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Hill question


mknote

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What did you make the hill out of? If brushes, make sure that there aren't any shaders with "surfaceparm nonsolid" on any faces of the brushes. If patches, make sure the matrix is facing upwards...and there aren't any nonsolid shaders on em. If a model, put clip brushes around it.

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Here it is. I don't think its nonsolid...

 

textures/yavin/ground_grasssprite

{

qer_editorimage textures/yavin/ground

q3map_material ShortGrass

cull twosided

{

map $lightmap

}

{

map textures/yavin/ground

blendFunc GL_DST_COLOR GL_ZERO

}

{

map gfx/sprites/grass2

surfaceSprites vertical 32 24 42 500

ssFademax 1500

ssFadescale 1

ssVariance 1 2

ssWind 0.5

alphaFunc GE192

blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA

depthWrite

rgbGen vertex

}

}

 

MK

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