|GG|Carl Posted January 26, 2004 Share Posted January 26, 2004 When I try to make a VIS-compile i get this error: ********ERROR******** MAX_MAP_VISIBILITY exceeded What does it mean and what to do? Link to comment Share on other sites More sharing options...
WadeV1589 Posted January 26, 2004 Share Posted January 26, 2004 You'll need to read this: http://www.nibsworld.com/rtcw/tutorial_detail_and_hint_brushes_part1.shtml And also if it's a big map, select a regular brush, press N to get the worldspawn up and type a key of _blocksize with a value of 2048 2048 2048. For super large maps 4096 is better. Link to comment Share on other sites More sharing options...
Emon Posted January 26, 2004 Share Posted January 26, 2004 Depending on what's in the map, it's better to adjust blocksize values for each axis individually. Like if you have nothing but terrain, a larger Z axis value is better. Link to comment Share on other sites More sharing options...
|GG|Carl Posted January 26, 2004 Author Share Posted January 26, 2004 Allright, I think I got it. Thanks a lot! Link to comment Share on other sites More sharing options...
Arkon11 Posted February 16, 2004 Share Posted February 16, 2004 I don't like to revive old topics. But I am gettting the same errror in an MP map. How can I fix this. Link to comment Share on other sites More sharing options...
WadeV1589 Posted February 16, 2004 Share Posted February 16, 2004 By reading the link I posted before... Link to comment Share on other sites More sharing options...
Arkon11 Posted February 17, 2004 Share Posted February 17, 2004 Thanks, but gothix already helped me out. Link to comment Share on other sites More sharing options...
WadeV1589 Posted February 17, 2004 Share Posted February 17, 2004 Bad bad Gothix! Link to comment Share on other sites More sharing options...
GothiX Posted February 18, 2004 Share Posted February 18, 2004 Please, Wade, drop a pitchfork into your behind, or something like it. Link to comment Share on other sites More sharing options...
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