LordP Posted January 23, 2004 Share Posted January 23, 2004 I was just wondering, but what do yo guys do after you make the structural brushes? Do work on the inside of the map? Or do you do lights or what? Link to comment Share on other sites More sharing options...
lassev Posted January 23, 2004 Share Posted January 23, 2004 I have a habit of building one room at a time, so after the initial wall, ceiling and floor brushes I start to make the walls, ceiling and floor more varied. So, I build pillars, niches, all kind of support elements, and such things. After I'm somewhat satisfied with them, I just start to make the details inside the room one at a time. I often, depending how complicate they are, texture them right away after that. After some detailing is in place, I texture the walls and ceiling and floor, if I haven't done that already earlier, but often it's after the initial detailing. At this stage I often do the first compile, and for that I of course need some sort of light entities in place. Last I will make the more complicated func_ entities. And even after that I will place the more abstract funcs like target_speakers and target_scriptrunners and such. If I need new textures or shaders, I usually make them just before I need them... So, I don't really plan that beforehand very well... Link to comment Share on other sites More sharing options...
GothiX Posted January 23, 2004 Share Posted January 23, 2004 I draw, just draw.. Usually make something abstract. I stare at it for a long time, and think up a map in that style. I draw out a basic plan, map that, and add detail where I think it's needed and appropriate. I know, I'm crazy, but it works! Link to comment Share on other sites More sharing options...
wedge2211 Posted January 24, 2004 Share Posted January 24, 2004 What lassev said. Link to comment Share on other sites More sharing options...
gotcha8903 Posted January 24, 2004 Share Posted January 24, 2004 my "technique" is to make a room withy everything caulked, add more rooms to that. then i apply textures, test it out, and repeat that until most of the map is done. then i add the details. Link to comment Share on other sites More sharing options...
Kengo Posted January 24, 2004 Share Posted January 24, 2004 I tend to draw bits and pieces, ideas and vague layouts on paper. Then I map the basic design (often caulked) before trying to add a bunch of textures, then detailing. If its SP, NPC and item placements etc tends to come nearer the end. Link to comment Share on other sites More sharing options...
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