tFighterPilot Posted December 18, 2003 Share Posted December 18, 2003 To continue Neo_Marz's tradition, I also converted an md3 that came with the came into a vehicle I still need to fix it a bit and add costum hud. Link to comment Share on other sites More sharing options...
t3rr0r Posted December 18, 2003 Share Posted December 18, 2003 and the glow is going to be re-added, right? Link to comment Share on other sites More sharing options...
tFighterPilot Posted December 18, 2003 Author Share Posted December 18, 2003 The thing is that I don't really know how to use shaders... Link to comment Share on other sites More sharing options...
t3rr0r Posted December 19, 2003 Share Posted December 19, 2003 models/map_objects/bespin/twinpodccglow { qer_editorimage models/map_objects/bespin/twinpodcc q3map_nolightmap q3map_onlyvertexlighting { map models/map_objects/bespin/twinpodcc blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/map_objects/bespin/twinpodccglow blendFunc GL_ONE GL_ONE glow rgbGen wave sin 1 0.25 0 25 } { map models/map_objects/bespin/twinpodccglow blendFunc GL_ONE GL_ONE glow } } Link to comment Share on other sites More sharing options...
DarkLord60 Posted December 19, 2003 Share Posted December 19, 2003 Looks cool cant wait to fly that Link to comment Share on other sites More sharing options...
tFighterPilot Posted December 19, 2003 Author Share Posted December 19, 2003 Originally posted by t3rr0r models/map_objects/bespin/twinpodccglow { qer_editorimage models/map_objects/bespin/twinpodcc q3map_nolightmap q3map_onlyvertexlighting { map models/map_objects/bespin/twinpodcc blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/map_objects/bespin/twinpodccglow blendFunc GL_ONE GL_ONE glow rgbGen wave sin 1 0.25 0 25 } { map models/map_objects/bespin/twinpodccglow blendFunc GL_ONE GL_ONE glow } } I knew where it is, I just don't know what to do about it. Link to comment Share on other sites More sharing options...
t3rr0r Posted December 19, 2003 Share Posted December 19, 2003 Originally posted by imyourfather I knew where it is, I just don't know what to do about it. where ever you put the textures, just change the targets. Link to comment Share on other sites More sharing options...
tFighterPilot Posted December 19, 2003 Author Share Posted December 19, 2003 I pointed the model_default.skin to models/map_objects/bespin/twinpodcc Link to comment Share on other sites More sharing options...
NeoMarz1 Posted December 20, 2003 Share Posted December 20, 2003 Originally posted by imyourfather I pointed the model_default.skin to models/map_objects/bespin/twinpodcc Yeah, with "scripted shaders" you usually only need to change the directory lines, make sure you have a shader folder included in your pk3, etc... Look through the whole script, and make sure you change all the directory links to direct to your new file. Sometimes I still get weird errors, but Im not much of a shader guy myself;) Mars out Link to comment Share on other sites More sharing options...
tFighterPilot Posted December 21, 2003 Author Share Posted December 21, 2003 Anyone willing to do it for me? Link to comment Share on other sites More sharing options...
tFighterPilot Posted December 22, 2003 Author Share Posted December 22, 2003 please Link to comment Share on other sites More sharing options...
SiThLoRd><1000 Posted January 3, 2004 Share Posted January 3, 2004 Glad someone is doing this. SW game w/ vehicles wouldn't be complete w/o the Twin pod Cloud car. Nice work Link to comment Share on other sites More sharing options...
A-WingPilot Posted February 11, 2004 Share Posted February 11, 2004 ANY NEWS???????????????????????? Link to comment Share on other sites More sharing options...
Zappa_0 Posted February 12, 2004 Share Posted February 12, 2004 Yea, any updates? Link to comment Share on other sites More sharing options...
tFighterPilot Posted February 12, 2004 Author Share Posted February 12, 2004 It's done, but I want it to have the shaders. I'll send it to anyone who could help me. Link to comment Share on other sites More sharing options...
Zappa_0 Posted February 12, 2004 Share Posted February 12, 2004 Oh cool, I hope you can get the shaders soon! Link to comment Share on other sites More sharing options...
tFighterPilot Posted February 28, 2004 Author Share Posted February 28, 2004 I lost all hope in having shaders, so here it is http://www.pcgamemods.com/4478/ Link to comment Share on other sites More sharing options...
Zappa_0 Posted February 28, 2004 Share Posted February 28, 2004 Nice job, the only problem I see with it is when it crash's, there isnt a big explosion. Maybe you wanna fix that in future versions. Link to comment Share on other sites More sharing options...
A-WingPilot Posted February 29, 2004 Share Posted February 29, 2004 Thx tfighter. It's your second vehicle, isn't it? Link to comment Share on other sites More sharing options...
Lightning Posted February 29, 2004 Share Posted February 29, 2004 Tfighter do you still have a screeny of the thing? Link to comment Share on other sites More sharing options...
tFighterPilot Posted February 29, 2004 Author Share Posted February 29, 2004 Originally posted by A-WingPilot Thx tfighter. It's your second vehicle, isn't it? since I didn't make the model, I got only one. Lightning, you've seen the twin-pod in the game, you know how it looks. Link to comment Share on other sites More sharing options...
Lightning Posted February 29, 2004 Share Posted February 29, 2004 Originally posted by tFighterPilot Lightning, you've seen the twin-pod in the game, you know how it looks. Well i haven't yet.... But i will in like 20 minutes. Link to comment Share on other sites More sharing options...
tFighterPilot Posted February 29, 2004 Author Share Posted February 29, 2004 Originally posted by Lightning Well i haven't yet.... But i will in like 20 minutes. I mean, it's the same model from the game, the one you see in the Bespin level. Anyway, have you noticed how unbelievably small the file is? That's because I'm using the textures from the game. Link to comment Share on other sites More sharing options...
Lightning Posted February 29, 2004 Share Posted February 29, 2004 Originally posted by tFighterPilot I mean, it's the same model from the game, the one you see in the Bespin level. Anyway, have you noticed how unbelievably small the file is? That's because I'm using the textures from the game. Just tryed it out and it was nice. to bad it didn't had the explosion animation for when you die. And the part that you could hit at the ship could have been a little bigger me be. But becouse of that you didn't have to worry about crashing in to any thing. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.