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tFighterPilot

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models/map_objects/bespin/twinpodccglow
{
qer_editorimage	models/map_objects/bespin/twinpodcc
q3map_nolightmap
q3map_onlyvertexlighting
   {
       map models/map_objects/bespin/twinpodcc
       blendFunc GL_ONE GL_ZERO
       rgbGen lightingDiffuse
   }
   {
       map models/map_objects/bespin/twinpodccglow
       blendFunc GL_ONE GL_ONE
       glow
       rgbGen wave sin 1 0.25 0 25
   }
   {
       map models/map_objects/bespin/twinpodccglow
       blendFunc GL_ONE GL_ONE
       glow
   }
}

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Originally posted by t3rr0r

models/map_objects/bespin/twinpodccglow
{
qer_editorimage	models/map_objects/bespin/twinpodcc
q3map_nolightmap
q3map_onlyvertexlighting
   {
       map models/map_objects/bespin/twinpodcc
       blendFunc GL_ONE GL_ZERO
       rgbGen lightingDiffuse
   }
   {
       map models/map_objects/bespin/twinpodccglow
       blendFunc GL_ONE GL_ONE
       glow
       rgbGen wave sin 1 0.25 0 25
   }
   {
       map models/map_objects/bespin/twinpodccglow
       blendFunc GL_ONE GL_ONE
       glow
   }
}

I knew where it is, I just don't know what to do about it.
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Originally posted by imyourfather

I pointed the model_default.skin to models/map_objects/bespin/twinpodcc

 

Yeah, with "scripted shaders" you usually only need to change the directory lines, make sure you have a shader folder included in your pk3, etc... Look through the whole script, and make sure you change all the directory links to direct to your new file. Sometimes I still get weird errors, but Im not much of a shader guy myself;) Mars out

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Originally posted by tFighterPilot

I mean, it's the same model from the game, the one you see in the Bespin level.

 

Anyway, have you noticed how unbelievably small the file is? That's because I'm using the textures from the game.

 

Just tryed it out and it was nice. to bad it didn't had the explosion animation for when you die. And the part that you could hit at the ship could have been a little bigger me be. But becouse of that you didn't have to worry about crashing in to any thing. :)

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