chiflutz Posted March 13, 2007 Share Posted March 13, 2007 Hi. I've just started to use the KSE editor and now the enemies are way stronger than normal (I'm at the beginning of the game). How can I increase my strength without increasing the strength of the enemies? If I remember correctly, the engine scales enemy level with PC level. In fact, all of Bioware's AD&D-based games have this feature. Link to comment Share on other sites More sharing options...
Dahunterman Posted March 25, 2007 Share Posted March 25, 2007 Sorry if i sound a bit noobish, but can anyone plz help me? when i use KSE 3.33 to edit my xbox saves, i followed the readme that came with the product but it keeps saying no saves found for TSL. I even used it with all the numbers that came with it when i copied it from the xbox UDATA and it refuses to work. Can anyone plz give me a tutorial to use it with xbox saves? Thanks in advance. Link to comment Share on other sites More sharing options...
tk102 Posted March 25, 2007 Author Share Posted March 25, 2007 All the info I have on the subject is in the kse-readme.txt ---------------------------------------------------------------------- Manually specifying the game installation path (Xbox users take heed) ---------------------------------------------------------------------- You can manually specify the installation path for KotOR or TSL by right clicking the node that says "Knights of the Old Republic" or "The Sith Lords". A popup menu will appear next to your cursor. Choose 'Change Installation Path' and you will be prompted to browse for the installation folder. The tree will be updated automatically if savegames are found. Note that KSE expects the following files and file structure: \dialog.tlk \saves\(various save folders)\savegame.sav \saves\(various save folders)\savenfo.res \saves\(various save folders)\globalvars.res \saves\(various save folders)\partytable.res \texturepacks\swpc_tex_gui.erf [OPTIONAL - for item/spell/portrait picture display] \override\(.2da files or .uti files) [OPTIONAL] (As of v3.3.3, the chitin.key and various .bif files are not required) Note: Make sure you're specifying the mock installation folder when you tell KSE where you've "installed" TSL, not the "saves" folder. Also, the savegame.sav file should be in \saves\somefoldername There shouldn't be any other subfolders. What exactly is your directory structure that you're using? (If you're familiar with using a command prompt... from your mock installation folder you could do a "dir /s *.* > myfiles.txt" command and post the contents -- that would be quite helpful.) Link to comment Share on other sites More sharing options...
Dahunterman Posted March 25, 2007 Share Posted March 25, 2007 Thanks for that tk102. i didn't make a mock installation folder or hav a subfolder in saves. Workin fine now and it's awesome. Thanks again. Link to comment Share on other sites More sharing options...
Dahunterman Posted March 26, 2007 Share Posted March 26, 2007 Hi, me again. I have another problem. Whenever i copy the edited game over to my xbox, it says it is damaged if i try to load it. Anyone know whats goin on? Also i was wondering whats with the gender options? how come there is a Both Gender? Thanks Again. Link to comment Share on other sites More sharing options...
tk102 Posted March 26, 2007 Author Share Posted March 26, 2007 This corruption is due to the fact that KSE cannot update the SAVE_HEADER.sig file correctly, so you can only make limited modifications. More precisely, you can only replace things, you cannot add or remove things... things include character classes, inventory, force powers, even the number of letters in your character's name. You *might* be able to get away with adding something new and deleting something to balance it, but this is just conjecture on my part. I don't have an Xbox to test on. Note the double-astrisks in this section of kse-readme.txt: The following fields are currently editable: - Savegame name - Player name - NPC Name - Appearance (player and party) - Portrait (player and party) - Attributes - Skill Ranks - Feats (add/remove)** - Powers (add/remove)** - Cheats Used flag - Hit Points (current and max*) - Force Points (current and max*) - Experience Points (player and party) - Good/Evil rating - Credits - Time played - Class (see notes below)** - Levels - Current Party - NPCs - Global Booleans - Global Numerics - Gender - Min1HP - Inventory** - Influence (TSL only) - Chemicals (TSL only) - Components (TSL only) - Quests *=Note: Max Hit Points and Max Force Points, while editable appear to be calculated at the time the savegame is loaded. Therefore while these fields are editable, the game will change the values back to what it calculates as correct. It is therefore better to change your Wis/Cha and Con to affect your MFP and MHP. ** Not supported on Xbox Saves, will cause "Damaged Savegame" message. Link to comment Share on other sites More sharing options...
