mslaf Posted March 18, 2004 Share Posted March 18, 2004 Link to comment Share on other sites More sharing options...
GothiX Posted March 18, 2004 Share Posted March 18, 2004 10 points and a new G-string for lasse. Link to comment Share on other sites More sharing options...
lauser Posted March 18, 2004 Share Posted March 18, 2004 Originally posted by WadeV1589 Yeah that showed he read my post...! (The one where I said "You should never have hundreds of pointlessly textured surfaces because you should map in caulk and texture visible sides only") This is Wades attempt to argue for no reason. I made that statement for a reason. If you choose to take it the wrong way or take offense thats your problem. I usually post and reread to check what I posted. Map the way you want. That's your business. Me, I choose not to do that. Performance wise...no difference for me. Raven designers have to take into consideration how well the maps play also. So if Lassev says that Raven is on a budget that's true. Of course they are. That's just common sense. But to say they have to pump out maps and take LESS care than they do is a guess at best. You will never know for sure. My opinion on that....when you have designers working on maps and being paid for it....well...'I' would certainly take more care. Yeah it's getting off topic a little so maybe I've said enough. I'm sure Wade has more to say though. Link to comment Share on other sites More sharing options...
WadeV1589 Posted March 19, 2004 Share Posted March 19, 2004 Ha I wrote a pretty long post here because at first I was angry with the smart remarks and come backs you just used...it really did have the effect you wanted of getting me to reply...but now I've removed it all. This is all that is left. I'm not lowering myself to that level again. Will someone get a moderator to lock this thread though...I think a pre-emptive move is in order here. Link to comment Share on other sites More sharing options...
Methos007 Posted March 19, 2004 Share Posted March 19, 2004 With regards to caulking, I'd just like to offer a suggestion; building your map entirely of caulk THEN texture it-this really helps fps. Link to comment Share on other sites More sharing options...
WadeV1589 Posted March 19, 2004 Share Posted March 19, 2004 We've said that 2-3 times already. Link to comment Share on other sites More sharing options...
Methos007 Posted March 19, 2004 Share Posted March 19, 2004 Whoops, my bad, lemme see if I can think of a unused suggestion...Ah, I know- If you want to see first hand how to use Caulk well, check out the Raven maps that are included in the game. Sorry for repeating you guys. Link to comment Share on other sites More sharing options...
WadeV1589 Posted March 19, 2004 Share Posted March 19, 2004 Woah hold up there...if you want to see how to map hurridly check out the map files for the Raven maps! They're far from perfect...true they've come a long way from the EF days when they barely caulked a thing but it's still not the best source! Link to comment Share on other sites More sharing options...
Lil Killa Posted March 19, 2004 Share Posted March 19, 2004 I didn't see this stated earlier so I'll state it now.. Please corect me if I'm wrong. Last i saw ydnar had disabled auto caulking in q3map2. This was proven to me on a test map I did while using (I think) /r_showtris or whatever the comand to see all the visable triangles.. Link to comment Share on other sites More sharing options...
JeeMonkey Posted March 19, 2004 Author Share Posted March 19, 2004 im so happy to know that lassev thinks he knows me and that i am not aware of when i use my caps lock. i was mearly trying to end this thread by stating what everyone else had concluded which is to caulk first texture later. if this wise information coming from just about everyone bothers you when it comes from me then you should take it up with me and not waste space on this thread Link to comment Share on other sites More sharing options...
WadeV1589 Posted March 19, 2004 Share Posted March 19, 2004 Just ignore it, I get it from lauser...we all have someone who likes to argue against you or try and provoke you...never in private messages though, always publicly. As for Lil Killa...I think it may be true *goes to read information*...hmm I don't see anything but it's likely he did. Link to comment Share on other sites More sharing options...
Methos007 Posted March 19, 2004 Share Posted March 19, 2004 Just out of curriosity, has anyone checked out the .maps for EF2 and SOF2 to see what raven did with them? Link to comment Share on other sites More sharing options...
WadeV1589 Posted March 19, 2004 Share Posted March 19, 2004 EF2 was done by Activision and many times I've noticed my FPS go way below acceptable levels...I can't believe they didn't get Ravensoft to do EF2...what a pity. Link to comment Share on other sites More sharing options...
