Darth Windu Posted January 14, 2004 Share Posted January 14, 2004 Hi everyone. After having received Rise of Nations for xmas, i have found a lot of good things about the game - which in itself is excellent. One of the features which i think would be very useful for a Star Wars RTS is the 'Conquer the World' feature, which would obviously be transformed into 'Conquer the Galaxy'. My question is though, what would be the homeworlds for some of the civs? In my template, i have the- - Confederacy of Independant Systems (Seperatists) - Galactic Empire - Galactic Republic - Hutt Cartel - Rebel Alliance - Naboo Coalition - Trade Federation - Wookiees Now, for some it's easy. The Wookiee homeworld is Kashyyk (or similar), the Coalition's homeworld is Naboo, the Hutt hoemworld is Tatooine. The question i would like some help with is what would be the homeworlds for the- - Empire? - Republic? - Confederacy? - Trade Federation? Although Coruscant would be a good choice for the first two, who actually gets it? Any help here would be appreciated. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted January 14, 2004 Share Posted January 14, 2004 Well they'd have to both have Coruscant. Since the Republic becomes the Empire you can't really give them separate planets and make it sensible. But if it absolutely must be done, perhaps Kamino for the Republic. So: Confederacy: Geonosis Empire: Coruscant Republic: Coruscant or Kamino Hutt Cartel: Nal Hutta or Tatooine Rebel Alliance: Yavin 4 Naboo: Naboo Trade Federation: Neimoidia Wookiees: Kashyyyk Link to comment Share on other sites More sharing options...
swphreak Posted January 14, 2004 Share Posted January 14, 2004 Confederacy of Independant Systems (Seperatists) - Geonosis Galactic Empire - Coruscant (Imperial City) or Byss Galactic Republic - Coruscant or Kamino Hutt Cartel - Nal Hutta or Nar Shadda Rebel Alliance - Yavin 4 or Hoth Naboo Coalition - Naboo Trade Federation - Neimoidia Wookiees - Kashyyyk Also, I kinda didn't like how RoN's map and gameplay for Conquer the world. If they did it for SWGB2, it should be something different. Maybe even have space battles upon entering systems and stuff.... Also, depending on the timeline, list may vary. Link to comment Share on other sites More sharing options...
JEDI_MASTA Posted January 15, 2004 Share Posted January 15, 2004 SWGB2 has to have space battles... thats why GB lacks some SW feel... However, conquering planets should work somewhat like settlements in AoM... though not for pop, but allow you to build planetary defences and such, and to actually take the planet, ground battles must be fought... maybe a multilayered map (IE. Click on a planet, view the ground map ect) I think they need to have some of the Old republic factions like the mandalorians and the sith... after the sucess of KotOR Link to comment Share on other sites More sharing options...
Darth Windu Posted January 15, 2004 Author Share Posted January 15, 2004 Vostok - i know that, but the Republic and Empire cant both be in the same place at the same time now can they? Also, there is a question as to whether the Republic should have Kamino - after all, it is outside the Republic. With Geonosis, not sure that's a good idea either. After all, all it was was a manufacturing planet, which was taken by the Republic in the first battle of the Clone War. Phreak - what is it that you didn't like about RoN's 'Conquer the World'? Maybe, when invading a system where an enemy Fleet/Army was present, you would land with fewer units/resources than normal to simulate space-battle losses. Masta - no way. The problem is that SWGB is all about the ground battles, and the only things i see in a game combining both Ground and Space battles are really high system requirements and problems. I would like to see a Star Wars space RTS as well, but not a combined one. I also think that it's unnecessary to add civs just because another game had them. Link to comment Share on other sites More sharing options...
swphreak Posted January 15, 2004 Share Posted January 15, 2004 I want more interaction with the CtG. In RoN, it was like a risk board, I didn't really like that. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted January 16, 2004 Share Posted January 16, 2004 Well I don't really like this idea anyway. 1. It's copied from RoN. 2. It makes no sense for civs like the Naboo and the Hutt Cartel to conquer the galaxy. 3. You have the problem that both the Empire and the Republic have Coruscant as their homeworld. Link to comment Share on other sites More sharing options...
Darth Windu Posted January 16, 2004 Author Share Posted January 16, 2004 Vostok - just because it's from RoN doesnt make it bad. I agree about Republic/Empire but what does it matter if the Gungans or Hutt's conquer the Galaxy? In RoN it doesnt make sense for the Inca to conquer the world either, but it's there because it's fun. Pheak - could you be a bit more specific? I am interested in how you would have the Conquer the Galaxy mode as opposed to the RoN version. Link to comment Share on other sites More sharing options...
swphreak Posted January 16, 2004 Share Posted January 16, 2004 I'd rather have space battles for that type of campaign. In fact, I'd rather SWGB2 was a Space RTS. Star Wars is behind in the Space Battles department. Besides, once you destroy the space defenses, the planet is yours. And I want my damn Star Destroyers. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted January 17, 2004 Share Posted January 17, 2004 Star Wars isn't behind on the Space Department. Tie Fighter, X-Wing, X-Wing Alliance, Rogue Squadron, Rogue Leader. All great space games. Link to comment Share on other sites More sharing options...
swphreak Posted January 17, 2004 Share Posted January 17, 2004 My bad, I guess I shoulda said Space RTS Department. Link to comment Share on other sites More sharing options...