Coren Saar Posted April 2, 2007 Share Posted April 2, 2007 I have a problem with KSE. It doesn't work. I start it and nothing happens. I am using an English OS and Windows Xp. Also, I have shut down all the protection programs (like Zone alarms). It just doesn't work. I have both KOTOR and TSL. I have a few saves (what has left) in TSL and over 700 saves in KOTOR. PLEASE HELP Edit: Does it have to be installed or just extracted somewhere? Link to comment Share on other sites More sharing options...
tk102 Posted April 2, 2007 Author Share Posted April 2, 2007 Hi! Did you see this thread? http://www.lucasforums.com/showthread.php?t=163778 Take a look at the "Troubleshooting Other Errors" portion, including the creation of the kse.log file for deeper troubleshooting. When the crash occurs, the last thing in the log file will give an important clue why. Link to comment Share on other sites More sharing options...
Coren Saar Posted April 3, 2007 Share Posted April 3, 2007 I don't think you understood me well. When I launch it nothing happens. There is no crash because nothing happens really. I just click on it and nothing. Link to comment Share on other sites More sharing options...
tk102 Posted April 3, 2007 Author Share Posted April 3, 2007 No I understand perfectly. It's not a new symptom. Please try making a kse.log file and see if trying to launch it causes anything to be written to it. Link to comment Share on other sites More sharing options...
Coren Saar Posted April 6, 2007 Share Posted April 6, 2007 How do I do that Link to comment Share on other sites More sharing options...
tk102 Posted April 6, 2007 Author Share Posted April 6, 2007 In Windows Explorer, first choose Tools: Folder Options and on the View tab, make sure you have unchecked Hide Extensions of Known File Types. Then in Windows Explorer, right click in the KSE folder and choose New -> New Text Document. Rename the text document to kse.log. Link to comment Share on other sites More sharing options...
Coren Saar Posted April 6, 2007 Share Posted April 6, 2007 How was I supossed to install kse in the first place after downloading it? 04-06-2007 15:51:37 KSE startup v3.3.3 Cannot open 'C:\DOCUME~1\IRI~1\LOCALS~1\Temp\pdk-Širiæ-3016/boba.bmp' in mode 'r' at /PerlApp/Tk/Image.pm line 21, <DATA> line 171. There Link to comment Share on other sites More sharing options...
tk102 Posted April 6, 2007 Author Share Posted April 6, 2007 So does your username contain a diacritic or do you have a non-English OS? If so... From sticky thread Symptom: KSE closes immediately launching. Possible Causes:You have logged in using a username with an accent mark, an umlaut, or other diacritic. This is a known bug associated with PerlApp. You have a non-English OS Possible Solutions: Log in using a username without a diacritic. Try using KSEa, Kotor Savegame Editor Alternate, which is compiled with an earlier version of Perl without unicode implementations. This available at http://www.starwarsknights.com/tools.php Link to comment Share on other sites More sharing options...
Coren Saar Posted April 6, 2007 Share Posted April 6, 2007 I have a username that contains non english characters. I'll just make another account and I'll let ya know if it's better. By the way, thx for all this time and help ) Edit: IT WORKED!! I downloaded the alternate version and it worked. Oh man thank you, I really needed KSE. Thank you so ****in much Link to comment Share on other sites More sharing options...
Marauder's Fury Posted May 5, 2007 Share Posted May 5, 2007 This is a long thread and I'm sure it's been already asked, but I wasn't able to catch it. So, apologies in advance. I've made some minor changes in the spells.2da file, but KSE wouldn't seem to agree with it. Then I've abandoned it and downloaded a mod named "Ultimate Sound Mod", causing the same problem. When I delete the spells.2da file in the Override folder, KSE starts working. Any way to make good friends with both the mod and KSE? Thanks, and keep up the great work! Link to comment Share on other sites More sharing options...
Darth Manus Posted May 5, 2007 Share Posted May 5, 2007 In an unrelated note, KSE seems to refuse to run on Vista. Link to comment Share on other sites More sharing options...
tk102 Posted May 5, 2007 Author Share Posted May 5, 2007 I've made some minor changes in the spells.2da file' date=' but KSE wouldn't seem to agree with it. Then I've abandoned it and downloaded a mod named "Ultimate Sound Mod", causing the same problem. [/quote']Hello, What exactly is the symptom? Does it give an error message like "Attempted to read past the end of dialog.tlk" or something similar? Does it close instantly? Take a look at this thread first. http://www.lucasforums.com/showthread.php?t=163778 You can get a lot more information about what exactly is causing KSE to crash if you follow the steps under the "Troubleshooting Other Problems" header at the bottom of that thread. Link to comment Share on other sites More sharing options...
tk102 Posted May 5, 2007 Author Share Posted May 5, 2007 In an unrelated note, KSE seems to refuse to run on Vista. Have you tried running in "XP Compatibility Mode" and "Run As Administrator" ? Link to comment Share on other sites More sharing options...
