tFighterPilot Posted December 18, 2003 Posted December 18, 2003 To continue Neo_Marz's tradition, I also converted an md3 that came with the came into a vehicle I still need to fix it a bit and add costum hud.
t3rr0r Posted December 18, 2003 Posted December 18, 2003 and the glow is going to be re-added, right?
tFighterPilot Posted December 18, 2003 Author Posted December 18, 2003 The thing is that I don't really know how to use shaders...
t3rr0r Posted December 19, 2003 Posted December 19, 2003 models/map_objects/bespin/twinpodccglow { qer_editorimage models/map_objects/bespin/twinpodcc q3map_nolightmap q3map_onlyvertexlighting { map models/map_objects/bespin/twinpodcc blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/map_objects/bespin/twinpodccglow blendFunc GL_ONE GL_ONE glow rgbGen wave sin 1 0.25 0 25 } { map models/map_objects/bespin/twinpodccglow blendFunc GL_ONE GL_ONE glow } }
tFighterPilot Posted December 19, 2003 Author Posted December 19, 2003 Originally posted by t3rr0r models/map_objects/bespin/twinpodccglow { qer_editorimage models/map_objects/bespin/twinpodcc q3map_nolightmap q3map_onlyvertexlighting { map models/map_objects/bespin/twinpodcc blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/map_objects/bespin/twinpodccglow blendFunc GL_ONE GL_ONE glow rgbGen wave sin 1 0.25 0 25 } { map models/map_objects/bespin/twinpodccglow blendFunc GL_ONE GL_ONE glow } } I knew where it is, I just don't know what to do about it.
t3rr0r Posted December 19, 2003 Posted December 19, 2003 Originally posted by imyourfather I knew where it is, I just don't know what to do about it. where ever you put the textures, just change the targets.
tFighterPilot Posted December 19, 2003 Author Posted December 19, 2003 I pointed the model_default.skin to models/map_objects/bespin/twinpodcc
NeoMarz1 Posted December 20, 2003 Posted December 20, 2003 Originally posted by imyourfather I pointed the model_default.skin to models/map_objects/bespin/twinpodcc Yeah, with "scripted shaders" you usually only need to change the directory lines, make sure you have a shader folder included in your pk3, etc... Look through the whole script, and make sure you change all the directory links to direct to your new file. Sometimes I still get weird errors, but Im not much of a shader guy myself;) Mars out
tFighterPilot Posted December 21, 2003 Author Posted December 21, 2003 Anyone willing to do it for me?
SiThLoRd><1000 Posted January 3, 2004 Posted January 3, 2004 Glad someone is doing this. SW game w/ vehicles wouldn't be complete w/o the Twin pod Cloud car. Nice work
tFighterPilot Posted February 12, 2004 Author Posted February 12, 2004 It's done, but I want it to have the shaders. I'll send it to anyone who could help me.
Zappa_0 Posted February 12, 2004 Posted February 12, 2004 Oh cool, I hope you can get the shaders soon!
tFighterPilot Posted February 28, 2004 Author Posted February 28, 2004 I lost all hope in having shaders, so here it is http://www.pcgamemods.com/4478/
Zappa_0 Posted February 28, 2004 Posted February 28, 2004 Nice job, the only problem I see with it is when it crash's, there isnt a big explosion. Maybe you wanna fix that in future versions.
A-WingPilot Posted February 29, 2004 Posted February 29, 2004 Thx tfighter. It's your second vehicle, isn't it?
Lightning Posted February 29, 2004 Posted February 29, 2004 Tfighter do you still have a screeny of the thing?
tFighterPilot Posted February 29, 2004 Author Posted February 29, 2004 Originally posted by A-WingPilot Thx tfighter. It's your second vehicle, isn't it? since I didn't make the model, I got only one. Lightning, you've seen the twin-pod in the game, you know how it looks.
Lightning Posted February 29, 2004 Posted February 29, 2004 Originally posted by tFighterPilot Lightning, you've seen the twin-pod in the game, you know how it looks. Well i haven't yet.... But i will in like 20 minutes.
tFighterPilot Posted February 29, 2004 Author Posted February 29, 2004 Originally posted by Lightning Well i haven't yet.... But i will in like 20 minutes. I mean, it's the same model from the game, the one you see in the Bespin level. Anyway, have you noticed how unbelievably small the file is? That's because I'm using the textures from the game.
Lightning Posted February 29, 2004 Posted February 29, 2004 Originally posted by tFighterPilot I mean, it's the same model from the game, the one you see in the Bespin level. Anyway, have you noticed how unbelievably small the file is? That's because I'm using the textures from the game. Just tryed it out and it was nice. to bad it didn't had the explosion animation for when you die. And the part that you could hit at the ship could have been a little bigger me be. But becouse of that you didn't have to worry about crashing in to any thing.
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