LightNinja Posted February 7, 2004 Posted February 7, 2004 Well, i've downloaded psykos altered JO->JA skeleton and i did the same steps of jk2 tutorials; but, i link everything and when i have to link stupidtriangle_off i dont find mesh_root, theres also a model_root; do i have to link the stupiftriangle directly to the model_root??
ondrahosek Posted February 7, 2004 Posted February 7, 2004 It seems that is the sanest choice. A mesh is just another name for a model, just that model is more known and might have a wider meaning. Could you give me a link to psyko's skeleton?
LightNinja Posted February 7, 2004 Author Posted February 7, 2004 ok, i found mesh_root lol, it was hide
ondrahosek Posted February 10, 2004 Posted February 10, 2004 Thanks for the link. I think the model_root and mesh_root are in the same place, frankly.
keshire Posted February 10, 2004 Posted February 10, 2004 Thats because its the way xsi heirarchies it all. The whole thing (ie model_root) _Mesh_root ___all the character mesh _Skeleton ___All the bones so all they are are heirarchy nulls. They serve no real purpose in Max.
LightNinja Posted February 12, 2004 Author Posted February 12, 2004 Ok, one more think. I'd be pleased to know why the hell i CHANGE the settings to US and assimilate says that the xsi has Cubic scale keys (AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHH) ?
LightNinja Posted February 12, 2004 Author Posted February 12, 2004 Wow, nice, but i want to know how to make it myslef =p, ill send you 2 more for jk2 soon..
LightNinja Posted February 12, 2004 Author Posted February 12, 2004 i also cant open it with modview, ill see it ingame directly lol plz anybody answer my question
tFighterPilot Posted February 12, 2004 Posted February 12, 2004 weird, I had no problem seeing it in modview... Are you sure that this file is inside models\players\something and that _humanoid.gla is inside models\players\_humanoid ?
LightNinja Posted February 13, 2004 Author Posted February 13, 2004 i can now tfighter, the upper legs dont move lol, ill weight them again; | | \/ Originally posted by LightNinja Ok, one more think. I'd be pleased to know why the hell i CHANGE the settings to US and assimilate says that the xsi has Cubic scale keys (AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHH) ?
tFighterPilot Posted February 13, 2004 Posted February 13, 2004 Yeah, that's kinda what I said in the email I sent you...
tFighterPilot Posted February 13, 2004 Posted February 13, 2004 Did you send me the same version? I didn't notice anything changed. You can see the problem clearly in this screenshot
LightNinja Posted February 14, 2004 Author Posted February 14, 2004 mmh, maybe the JO to JA skeleton of psyko is wrong..mmhmhh
tFighterPilot Posted February 14, 2004 Posted February 14, 2004 The new model you sent me had to many faces and the hirachy was wrong.
LightNinja Posted February 14, 2004 Author Posted February 14, 2004 Originally posted by tFighterPilot Did you send me the same version? I didn't notice anything changed. You can see the problem clearly in this screenshot Well, i think that the femur bones of the skelleton are wrong cuz they dont move.
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