mknote Posted December 20, 2003 Share Posted December 20, 2003 In my map, I am making a hill. However, I can walk right through the hill. How do I make it solid? Also, in my other thread, see if you can help me. TIA MK Link to comment Share on other sites More sharing options...
wedge2211 Posted December 20, 2003 Share Posted December 20, 2003 What did you make the hill out of? If brushes, make sure that there aren't any shaders with "surfaceparm nonsolid" on any faces of the brushes. If patches, make sure the matrix is facing upwards...and there aren't any nonsolid shaders on em. If a model, put clip brushes around it. Link to comment Share on other sites More sharing options...
mknote Posted December 20, 2003 Author Share Posted December 20, 2003 It is a patch. How do I tell if a shader is nonsolid? MK Link to comment Share on other sites More sharing options...
wedge2211 Posted December 20, 2003 Share Posted December 20, 2003 If the shader code says "surfaceparm nonsolid" in it. Link to comment Share on other sites More sharing options...
mknote Posted December 21, 2003 Author Share Posted December 21, 2003 Here it is. I don't think its nonsolid... textures/yavin/ground_grasssprite { qer_editorimage textures/yavin/ground q3map_material ShortGrass cull twosided { map $lightmap } { map textures/yavin/ground blendFunc GL_DST_COLOR GL_ZERO } { map gfx/sprites/grass2 surfaceSprites vertical 32 24 42 500 ssFademax 1500 ssFadescale 1 ssVariance 1 2 ssWind 0.5 alphaFunc GE192 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite rgbGen vertex } } MK Link to comment Share on other sites More sharing options...
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