CaladienJedi Posted December 4, 2003 Share Posted December 4, 2003 Maybe *off in the .skin file? Link to comment Share on other sites More sharing options...
RaSiN_HeCk Posted December 4, 2003 Share Posted December 4, 2003 you can do that with a surf file ok, the HUD, I kinda got it done, but Y'know I'm not too sure it worked. want me to e-mail you it or MSN? what? and I don't know if it'll work Link to comment Share on other sites More sharing options...
CaladienJedi Posted December 4, 2003 Share Posted December 4, 2003 Actually, i find surf files dont work well. For instance, dante model. When you die after respawning, with the version without the sword, his sword comes back on. Basicly *off works alot better for me. But surf files do the job as well. Link to comment Share on other sites More sharing options...
Aaron Smith Posted December 4, 2003 Author Share Posted December 4, 2003 ok, the HUD, I kinda got it done, but Y'know I'm not too sure it worked. want me to e-mail you it or MSN? what? E-mail me what you got and I'll see if I can't get it to work jediknightmas@hotmail.com Link to comment Share on other sites More sharing options...
RaSiN_HeCk Posted December 4, 2003 Share Posted December 4, 2003 meh, I forgot to add a subject to the e-mail, so my adress is dragon1warrior@msn.com so that one message isn't junk (sends Aaron ads for enlargment pills and Paris Hilton tapes) Bwahahaha! Link to comment Share on other sites More sharing options...
Aaron Smith Posted December 4, 2003 Author Share Posted December 4, 2003 It got through alright, don't need anymore adds for enlargement or Paris hilton tapes(< it wasn't that good anyway) Link to comment Share on other sites More sharing options...
CaladienJedi Posted December 4, 2003 Share Posted December 4, 2003 Hahhaha. I havent seen it. But anyway, when you get on msn, ill be happy to beta this EDIT: Thanks to aaron, ive been beta testing the starfighter. Link to comment Share on other sites More sharing options...
Aaron Smith Posted December 5, 2003 Author Share Posted December 5, 2003 Here is a pic with better texture quality and the R4 bolted to it. I mean I redid the r2 as an r4 and bolted it to the wing. Link to comment Share on other sites More sharing options...
Usurpo Posted December 5, 2003 Share Posted December 5, 2003 I take back what I said about the skin...must...beta...NOW! LoL, could I get you to pass me a copy for beta? Link to comment Share on other sites More sharing options...
DarkLord60 Posted December 5, 2003 Share Posted December 5, 2003 Looks pretty good Aaron! Can't wait to use it. Thanks to Zymotico model and Aaron's work we can fly the Jedi starfighter. Link to comment Share on other sites More sharing options...
RaSiN_HeCk Posted December 5, 2003 Share Posted December 5, 2003 did the HUD work? Link to comment Share on other sites More sharing options...
CaladienJedi Posted December 5, 2003 Share Posted December 5, 2003 You mean the corner? It still has that x-wing pic, if your talking about that. Maybe I got an older version, didnt ask him if there was a newer version. Link to comment Share on other sites More sharing options...
Miko Reglia Posted December 5, 2003 Share Posted December 5, 2003 awsome stuff, caladien's screenshots make the model look a whole lot better! Link to comment Share on other sites More sharing options...
Sev Posted December 6, 2003 Share Posted December 6, 2003 brilliant model, cant wait for it to be done. Link to comment Share on other sites More sharing options...
CaladienJedi Posted December 6, 2003 Share Posted December 6, 2003 Theres now a shader on the window(unless aaron took it off)giving it that ''window'' effect. Its hardly see-through, but it looks alot better than before. Link to comment Share on other sites More sharing options...
Aaron Smith Posted December 7, 2003 Author Share Posted December 7, 2003 Okay I've got the shaders taken care of, the r4 is properly bolted on(beeps squeeks and everything), got the effects worked out(exhaust/turbo/weapons). Every one who has tested it seems happy with the way it handels. unfortunitly it has no landing gear, I may add them incase someone wants to use it as a map model, but the starfighters body isn't thick enough to hide the gear in the up position so the flyable version will simply have the gear surffed off. I also haven't been able to get the new HUDs to work, so thats pretty much all thats left. While I'm gabbing here should this vehicle be a little tougher than the tie fighter and X wing are? I personaly think the other ships explode way to easily. Please give me some input on this. Link to comment Share on other sites More sharing options...
Usurpo Posted December 7, 2003 Share Posted December 7, 2003 I think not. The Jedi Starfighter is the early version of the A-Wing, which, as we may remember, is VERY delicate. Due to the way it is structering, though, I think it would be very hard to make it malfunction....well, there is my $0.02. Link to comment Share on other sites More sharing options...
Hekx Posted December 7, 2003 Share Posted December 7, 2003 I think the Starfighter should be fast, agile with good stearing. As for armor, since it is fast armor should be lower than an X-wing. For weapons, a simple boost for alt-fire and a homing blaster would do for fire, just make the power average. Link to comment Share on other sites More sharing options...
Sev Posted December 7, 2003 Share Posted December 7, 2003 in numbers from what i've seen of the jedi star fighter weapons: 6-7/10 ,speed: 7/10 and shields: 5-6/10 sry me not to sure about some, and if u hate me for using numbers sry. Link to comment Share on other sites More sharing options...
CaladienJedi Posted December 7, 2003 Share Posted December 7, 2003 Ive even tried getting the huds to work, and I couldnt. No clue how they should work, if anyone knows you could be of big help! Link to comment Share on other sites More sharing options...
RaSiN_HeCk Posted December 7, 2003 Share Posted December 7, 2003 ok, does the HUD just before a big white block? in that case Paint Shop Pro's being evil to me. I can give someone the whole ship picture thing, and they could get it to work with like photo shop or something. Link to comment Share on other sites More sharing options...
RaSiN_HeCk Posted December 7, 2003 Share Posted December 7, 2003 ok, does the HUD just before a big white block? in that case Paint Shop Pro's being evil to me. I can give someone the whole ship picture thing, and they could get it to work with like photo shop or something. Link to comment Share on other sites More sharing options...
Aaron Smith Posted December 7, 2003 Author Share Posted December 7, 2003 Using the TGAs you sent me, the HUD is a big green square. Link to comment Share on other sites More sharing options...
Manquesa Posted December 7, 2003 Share Posted December 7, 2003 the shield display and reticles of the HUD are very easy to make. They need to be .tga's and white with a transparent background, meaning no background. You need front, left, right, and back images for the shield display and I believe they should be 128 X 128 if I remember right. then you need one of the whole ship and I think that one was 32 X 32 (very small), that's how you'll appear on the radar. I think the reticle should also be 32 X 32. I'm not a hundred percent sure about the sizes at the moment, just look at the ones in the game already to double check. The white .tga will not be white in game (except for the reticle), the game will automatically re-color them based on how much damage you've taken or whether you're friendly or and enemy on the radar. Link to comment Share on other sites More sharing options...
CaladienJedi Posted December 8, 2003 Share Posted December 8, 2003 Originally posted by Aaron Smith Using the TGAs you sent me, the HUD is a big green square. Same thing happened when I tried em. Link to comment Share on other sites More sharing options...
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