Methos007 Posted March 20, 2004 Share Posted March 20, 2004 Thats true, activision also pooped up the MP by taking out assimilation and other cool gametypes. Link to comment Share on other sites More sharing options...
lauser Posted March 20, 2004 Share Posted March 20, 2004 Let me know if you don't like my post. But I see that some mappers have stated they build in CAULK first. For me I can do this with the outside of my map. But it sure is hard VISUALIZING what a map should look like with all the textures if it's all PINK. I mean I could see building in small sections but not the whole map and then texturing. I would be so lost I wouldn't know where to begin. It's very confusing not knowing where textures should go if it's all one color. Is that really what some of you do? Or is that reserved for small undetailed duel maps? Link to comment Share on other sites More sharing options...
lassev Posted March 20, 2004 Share Posted March 20, 2004 Originally posted by lauser Let me know if you don't like my post. But I see that some mappers have stated they build in CAULK first. For me I can do this with the outside of my map. But it sure is hard VISUALIZING what a map should look like with all the textures if it's all PINK. I mean I could see building in small sections but not the whole map and then texturing. I would be so lost I wouldn't know where to begin. It's very confusing not knowing where textures should go if it's all one color. Is that really what some of you do? Or is that reserved for small undetailed duel maps? I always map just like that. Although I usually map one room at a time, add basic detailing, like columns and wall, ceiling and floor structures. Then I texture the basic detailing, then add some more detailing or texture the walls (and ceiling and floor). The truth is that I haven't necessarily selected the wall texturing, when I build the room. I quess I tend to stare more at structure and form than textures at that point. On the other hand the good thing is that you won't get stuck with any one texture, so to speak, if you don't have any textures really selected when building the room. It allows more freedom when selecting a suitable texture to serve the form of the walls and details. But I agree with you that it might be hard to completely build a detailed large room in caulk without taking some time to texture parts of it along the way. Careful texture selection is especially important with details, since texturing plays in them a bigger role than in e.g. walls relatively speaking, in my opinion. Link to comment Share on other sites More sharing options...
WadeV1589 Posted March 20, 2004 Share Posted March 20, 2004 The way I do it is I make the basic room....I then make any basic structures, such as pillars or wall supports or decals along the walls ALL IN CAULK. I then texture that basic structure. Then if I want to make something in that room, I'll model it all in caulk first, then texture it and I'll go along like that, modelling purely in caulk and texturing afterwards. It works. Link to comment Share on other sites More sharing options...
Methos007 Posted March 20, 2004 Share Posted March 20, 2004 One technique I use is to build it, texture it and make sure I'm happy with it, then I caulk it all and come back to it later. Like was said above, it gets a little hairy modeling in complete caulk. Link to comment Share on other sites More sharing options...
lauser Posted March 20, 2004 Share Posted March 20, 2004 The only thing I can see you need to do when texturing is when you clone a large group of columns or maybe boxes etc. Because then it would just take too much time to texture each one seperately. Maybe I'll try more caulk more often. Link to comment Share on other sites More sharing options...
Methos007 Posted March 21, 2004 Share Posted March 21, 2004 Yea, and you dont have to worry about taht when doing terrain, you can select it all by hitting "Alt Shift Left Click" Link to comment Share on other sites More sharing options...
Womprat Posted March 23, 2004 Share Posted March 23, 2004 I've just waded all the way down this thread. Quite funny actually. Anyway why not choose a middle way? Why not caulk as you build then texture the parts you KNOW you'll be able to see. This surely maintains good caulking efficiency while allowing you to visualize your map. That's what I do anyway, but I'm no authority. Link to comment Share on other sites More sharing options...
GothiX Posted March 23, 2004 Share Posted March 23, 2004 Originally posted by Scotty I've just waded all the way down this thread. Quite funny actually. Anyway why not choose a middle way? Why not caulk as you build then texture the parts you KNOW you'll be able to see. This surely maintains good caulking efficiency while allowing you to visualize your map. That's what I do anyway, but I'm no authority. If you'd have actually read the thread, you wouldn't have made such statements. Link to comment Share on other sites More sharing options...
Methos007 Posted March 24, 2004 Share Posted March 24, 2004 lol, he's new so we can cut him some slack. Link to comment Share on other sites More sharing options...
Womprat Posted March 25, 2004 Share Posted March 25, 2004 MY BAD. See that little '2' at the bottom left indicating a second page... well I didn't. Sorry. Link to comment Share on other sites More sharing options...
mslaf Posted March 30, 2004 Share Posted March 30, 2004 I just noticed that switchable lights could reduce the performance as well. The FPS dropped from 60 do 30 on my test machine only because I had two “targetnamed” light entities. Link to comment Share on other sites More sharing options...
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