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What do you do first when you map?


LordP

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I have a habit of building one room at a time, so after the initial wall, ceiling and floor brushes I start to make the walls, ceiling and floor more varied. So, I build pillars, niches, all kind of support elements, and such things. After I'm somewhat satisfied with them, I just start to make the details inside the room one at a time. I often, depending how complicate they are, texture them right away after that.

 

After some detailing is in place, I texture the walls and ceiling and floor, if I haven't done that already earlier, but often it's after the initial detailing. At this stage I often do the first compile, and for that I of course need some sort of light entities in place.

 

Last I will make the more complicated func_ entities. And even after that I will place the more abstract funcs like target_speakers and target_scriptrunners and such.

 

If I need new textures or shaders, I usually make them just before I need them... So, I don't really plan that beforehand very well...

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I draw, just draw.. Usually make something abstract. I stare at it for a long time, and think up a map in that style. I draw out a basic plan, map that, and add detail where I think it's needed and appropriate.

 

I know, I'm crazy, but it works!

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I tend to draw bits and pieces, ideas and vague layouts on paper. Then I map the basic design (often caulked) before trying to add a bunch of textures, then detailing. If its SP, NPC and item placements etc tends to come nearer the end.

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