Darth Windu Posted January 17, 2004 Author Share Posted January 17, 2004 Phreak - we've been over this more times than i can count. Everyone wants a space RTS, but SWGB2 is all about GROUND BATTLES. Besides, did you fail to notice how the Imperials made a ground assault on Hoth, how the Trade Federation made a ground assault on Naboo, or how the Republic made a ground assault on Geonosis? BTW, if you want Star Destroyers, go buy 'Star Trek Armada 2' and then download the 'Star Wars Fleet Command' mod for that game - it turns it into Star Wars and is really quite good. Link to comment Share on other sites More sharing options...
swphreak Posted January 17, 2004 Share Posted January 17, 2004 I am quite aware of the Fleet Commander mod, I tried to play with a friend of mine the other day, but we could never connect. Keep on getting mismatching game errors... it really sucked. I wanted to build some Super Star Destroyers and kick his ass Link to comment Share on other sites More sharing options...
Admiral Vostok Posted January 19, 2004 Share Posted January 19, 2004 You misunderstood me, Windu. My problem isn't that it is copied from RON, my problem is that it is copied from RON. Link to comment Share on other sites More sharing options...
saberhagen Posted January 19, 2004 Share Posted January 19, 2004 I'm sure you've all seen by now that Battlefront will have a conquer the galaxy mode with no space combat. If they can do it for FPS there's no reason why it can't be done in RTS. Also, Battlefront will only allow Rebels vs Empire or Republic vs Confederacy, which neatly solves the Coruscant question. Link to comment Share on other sites More sharing options...
Darth Windu Posted January 20, 2004 Author Share Posted January 20, 2004 Vostok - so? Almost everything from SWGB was copied from AoK but you dont seem to mind. What you must understand, my young padawan, is that there have been so many RTS games released that it doesnt so much matter what the ideas are in the game, but how those ideas are connected in the game. So RoN was the first mainstream RTS with a TBS section built into it. All we do now is buildon that to make it better, and i feel that having a CtG mode in SWGB2 would be better than not having it. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted February 2, 2004 Share Posted February 2, 2004 While I don't have a problem with SWGB's similarity to AoK, most reviewers did which brought the game down in their eyes. Obviously we need a sequel that is strong enough to stand on it's on merits, not copy what's worked for others. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted February 3, 2004 Share Posted February 3, 2004 A lot of people buy their games according to reviews. If the review sucks, people will be less incline to buy it. Link to comment Share on other sites More sharing options...
Darth Windu Posted February 3, 2004 Author Share Posted February 3, 2004 'Star Wars Jedi Knight II: Jedi Outcast' was effectively a mod of 'Star Trek Voyager: Elite Force' and yet it got rave reviews. Link to comment Share on other sites More sharing options...
saberhagen Posted February 3, 2004 Share Posted February 3, 2004 And the reviews I've read say that Jedi Academy is basically the same as Jedi Outcast, but they still like it. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted February 4, 2004 Share Posted February 4, 2004 You can ge away with borrowing things in FPS's, where originality is hard ot come by, but in an RTS, originality is highly rated, and if you, as a game developer do not add something unique to your game, it will be scalded by the reviewers. Many reviewers led SWGB slide with a copy because it was a good game at heart, and they did add sufficient new stuf, but don't expect to be so lucky next time. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted February 4, 2004 Share Posted February 4, 2004 Originally posted by Darth Windu 'Star Wars Jedi Knight II: Jedi Outcast' was effectively a mod of 'Star Trek Voyager: Elite Force' and yet it got rave reviews. That's like saying every shooter is a mod of another because they all use guns... Link to comment Share on other sites More sharing options...
Darth Windu Posted February 4, 2004 Author Share Posted February 4, 2004 Luke - actually im not exadurating. If you open up the JK2 'assets0.pk3' and open up some of the files contained within it, you can clearly see that JK2 is a mod of 'Elite Force'. Some of the examples are that it lists Kyle as 'Munro' and that the 'Elite Force' weapons names are in the file listing the JK2 weapons. Sith - true, but then as long as the game is true to Star Wars and plays well, it doesnt need to be inovative. SWGB was pretty much true to Star Wars but it just didnt play well, and didnt realistically re-create the type of combat we saw in Star Wars, and that was why it failed. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted February 4, 2004 Share Posted February 4, 2004 Well that doesn't quite matter. JK:JO is obviously very different from ST:EF. I've never seen a klingon with a lightsaber... And that's the problem. SWGB was way too similar to AoK which is why it totally was bashed by the critics(well most of them). Oh I forgot to mention, JA sucks, JO forever! Link to comment Share on other sites More sharing options...
saberhagen Posted February 4, 2004 Share Posted February 4, 2004 SWGB didn't fail. People are still playing it and it's over 2 years old. Lots of hardcore RTS gamers reckon it's better balanced and more fun than anything which has come out since. Link to comment Share on other sites More sharing options...
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