Darth333 Posted August 16, 2004 Share Posted August 16, 2004 Originally posted by Shermed'Out My first post here so let me say hello and give something special on this subject, that probably never been done.. THERE IS A WAY TO MAKE TOTALLY CUSTOM ITEMS. And that includes: item names, descriptions, custom tags, damage types, attack bonuses, special effects (like stun etc), that is very possible and not new, a lot of people have been doing this in the past. Just look at Pcgamemods.com : you'll see a lot of mods incorporating these features. Kotor tool can do all of the above but I am not sure about "other than English" language support (possibility to use GFF editor in this case: just look at the sticky "Guide for the Newbie". "modelchange" like on the fullbody mandalorian armor and the sith one.. what do you mean by "model change? Is it only the apperance? We can do this since a long time ago: just change the Apprearance_type field for another one (referring to the proper line in appearance .2da). If you refer to entirely new models, the limitations at this date are also stated in the Guide for hte Newbie Sticky. However, Kotor tool or any of those crappy tools made especially for Kotor just wont do the trick.. The answear is in an older program made for NWN character and item editing that most of you should already guessed the name of.. If you havent then ask me what program it is, I also have lists with numbers you're GOING TO NEED to item edit.. Mutual respect is one of the first rules here on this forum. Fred did a gr8t job with kotor tool and he deserves better respect. If you have something to say, there is no reason to pull down someone else no matter. Just to let you know, to my knowledge, Im the first to find out you can do it this way, so dont go claiming any of you was tha first one to find out because I put ALOT of work into making these lists as I had to restart the game for every little number I got.. If you refer to .2da lists and others, people here have made great efforts and a lot of things have been discovered without seeing your lists. Again, use the search function and look for more recent stuff. I am surprised that there is still nothing attached to this post....If you are referring to lists about .2da files...this is not new...just use the search function at the forum. If you really have something new, then post it. Link to comment Share on other sites More sharing options...
Jackel Posted August 16, 2004 Share Posted August 16, 2004 Darthy .. did you move your post down a bit ? because i swear after i posted mine yours was above it Link to comment Share on other sites More sharing options...
Darth333 Posted August 16, 2004 Share Posted August 16, 2004 I changed a few things (and thought is was better to remove it asp ) Link to comment Share on other sites More sharing options...
svösh Posted August 16, 2004 Share Posted August 16, 2004 Shermed'Out wow you got a lot of nerve!!!!!!. First off you really must have had to dig deep for a post that your so called expertise would allow you to look intelligent, this is so old the dinosaurs have come and gone. What the hell are you talking about ???? :mad: With kt you can extract files edit them , name items, add attributes. change properties , edit tags , base items, texture variations, extract models, extract .utc, .uti, .utp, .2da files, and edit them , extract .erf to .tga textures all in super used friendly gui. The only thing that you still must use .gff for is to make a custom disguise and even with KT we can do everything else. So please crawl back under the rock you came from. And by all means READ THE STICKIES FOR NEWBIES and if you want to mod kotor start here. Oh and one last thing read the read-me files that comes with the tools so you don’t look like a total moron. svösh Link to comment Share on other sites More sharing options...
Shermed'Out Posted August 16, 2004 Share Posted August 16, 2004 @ Darth333, with "modelchange" I mean like the sith armor.. That makes you look like a sith trooper, or the mandalorian one that makes you look like a mandalorian, there is a ITEM PROPERTY governing what apperance you will get when you equip an item, like a mandalorian, a sith, sand people clothing etc etc.. Thats what I meant, and no I dont mean on your model apperance, but what model your player will change to when they equip an special armor (like the sith one).. As for the last one, I do not refer to .2da lists.. svösh, You got a big ego there buddy, last time I checked, Kotor Tool is unable to alot of things when it comes to item editing, or save game editing, it can only open GLOBALVARS.res for christs sake, there are more files in a save game, there is a also INVENTORY.res, REPUTE.fac, Some npc .utc's, some modules Its a handy tool true, but its quite limited.. Dont call other people noobs, because you really have no idea about that.. I know this is old but and as far as I could see, last posts said you couldnt make items, also Kt seems to be unable to give you a custom item directly into a save game.. Anyways, if I hurt your feelings or something, I didnt intend to, sorry. Link to comment Share on other sites More sharing options...
