|GG|Carl Posted January 26, 2004 Posted January 26, 2004 When I try to make a VIS-compile i get this error: ********ERROR******** MAX_MAP_VISIBILITY exceeded What does it mean and what to do?
WadeV1589 Posted January 26, 2004 Posted January 26, 2004 You'll need to read this: http://www.nibsworld.com/rtcw/tutorial_detail_and_hint_brushes_part1.shtml And also if it's a big map, select a regular brush, press N to get the worldspawn up and type a key of _blocksize with a value of 2048 2048 2048. For super large maps 4096 is better.
Emon Posted January 26, 2004 Posted January 26, 2004 Depending on what's in the map, it's better to adjust blocksize values for each axis individually. Like if you have nothing but terrain, a larger Z axis value is better.
|GG|Carl Posted January 26, 2004 Author Posted January 26, 2004 Allright, I think I got it. Thanks a lot!
Arkon11 Posted February 16, 2004 Posted February 16, 2004 I don't like to revive old topics. But I am gettting the same errror in an MP map. How can I fix this.
GothiX Posted February 18, 2004 Posted February 18, 2004 Please, Wade, drop a pitchfork into your behind, or something like it.
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