Jump to content

Home

conservation in mapping???


JeeMonkey

Recommended Posts

Originally posted by WadeV1589

Yeah that showed he read my post...!

 

(The one where I said "You should never have hundreds of pointlessly textured surfaces because you should map in caulk and texture visible sides only")

 

This is Wades attempt to argue for no reason. I made that statement for a reason. If you choose to take it the wrong way or take offense thats your problem. I usually post and reread to check what I posted. Map the way you want. That's your business. Me, I choose not to do that. Performance wise...no difference for me. Raven designers have to take into consideration how well the maps play also. So if Lassev says that Raven is on a budget that's true. Of course they are. That's just common sense. But to say they have to pump out maps and take LESS care than they do is a guess at best. You will never know for sure. My opinion on that....when you have designers working on maps and being paid for it....well...'I' would certainly take more care.

 

Yeah it's getting off topic a little so maybe I've said enough.

I'm sure Wade has more to say though.:p

Link to comment
Share on other sites

Ha I wrote a pretty long post here because at first I was angry with the smart remarks and come backs you just used...it really did have the effect you wanted of getting me to reply...but now I've removed it all. This is all that is left. I'm not lowering myself to that level again.

 

Will someone get a moderator to lock this thread though...I think a pre-emptive move is in order here.

Link to comment
Share on other sites

Woah hold up there...if you want to see how to map hurridly check out the map files for the Raven maps! They're far from perfect...true they've come a long way from the EF days when they barely caulked a thing but it's still not the best source!

Link to comment
Share on other sites

I didn't see this stated earlier so I'll state it now.. Please corect me if I'm wrong.

 

Last i saw ydnar had disabled auto caulking in q3map2. This was proven to me on a test map I did while using (I think) /r_showtris or whatever the comand to see all the visable triangles..

Link to comment
Share on other sites

im so happy to know that lassev thinks he knows me and that i am not aware of when i use my caps lock. i was mearly trying to end this thread by stating what everyone else had concluded which is to caulk first texture later. if this wise information coming from just about everyone bothers you when it comes from me then you should take it up with me and not waste space on this thread

Link to comment
Share on other sites

Just ignore it, I get it from lauser...we all have someone who likes to argue against you or try and provoke you...never in private messages though, always publicly.

 

As for Lil Killa...I think it may be true *goes to read information*...hmm I don't see anything but it's likely he did.

Link to comment
Share on other sites

Let me know if you don't like my post. But I see that some mappers have stated they build in CAULK first. For me I can do this with the outside of my map. But it sure is hard VISUALIZING what a map should look like with all the textures if it's all PINK. I mean I could see building in small sections but not the whole map and then texturing. I would be so lost I wouldn't know where to begin. It's very confusing not knowing where textures should go if it's all one color. Is that really what some of you do? Or is that reserved for small undetailed duel maps?

Link to comment
Share on other sites

Originally posted by lauser

Let me know if you don't like my post. But I see that some mappers have stated they build in CAULK first. For me I can do this with the outside of my map. But it sure is hard VISUALIZING what a map should look like with all the textures if it's all PINK. I mean I could see building in small sections but not the whole map and then texturing. I would be so lost I wouldn't know where to begin. It's very confusing not knowing where textures should go if it's all one color. Is that really what some of you do? Or is that reserved for small undetailed duel maps?

 

I always map just like that. Although I usually map one room at a time, add basic detailing, like columns and wall, ceiling and floor structures. Then I texture the basic detailing, then add some more detailing or texture the walls (and ceiling and floor). The truth is that I haven't necessarily selected the wall texturing, when I build the room. I quess I tend to stare more at structure and form than textures at that point. On the other hand the good thing is that you won't get stuck with any one texture, so to speak, if you don't have any textures really selected when building the room. It allows more freedom when selecting a suitable texture to serve the form of the walls and details.

 

But I agree with you that it might be hard to completely build a detailed large room in caulk without taking some time to texture parts of it along the way. Careful texture selection is especially important with details, since texturing plays in them a bigger role than in e.g. walls relatively speaking, in my opinion.

Link to comment
Share on other sites

The way I do it is I make the basic room....I then make any basic structures, such as pillars or wall supports or decals along the walls ALL IN CAULK. I then texture that basic structure. Then if I want to make something in that room, I'll model it all in caulk first, then texture it and I'll go along like that, modelling purely in caulk and texturing afterwards. It works.

Link to comment
Share on other sites

The only thing I can see you need to do when texturing is when you clone a large group of columns or maybe boxes etc. Because then it would just take too much time to texture each one seperately. Maybe I'll try more caulk more often.

Link to comment
Share on other sites

I've just waded all the way down this thread. Quite funny actually.

Anyway why not choose a middle way?

Why not caulk as you build then texture the parts you KNOW you'll be able to see. This surely maintains good caulking efficiency while allowing you to visualize your map.

That's what I do anyway, but I'm no authority.

Link to comment
Share on other sites

Originally posted by Scotty

I've just waded all the way down this thread. Quite funny actually.

Anyway why not choose a middle way?

Why not caulk as you build then texture the parts you KNOW you'll be able to see. This surely maintains good caulking efficiency while allowing you to visualize your map.

That's what I do anyway, but I'm no authority.

If you'd have actually read the thread, you wouldn't have made such statements.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...