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What should the Imperial homeworld be in SWGB2?


Darth Windu

What should the Imperial SWGB2 homeworld be?  

8 members have voted

  1. 1. What should the Imperial SWGB2 homeworld be?

    • Coruscant
      4
    • Bastion
      1
    • Mobile (ala Death Star)
      2
    • Other (please specify)
      1


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Two of those statements, sith, show just how ignorant you are.

 

1. "lets go sit in our bases and play Simcity!" - well done sith, we see now that you are bagging an idea that you dont even understand...

 

2. "someone who has yet to beat the learning campaign." - and when left with nothing that you can critisise about my idea, you attack me. Having completed all campaigns on the hardest difficulty, i think i know what i'm talking about when it comes to SWGB.

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rofl sith I couldn't have said it better myself!!!!

 

And yes Windu you must like us critising otherwise you wouldn't have posted your 3rd template up for us to attack. I can't believe you steal an idea from another game call it your own make up these pathetic changes and try to defend against what all of the members that you created it. Ohh yea here comes the part where you say I have taken some ideas from RoN blah blah blah I have added this into it blah blah blah there are many differences blah blah blah.

 

The dayI leave this forum is the day windu creates an original template looks like ill be here a while.......

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Originally posted by Darth Windu

Having completed all campaigns on the hardest difficulty, i think i know what i'm talking about when it comes to SWGB.

 

But we all know that the computer AI sucks the **** out of a dead man's ***. Have you ever beaten a real person who has the power of independent thought? You're conspicuous by your absence from the forum ladder. You're always going on about how single player is supposedly better than multi-player, but you seem to be the only person on any SWGB forum who thinks that. I'm sure any competent RMer could beat all the campaigns, but people who have only played the campaigns would get nowhere in RM.

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News flash Windu:

 

The campaigns don't mean diddly crap when it comes to the more subtle aspects of a game. Sure you get the same units, etc., but things like balance, relative strengths, potential strategies, you don't have anything to base it on. The campaigns are not an accurate depiction of the state of a game, proven by the fact that Blizzard had (even I will admit) good campaigns. Even single player RM is a better depiction of the game, because in everything but the intelligence of your opponent, it represents the conditions of a MP game (and the fact that the hardest comp level cheats).

 

As for the SimCity comment, it wasn't a dismissal of your ideas. It was a dismissal of BHG ideas, which you want to implement in SWGB2. And I dismissed them because I have played RoN (single-player RM, I don't trust Gamespy enough to try it out online), and thats what it amounts to, Sim City with little disputes at the borders.

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saber - i have never said that single-player is more important or better than multi-player. I personally don't play online for a numbers of reasons, so i generally play against computer AI.

Now, im sure im not the only person who does this, and so single-player games need to be catered for. Having said that, multi-player keeps a game alive on the net, so that needs to be catered for as well.

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Originally posted by Darth Windu

I personally don't play online for a numbers of reasons

 

I guess the main one is rushing? :-)

 

See, playing the comp takes out so many variables. Against the Comp you never eat a pummel drop. You don't a strike rush, and you dont get an air rush. You also don't get the jedi rush. It's too predictable. Big F'n Deal you beat the campaigns. Newslfash, they aren't that hard. Especially if you've played them forever, lose and use cheats to see the map and know what to expect.

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Actually the main reasons are that a lot of my time is taken up by Uni, and when i do get the time to play games, i prefer newer ones like RoN, Star Trek Elite Force 2 and Jedi Academy.

 

As for rushing, i dont have anything against it, i use it myself quite often in RoN.

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I think that it has something to do with getting the first military up way before your opponent, a building a military at the expense of your econ to catch them with their pants down. Of course, RoN being the game it is, rushing will never let you win, or even establish a beachhead right near his town to continue with the assualts. At the best, it brings his econ down to your level, and, if you keep sending waves of troops in, due to the distances you have to travel, the enemy will win. You are much better off raiding and pushing.

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The more I play RoN the more I think of it as a beginner's RTS. You don't have to worry about resources running out, workers automatically find work to do, and it tells you what you need to do at every step - "build scholars!" "build caravans!" "build more towns!"

 

Still I'm enjoying it so far, but I think unlike other RTS where you can have different strategies to win (rushing, turtling, etc) there is only one way to win RoN.

 

And I think the multiplayer would probably suck.

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saber - well generally i rush in the 'Conquer the World' campaign. All you do is select all of your military units as soon as you start and send them to the other side of the map (which is where you enemy's capital will be)

 

vostok - yeah, the 'build more x' can get tedious, but i like the fact that you can choose to have citizens auto collect resources (assuming you have the buildings), or build, or do nothing, because it allows the player to concentrate more on the fighting aspect of the game.

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Actually RTS is stratergy in setting up your base and your military force you can't have one without the other or you will not be successful. I would be pissed if the workers just found themselves work wheres the fun in that. SWGB was good you had to travel back and forth from your military and your workers.

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In RoN you DO have to micro-manage to get your base set up, but you DONT have to worry about telling every single annoying little worker what do to. Having workers automatically find work takes a lot of the annoyance of micro out of the game.

 

I should also point out that you can turn this feature off, and they will only collect resources if you have built the appropriate buildings.

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Windu, one, there is no such thing as rushing in a campaign. If you can beat the scenerio with your starting units, then it is tooo easy. Two, the worker auto-thing was the most annoying thing in RoN. It is so easy to lose track of your villagers, and end up with huge amounts of one resource and very little of another. Your builders wander off to go mining, and villagers you gather next to your tc to farm, end up disappearing into the forests if you go micor a battle. One of RoN's many ideas that looked good on paper but ended up being poorly executed.

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I agree that an RTS needs to concern itself with both economy and military. There are some games (I'm not sure what the three-letter-acronym is that describes them) where before the game starts you choose all your military units, then the game is just fighting with no base building or econ. These in my opinion are not RTS games.

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Vostok - i never said that you dont need to focus on your economy. What i'm saying is that if you want to focus on economy and/or building, then go buy SimCity. The whole point of an RTS is COMBAT. Hence, the amount of time a player spends on combat should be more than what they have to spend on creating a base and econony, although they shouldnt be neglected.

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