Marauder's Fury Posted May 6, 2007 Share Posted May 6, 2007 Hello, What exactly is the symptom? Does it give an error message like "Attempted to read past the end of dialog.tlk" or something similar? Does it close instantly? Take a look at this thread first. http://www.lucasforums.com/showthread.php?t=163778 You can get a lot more information about what exactly is causing KSE to crash if you follow the steps under the "Troubleshooting Other Problems" header at the bottom of that thread. Thanks for your interest, tk102. I took a look at the topic you mentioned. The editor doesn't give me such an error message; it's just Windows' usual error report. It occurs whenever I put a modified spells.2da file into the Override folder. When I remove the file, things return to normal. For example, after installing the Ultimate Sound Mod, I had to delete the spells.2da file from override in order to get KSE up and running. The mod seems to be running with no problems after removing that file, so I don't have an actual trouble with it at the moment, but I wanted to let you know about the problem in case you may encounter a similar problem in the future. Link to comment Share on other sites More sharing options...
tk102 Posted May 6, 2007 Author Share Posted May 6, 2007 Ah, is the 2da file that's in your override readable in notepad? If so, these are called v2.0 2da files and KSE only knows how to read v2.b 2da files. You can convert between the two by opening the v2.0 2da file in Excel (space delimited) and then "Write 2DA" using the Excel 2DA Add-in available from http://www.starwarsknights.com/tools.php Did you try creating a kse.log file for KSE to write into? In windows explorer just right click and choose New->New Text Document and then rename the file to kse.log and say yes when it asks you if you want to change the extension. Then try opening KSE again (with spells.2da in the override). After KSE crashes, look at the contents of the kse.log in notepad. Link to comment Share on other sites More sharing options...
Darth Manus Posted May 7, 2007 Share Posted May 7, 2007 Have you tried running in "XP Compatibility Mode" and "Run As Administrator" ? Yes, both at the same time. I double click the executable but there's no visible response. Nothing new shows up on the Task Manager either. Edit: 3.3.2a seems to be working. Link to comment Share on other sites More sharing options...
tk102 Posted May 7, 2007 Author Share Posted May 7, 2007 Edit: 3.3.2a seems to be working. Ah! So you have a non-English OS or a diacritical mark in you username? symptom #1 Glad 3.3.2a worked for you. I guess we can't blame Vista after all. Link to comment Share on other sites More sharing options...
Marauder's Fury Posted May 7, 2007 Share Posted May 7, 2007 Ah, is the 2da file that's in your override readable in notepad? If so, these are called v2.0 2da files and KSE only knows how to read v2.b 2da files. You can convert between the two by opening the v2.0 2da file in Excel (space delimited) and then "Write 2DA" using the Excel 2DA Add-in available from http://www.starwarsknights.com/tools.php Did you try creating a kse.log file for KSE to write into? In windows explorer just right click and choose New->New Text Document and then rename the file to kse.log and say yes when it asks you if you want to change the extension. Then try opening KSE again (with spells.2da in the override). After KSE crashes, look at the contents of the kse.log in notepad. The file isn't totally readable. But I've created a kse.log file, and here is the crash report KSE generated: 05-07-2007 17:07:00 KSE startup v3.3.3 05-07-2007 17:07:00 KSE found KotOR1 saves directory in D:\Oyunlar\SWKotOR 05-07-2007 17:07:00 KSE found KotOR2 saves directory in D:\Oyunlar\SWKotOR2 05-07-2007 17:07:04 KotOR2 spells.2da override detected. Somehow it didn't like my spells.2da. Strange. Link to comment Share on other sites More sharing options...
eagle235 Posted May 8, 2007 Share Posted May 8, 2007 TK, i've just reinstalled TSL on a new comp, running vista, and had a friend install tsl in compatibaility mode. My problem now is that when I try to use KSE, none of my changes take effect. any suggestions? Link to comment Share on other sites More sharing options...
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