Jackel Posted August 16, 2004 Share Posted August 16, 2004 Originally posted by Shermed'Out @ Darth333, with "modelchange" I mean like the sith armor.. That makes you look like a sith trooper, or the mandalorian one that makes you look like a mandalorian, there is a ITEM PROPERTY governing what apperance you will get when you equip an item, like a mandalorian, a sith, sand people clothing etc etc.. Thats what I meant, and no I dont mean on your model apperance, but what model your player will change to when they equip an special armor (like the sith one).. We have been able to do that for a fair while aswell , a simple disguise line in the gffeditor can make you look like anyone in the game. Including your own party npc's or the full body mandolorian models. Check my "jackels mando armours" up at pcgamemods for an example Originally posted by Shermed'Out I know this is old but and as far as I could see, last posts said you couldnt make items Thats the problem with looking at posts from 6 months or more ago ,t hey are completely out of date. If you had checked the first page then you would have seen we have been making new items for ages. Link to comment Share on other sites More sharing options...
Darth333 Posted August 16, 2004 Share Posted August 16, 2004 Originally posted by Shermed'Out @ Darth333, with "modelchange" I mean like the sith armor.. That makes you look like a sith trooper, or the mandalorian one that makes you look like a mandalorian, there is a ITEM PROPERTY governing what apperance you will get when you equip an item, like a mandalorian, a sith, sand people clothing etc etc.. Thats what I meant, and no I dont mean on your model apperance, but what model your player will change to when they equip an special armor (like the sith one).. As Jackel said, this is old news, almost everyone here knows how to do this. Look at the sticky "do you want to mod sw-kotor" then start here.There are many tuts on this. As for editing in a saved game directly, get KSE "Kotor Savegane Editor". A new version (v.2.0.8) has been release this week that lets you customize the soundset associated with your character. To download KSE go to: http://www.pcgamemods.com/6692/ . You can have sex change, you can turn into a rancor (or turn anyone in your party into what you want), set your abilitites to whatever you want, play with experience, your inventory, change your name, etc. There is also holowan emporium, an armband that let's you turn into what you want...oh and there are a few force power armbands too (including a flamethrower armband, one that let's you force choke anyone, one that gives you all the items you want, one that let's you travel whereever and whenever you want in the game). Please, take a couple more hours to read around here: there are about 20 000 posts on this forum. Link to comment Share on other sites More sharing options...
Shermed'Out Posted August 16, 2004 Share Posted August 16, 2004 Well, I already got it.. Some things bout it, If I understand it correctly: My appearance field reads totally blank so I dont see how it would allow me to change appearance with this program, you cannot edit item propertys directly it seems, you can spawn items from templates but thats not really the same thing as editing the item or making a totally new item inside the save game WITHOUT making a new template or overwriting one, however it does allow you to change things about your player character which my method doesnt seem to be able to do, so this program is handy for character tweaking, but not very good for item editing.. Also, Why why why does this program want you to put files in the override in order to "function"?? Its a good program, and I give you props for making it, but it is limited when it comes to editing items. Link to comment Share on other sites More sharing options...
Achilles Posted August 16, 2004 Share Posted August 16, 2004 Originally posted by Shermed'Out Well, I already got it.. Some things bout it, If I understand it correctly: My appearance field reads totally blank so I dont see how it would allow me to change appearance with this program, you cannot edit item propertys directly it seems, you can spawn items from templates but thats not really the same thing as editing the item or making a totally new item inside the save game WITHOUT making a new template or overwriting one, however it does allow you to change things about your player character which my method doesnt seem to be able to do, so this program is handy for character tweaking, but not very good for item editing.. Also, Why why why does this program want you to put files in the override in order to "function"?? Its a good program, and I give you props for making it, but it is limited when it comes to editing items. Bioware did not provide a toolset of user made mods, so many people created their own and then shared them with everyone else. They are not perfect, but they're what we have. Please either provide something better or keep your criticisim to yourself. Feedback is always welcome, of course, but you just seem to enjoy lobbing grenades at other people's work. Link to comment Share on other sites More sharing options...
