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linking stupidtriangle_off


LightNinja

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Posted

Well, i've downloaded psykos altered JO->JA skeleton and i did the same steps of jk2 tutorials; but, i link everything and when i have to link stupidtriangle_off i dont find mesh_root, theres also a model_root; do i have to link the stupiftriangle directly to the model_root?? :confused:

Posted

It seems that is the sanest choice. A mesh is just another name for a model, just that model is more known and might have a wider meaning.

 

Could you give me a link to psyko's skeleton?

Posted

Thats because its the way xsi heirarchies it all.

 

The whole thing (ie model_root)

_Mesh_root

___all the character mesh

_Skeleton

___All the bones

 

so all they are are heirarchy nulls. They serve no real purpose in Max.

Posted

Ok, one more think. I'd be pleased to know why the hell i CHANGE the settings to US and assimilate says that the xsi has Cubic scale keys (AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHH) ?:evanpiel:

Posted

i can now tfighter, the upper legs dont move lol, ill weight them again;

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Originally posted by LightNinja

Ok, one more think. I'd be pleased to know why the hell i CHANGE the settings to US and assimilate says that the xsi has Cubic scale keys (AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHH) ?:evanpiel:

Posted
Originally posted by tFighterPilot

Did you send me the same version? I didn't notice anything changed. You can see the problem clearly in this screenshot

 

problem.JPG

 

Well, i think that the femur bones of the skelleton are wrong cuz they dont move.

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