tk102 Posted March 5, 2005 Author Share Posted March 5, 2005 Re: Damaged saves... you'll need to be sure to copy all the .sig files that KSE generates back onto your Xbox. These get generated each time you click Commit Changes. You'll also need to preserve the SAVE_HEADER.sig that came from the original savegame folder. Not sure about the character name not updating... if you reopen KSE will it show the old name or the new name? Link to comment Share on other sites More sharing options...
dr_kayoz Posted March 6, 2005 Share Posted March 6, 2005 OK, i figured out the Save Game Issue. I know why it says they are damaged, I was opening the areas that are restricted for XBOX use, So I tweaked one and it worked. GOt that, BUT The Name thing, it changes it in the Editor, but i thinkthe files not being read byteh editor may have somethign to do witht eh issue im having. The Save Directory is like this. Zipped Save Folder /UDATA/4c410014/datelinfo.xbx /UDATA/4c410014/saveimage.xbx /UDATA/4c410014/TitleImage.xbx /UDATA/4c410014/TitleMeta.xbx /UDATA/4c410014/10C2167B1952/SaveImage.xbx /UDATA/4c410014/10C2167B1952/SaveMeta.xbx /UDATA/4c410014/10C2167B1952/000004 - Slot4/Filler.sav /UDATA/4c410014/10C2167B1952/000004 - Slot4/globalvars.res /UDATA/4c410014/10C2167B1952/000004 - Slot4/partytable.res /UDATA/4c410014/10C2167B1952/000004 - Slot4/save_data.sig /UDATA/4c410014/10C2167B1952/000004 - Slot4/save_header.sig /UDATA/4c410014/10C2167B1952/000004 - Slot4/save_headervar.sig /UDATA/4c410014/10C2167B1952/000004 - Slot4/save_info.sig /UDATA/4c410014/10C2167B1952/000004 - Slot4/saveparty.sig /UDATA/4c410014/10C2167B1952/000004 - Slot4/save_vars.sig /UDATA/4c410014/10C2167B1952/000004 - Slot4/savegame.sav /UDATA/4c410014/10C2167B1952/000004 - Slot4/savenfo.res /UDATA/4c410014/10C2167B1952/000004 - Slot4/screen.tga /UDATA/4c410014/10C2167B1952/000004 - Slot4/screen.sig Now, when i edit i have to extract the whole 000004 - SLot4 Folder and edit only that... cos thats all the editor will let me put in the save folder or it gives me an error cos there are too may levels for it to find the files it is looking for. the Savenfo file is too far downt eh folder structure for it to read it, so i have to go down further... for it to find it, and as a result the other files above it arent being seen by the editor, could those have an effect on why im not able to change the name? and if so, what other things might they prevent me from being able to do? Link to comment Share on other sites More sharing options...
dr_kayoz Posted March 6, 2005 Share Posted March 6, 2005 btw the files in question are full of gibberish.. nothing deciferable to me at least Link to comment Share on other sites More sharing options...
tk102 Posted March 6, 2005 Author Share Posted March 6, 2005 The savenfo.res file isn't in the savegame folder for Xbox? That's news to me. Yes KSE expects it to be in that 000004 - Slot4 folder. Without it, KSE would not be able to find the correct data inside the savegame.sav file to edit. Link to comment Share on other sites More sharing options...
dr_kayoz Posted March 6, 2005 Share Posted March 6, 2005 no it is in that folder, but what i am asking is wether the files that arei n a folder above the slot 4 folder coud have some sort of code in them that overrides the changes i make to the name of the character. Link to comment Share on other sites More sharing options...
tk102 Posted March 6, 2005 Author Share Posted March 6, 2005 Aha, yes there is another field for the PC name that wasn't there in KotOR! It's in the partytable.res file called PT_PCNAME. In KotOR this was only stored in the savegame.sav file. I'll update KSE. Thanks for the feedback! Link to comment Share on other sites More sharing options...
tk102 Posted March 7, 2005 Author Share Posted March 7, 2005 v3.2.5 released Fixed KSE to allow Player Name edits to be recognized by TSL. Link to comment Share on other sites More sharing options...
Cmdr. Thanatos Posted March 7, 2005 Share Posted March 7, 2005 You sir need a life. But please, don't get one until KSE can modify everything possible The reason why you can add chemicals and components but not see how many you already have is because in game, the c&c do not show up in your own inventory They only show at the workbench. As I do not like this, I sent a bug report out in the hopes that in the next patch, you can see ALL of your items in inventory. Link to comment Share on other sites More sharing options...
Keiko Posted March 8, 2005 Share Posted March 8, 2005 You sir need a life. But please, don't get one until KSE can modify everything possible Hmm, Don't mean to be rude, but that was quite rude, he cant fix Everything, Thanks for all you do Tk102~! Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted March 8, 2005 Share Posted March 8, 2005 Thanks tk Link to comment Share on other sites More sharing options...
Tianhou_Zhong Posted March 8, 2005 Share Posted March 8, 2005 TK, I kept having a problem lately. Each time I got a new party member or change one of them, the new party member will become pure dark. I change them back to light with KSE, they turn dark again after I change to another party member. What should I do? Link to comment Share on other sites More sharing options...
Tianhou_Zhong Posted March 9, 2005 Share Posted March 9, 2005 ? Link to comment Share on other sites More sharing options...
