 1 - You may hold duck to keep rolling seta x_roll_loopkey "1" // 0 - DFA can only be done the default way (default) // 1 - DFA may be done the old jedi outcast way seta x_dfa_altkey "1" // 0 - Speed and Rage speed increase do not stack (default) // 1 - Speed and Rage speed stacks with each other seta x_speedragefix "1" // 0 - Single Player pull stab is disabled (default) // 1 - Single Player pull stab is enabled seta x_pullstab "1" // 0 - You may perform a ground attack on fallen characters (default) // 1 - Ground special attacks are turned off seta x_nostabdown "0" // =========================================== // Pickup\Powerup Management cvars, 0 - Enables during gameplay // 1 - Disables pickup or powerup // Disable health items seta x_health_disable "0" // Disable shield items seta x_shield_disable "0" // Disable medpac items seta x_medpac_disable "0" // Disable powerups seta x_powerup_disable "0" // =========================================== // Global Management cvars // 0 - Public chat is enabled for everyone (default) // 1 - Public chat is only available for Auth'd and Subadmins // 2 - Public chat is only available for Subadmins seta x_mutepublic "0" // Lock the red team, 0 - Players are allowed to join the Red team // 1 - Players cannot access the Red team seta x_lockred "0" // Lock the blue team, 0 - Players are allowed to join the Blue team // 1 - Players cannot access the Blue team seta x_lockblue "0" // Suicide- 0 - Suicide (use of the /kill command) is enabled // 1 - Suicide is disabled, 2 - Smart Kill Award System seta x_suicidefix "0" // Amount of time it takes to fall to death in milliseconds, 3000 is default seta x_fallfadetime "1000" // 1 - Replaces #health, #armor, #force with your Health, Shield, and Force seta x_chatreplace "1" // 0 - Enables public chat sent to those engaged in a duel // 1 - Disabled public chat being sent to those engaged in a duel seta x_quietduel "0" // 0 - Disables the use of /gc bind, /gc gate // 1 - Enables the use of /gc bind, /gc gate seta x_cmdbind "0" // 0 - Disables the use of resetting your force, health, and shield (/gc reset) // 1 - Enables /gc reset seta x_cmdreset "0" // Configures subadmin powers using a bit value. // See http://xmod.cat5camp.com/help_sc.html seta x_subadmincmd "2" // 0 - do not check speech for profanity, 1 - !@#! out profanity in speech // 2 - clip out profanity in speech, 3 - warn player X amount of times and then kick seta x_profanity_check "0" // # - player will be warned X amount of times for profanity, then kick seta x_profanity_warning "2" // Replace profanity with characters desired (ie ****) seta x_profanity_string "!@#$&*" // 0 - don't check names for profanity, // 1 - if a name contains profanity change it to 'Padawan' seta x_profanity_name "1" // Enable emotes using a bit value. See http://xmod2.cat5camp.com/help_em.html seta x_emotes "510" // =========================================== // Bug\Erroneous cvars // Jawa- 0 - disables the use of the jawa model seta x_jawa_model "1" // Menu- 0 - disables the use of the kyle & luke /menu models seta x_menu_model "0" // Wookie- 0 - disables the use of the wookie model seta x_wookie_model "1" // 0 - Disables level fixes, 1 - Enables level fixes to correct map exploits seta x_level_fix "1" writeconfig jampserver.cfg wait Link to comment Share on other sites More sharing options...
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