svösh Posted August 17, 2004 Share Posted August 17, 2004 Sorry Shermed'Out I have a big ego ? No I’m just sticking up for all the hard work that friends and fellow moders have put in to their fantastic tools. Just To be called crappy by someone. There have been many before you from the nwn scene doing this long ago…… But enough of this, no heart fellings here is what you need tools you need to edit kotor KT A must the swiss knife of kotor moding save game editor KSE made by tk102 is better then sliced bread and now updated by darth333 to include changing sound files Dlg edit: dialog editor Hex editor for model editing texture tags Mdlop mdl and mdx model importing and compiling Nwnmax importing exporting models to gmax or 3smax And finally a .gff editor for the few things that the other tools don’t cover, apart from editing and or adding dialog and creating working disguises. Aka Sub type 59 svösh Link to comment Share on other sites More sharing options...
Darth333 Posted August 17, 2004 Share Posted August 17, 2004 Originally posted by Shermed'Out Well, I already got it.. Some things bout it, If I understand it correctly: My appearance field reads totally blank so I dont see how it would allow me to change appearance with this program Either you didn't tried the program or you have a very outdated version: kse lets you select your party members appearance since more than 2 months now (since v. 2.0.6 - now we are 2.0.8) Screenshot: http://img.photobucket.com/albums/v144/Darth333/kse_app.jpg It only takes a few clicks and everyone is able to do this. BTW, there is a detailed Readme. you cannot edit item propertys directly it seems, you can spawn items from templates but thats not really the same thing as editing the item or making a totally new item inside the save game WITHOUT making a new template or overwriting one, Of course, kse was never made with the intent of making an item editor. Kotor tool already allows you to edit Items as you wish, all this without overriding anything and much more. Also, Why why why does this program want you to put files in the override in order to "function"?? kse simply edits the save game, you don't have to drop anything in the override folder. Second, when building a custom item with kotor tool, yes we have to drop it in the override folder, which is much more practical than simply edit a save game: you can implement the new item in the game as you wish , call a script to insert it in the storyline, etc. Everyone can do as they wish. They can also add it to their inventory with cheats or kse if they don't want to add it directly into the game. Moreover, it is easily reusable. I really don't see the use of having an item editor for saved games. You don't seem to have made any experimentation with the tools or, if you did, it was very limited. I don't get the point on what you are trying to do....apart pulling down other people's work. Instead of making empty criticisms, if you have a marvel , then make it available for download. Link to comment Share on other sites More sharing options...
Shermed'Out Posted August 20, 2004 Share Posted August 20, 2004 Originally posted by svösh Sorry Shermed'Out I have a big ego ? No I’m just sticking up for all the hard work that friends and fellow moders have put in to their fantastic tools. Just To be called crappy by someone. There have been many before you from the nwn scene doing this long ago…… But enough of this, no heart fellings here is what you need tools you need to edit kotor KT A must the swiss knife of kotor moding save game editor KSE made by tk102 is better then sliced bread and now updated by darth333 to include changing sound files Dlg edit: dialog editor Hex editor for model editing texture tags Mdlop mdl and mdx model importing and compiling Nwnmax importing exporting models to gmax or 3smax And finally a .gff editor for the few things that the other tools don’t cover, apart from editing and or adding dialog and creating working disguises. Aka Sub type 59 svösh I have them all except the hex editor because Ive never edited textures, Ive told you before, despite the fact I hadnt tested KT very much Im certainly not new to this, thanks for the tip though, even if it was un-needed.. BTW Its not sub-type 59, its propertyName 59, and subtype whatever appearance you want to use. Link to comment Share on other sites More sharing options...
T7nowhere Posted August 20, 2004 Share Posted August 20, 2004 WOW! That is certainly one way of entering into a Forum. Read the first page of Holowan and the readme for any mod or tool that you DL. It will save alot of time and prevent things like this in the future. This thread is now closed. Link to comment Share on other sites More sharing options...
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