Anti Posted January 7, 2004 Share Posted January 7, 2004 During this side quest I've run into two things I'd like to hear your opinion about: Firstly, I'm pretty sure it's possible to turn Ajunta's ghost the the light side, only how many persuade points does this take? Secondly, to get to his chamber you need to blow up a monolith. Now, there's another monolith that it seems like you could activate, but when I click it nothing happens. What gives? It's the one with the runes btw. Thx. Link to comment Share on other sites More sharing options...
txa1265 Posted January 7, 2004 Share Posted January 7, 2004 1. You can convince him to leave, that it is never too late to redeem himself. I don't think it takes *too* many pursuade points, my Scoundrel/Consular obviously did it easily, but even my Soldier/Guardian did it without a problem. My current Soldier/Consular ... well, she isn't interested in saving some weak old spirit, anyway. 2. I have no idea why there is a cursor indicator there - it doesn't seem there is anything you can do with it. Mike Link to comment Share on other sites More sharing options...
Clemme w/Stick Posted January 7, 2004 Share Posted January 7, 2004 Originally posted by txa1265 2. I have no idea why there is a cursor indicator there - it doesn't seem there is anything you can do with it. As far as I could read off the walkthrough at Gamebanshee, the lever in the tonb should remove that stone and release the droids. I'm unsure of whether this will work or not, since I usually just stand there and deflect the bolts, or use Ion granades to kill them. -Clemme Link to comment Share on other sites More sharing options...
Anti Posted January 7, 2004 Author Share Posted January 7, 2004 I have no problem making him go away after I pick the right blade. During the conversation that follows however, your PC attempts to persuade him that it's never too late to return to the light. While he's clearly contemplating this offer, he always ends up responding: "(Failure) No, it is too late for me..." or something in that general direction. As in all three games I've played, correction, two - one was with my 2/18 Scoundrel/Consular SithSlut™ and she could care less what happens to some old has-been fart So again, did anyone succesfully talk him into stepping into the light? (pun intended - laugh it up ) Link to comment Share on other sites More sharing options...
-NGE- Posted January 8, 2004 Share Posted January 8, 2004 yeah I did, actually. It's not that hard, just requires some proper persuading... (i had 17 points in my persuade skill at the time) but then again, defeating him in battle is much more challenging anyway Link to comment Share on other sites More sharing options...
Anti Posted January 8, 2004 Author Share Posted January 8, 2004 but it wont get me the LS points I was trying to score in the first place... Link to comment Share on other sites More sharing options...
eidospsogos Posted January 8, 2004 Share Posted January 8, 2004 i have done it every time i played it lightside. scout/guardian, scout/sentinel. while high persuade helps, pump your attributes into charisma. helps your force powers and your persuade skill. and the lever destroyed the droids when i played the game. and actually that is what their walkthrough says as well: 6) Trapped Droids: As soon as you place a grenade in the Therangen Obelisk at area #5, these droids will activate. You can destroy them using conventional means, or you can hit the lever at area #7 to rid yourself of this nuisance. 7) Lever for Droids: This is the lever that Jack built. Hit the lever to destroy the droids, that were activated at the obelisk, which fell from the explosion, that you learned from the datapad, which you found on the severed arm at area #4. the lever destroys the droids. the reason for the other obelisk that SEEMS selctable, appears to be nothing more than something to keep the droids on their little peninsula.) Link to comment Share on other sites More sharing options...
Mr.AbusivePanda Posted January 8, 2004 Share Posted January 8, 2004 I got him when i had my persuade at lv 22... Link to comment Share on other sites More sharing options...
eidospsogos Posted January 8, 2004 Share Posted January 8, 2004 geez. you have been working on your persuade skill haven't you. Link to comment Share on other sites More sharing options...
Anti Posted January 8, 2004 Author Share Posted January 8, 2004 Ah, that makes sense... mine was at 11-12 or so, as I had beefed up on repair in order to hear all about the life and times of HK-47, the ill-fated droid. Link to comment Share on other sites More sharing options...
Sam Fisher Posted January 8, 2004 Share Posted January 8, 2004 Yeah, I think it just says something like [success] "Yes... maybe I can go back..." or the like. Link to comment Share on other sites More sharing options...
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