Darth333 Posted March 9, 2005 Share Posted March 9, 2005 Tianhou_Zhong: That never happened to me....did you also "artificially" boosted your charisma? I hear that it happened to some people who had done that and by reducng the charisma to more "normal " values solved the problem. ...and please, do not bump threads Link to comment Share on other sites More sharing options...
keebster Posted March 10, 2005 Share Posted March 10, 2005 Ok i have a problem like that i used the editor to edit a few things and when i was running around my ship i noticed that atton and the hand had went from pure light to pure evil. I have changed them with the editor back to 100 but when i load the game they revert back to pure dark. I have changed back my charisma i only bumped it up to 15 so i droped it back to 11 but no good they still revert back to dark is there another file i need to change that is overwriteing the game save that i dont know about. Plz help my last good save is like 15 or more hours back Link to comment Share on other sites More sharing options...
wingzro Posted March 10, 2005 Share Posted March 10, 2005 I get the following error messages when I open up the 'class' settings. http://img214.exs.cx/img214/3675/untitled29eg.jpg Link to comment Share on other sites More sharing options...
svösh Posted March 10, 2005 Share Posted March 10, 2005 Man another great release, I can hardly keep up As always TK a huge Thanks for all the work you put in to KSE and all your great tools, and taking the time to code for a bunch of insane gamers and moders. TK 's svösh Link to comment Share on other sites More sharing options...
tk102 Posted March 10, 2005 Author Share Posted March 10, 2005 @winzgro: Do you have a custom spells.2da in your override? @Tianhou_Zhong & keebster: I'm still investigating these influence/goodevil interactions. Your feedback is important as are any experimental data you produce. @svösh: Link to comment Share on other sites More sharing options...
popnole Posted March 10, 2005 Share Posted March 10, 2005 Love the editor, but I would like to know if there is a way to allow the editor to grab custom items from sub-folders of the override folder. Link to comment Share on other sites More sharing options...
tk102 Posted March 10, 2005 Author Share Posted March 10, 2005 No. Subfolders are currently a can of worms to me. Shall I scour subfolders looking for custom .2da files as well? What if I find more than one with the same name? Can I be sure that I am finding the same one that Obsidian is detecting? I don't think it is too much to ask players to simply move .uti and .2da files into their Override root folder, perform KSE edits, and then move back. Otherwise I'm just setting myself up for bug reports that I'm innocent of. Link to comment Share on other sites More sharing options...
popnole Posted March 11, 2005 Share Posted March 11, 2005 That makes sense. I'm new to modding and just found out about the use of sub-folders, sorry about the newbie question. Link to comment Share on other sites More sharing options...
tk102 Posted March 11, 2005 Author Share Posted March 11, 2005 v3.2.6 released Evidently 3.2.5 didn't completely cause TSL to recognize the name change -- upon start up a character with a new name was still grouped in with the old savegames that had a different name. And the portrait shown would say the old name. The problem was described in this thread. I do believe v3.2.6 should fix that problem. ----------- @popnole: Oops I'm sorry I didn't mean for that to come off as blunt as I now see it. What I meant to say is Welcome to the Forums Link to comment Share on other sites More sharing options...
keebster Posted March 11, 2005 Share Posted March 11, 2005 This is my first time to really use a save editor so i dont know too much about this. what is did befor this was change the .ini file around but that gets old and dont have that many things that you can do in it. if i can help in anyway just tell me something to go after and i can tear the files up and look for some stuff i dont mind to mess up the files now sence i am about to reinstall kotor2 anyway ive got sooo many gliches with it anyway. heh i cant even play for more than like 45 min. with out the thing frezzing, crashing, or rebooting my systeme so anything i can do just tell me. Link to comment Share on other sites More sharing options...
Midgetman Posted March 11, 2005 Share Posted March 11, 2005 I'm having a problem with the editor. I want to change my influence. Whenever I expand my save and then click NPC it gives me this weird error. Error msg: Can't locate utf8.pm in @INC (@INC contains: C:\DOCUME~1\Owner\LOCALS~1\Temp\pdk-Owner-320\C:\Documents and Settings\Owner\Desktop\KotOR Save Game Editor) at PerlApp/Bioware/ERF.pm line 181. BEGIN failed--compilation aborted. Then I click ok and another one comes up!!! Tk::Widget::Callback at /PerlApp/Tk/Widget.pm line 1079 Tk::Tree::IndicatorCMD at /PerlApp/Tk/Tree.pm line 77 Tk::Widget::Callback at /PerlApp/Tk/Widget.pm line 1080 Tk::HList::ButtonRelease1 at /PerlApp/Tk?HList.pm line 282 Tk::HList::ButtonRelease_1 at /PerlApp/Tk?HList.pm line 98 I click Ok again and it goes back to the screen and NPC is shown as expanded but there's nothing under it. Please Help!!! Link to comment Share on other sites More sharing options...
tk102 Posted March 11, 2005 Author Share Posted March 11, 2005 @midgetman: (Using PM) @keebster: You might want to try posting the problems you're having in the Work Bench Forum since it sounds like general problems you're having, not KSE-related ones. Link to comment Share on other sites More sharing options...
WLHopkins Posted March 11, 2005 Share Posted March 11, 2005 TK, I am experiencing the exact same error message as Midgetman. Is there something I need to do? Is this because I originally used ver. 3.06? I also notice it doesn't do this with a new game, but with a game already in progress, it is useless, in terms of editing or accessing the NPC's selection without that error message. Thanks though for the great tool, everything else is AWESOME!!! Link to comment Share on other sites More sharing options...
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