Camcarneyar Posted April 7, 2004 Share Posted April 7, 2004 This is sounding great, Force persuade is definitely the best way, shows darkside tendencies and you'd only really want Bandon if you were DS, and yeah, Mission would be the one to replace. Link to comment Share on other sites More sharing options...
T7nowhere Posted April 7, 2004 Share Posted April 7, 2004 Well to go along with Haveing to have High charisma It should also be nessesary to have Dominate mind. You will need to edit the Dialogs For Manaan, Tatooine, Korriban and Kasshykk. You know strangely enough This mod was being made bySSJ3Goku Remember. In that thread he said It was Finnished, but wasn't sure about what slot to put him in and then nothing sinse then. Link to comment Share on other sites More sharing options...
Darth333 Posted April 7, 2004 Share Posted April 7, 2004 Originally posted by T7nowhere You know strangely enough This mod was being made bySSJ3Goku Remember. In that thread he said It was Finnished, but wasn't sure about what slot to put him in and then nothing sinse then. Hmmm...strange in fact. I just tried searching around for the mod and it seems that if it was ever finished it was never posted. It's been a while since I have seen SSJ3Goku around here. Link to comment Share on other sites More sharing options...
pascalneder009 Posted April 7, 2004 Share Posted April 7, 2004 Ki$$ my a$$ !!! i posted a reply and that guy didn't respond he is working 2 moths on this mod by now so go ahead if you want darth 333 Link to comment Share on other sites More sharing options...
Doom_Dealer Posted April 7, 2004 Share Posted April 7, 2004 dont make it neccessary to have high charisma, that would just meen certain people coulndt have him, i.e you would get to the encounter and suddenly realise you cant go backwards, and suddenly realise you cant recruit him, how dissapointing. And sorry to be teh one to kinda ruin everything, but bandon is a dark JEDI a strong sith aswell, so i dont really think force persuade would work on him. Link to comment Share on other sites More sharing options...
tk102 Posted April 7, 2004 Share Posted April 7, 2004 Yeah my suggestion was half-joking. Link to comment Share on other sites More sharing options...
Darth333 Posted April 8, 2004 Share Posted April 8, 2004 Very well... if I don't receive any "serious" suggestions before the weekend, I'll do as I wish and if you don't like it you'll have to live with it (or do the mod yourself.) Personally I don't like Bandon so it's your own risk... Hmm...Perhaps I could use Malak's method: use a bit of lightning... Link to comment Share on other sites More sharing options...
T7nowhere Posted April 8, 2004 Share Posted April 8, 2004 Perhaps you can have the fight like the fight with Bastila. you know fight, talk, fight, lightning, talk, choke, then dominate mind. That should do it OR you could have him run away after the first fight and then pop up at different places after the leviathan. This would be the most fun IMO, but would require a considerable amount of work and sinse you don't like Bandon you probly won't want to go to such lengths. I still think you should need Dominate mind to force him to your side and a conditional to make sure the pc is darkside. Ithink if you spell it out from the start that the only way to get him is to have Dominate mind then people if they want him will be sure take that force power. Oh and Darth333 I think you or someone mentioned that you couldn't use recruit dustil and recruit yuthera mods together because of them both needing the same slot. Thats not completely true, Now correct me if im wrong but the only way to have the option to have Dustil join you is to side with Uthar. Well the only way to get Yuthera is to side with her and Kill Uthar. So all that is required is to combine the 2da files and there shouldn't be any conflict. Link to comment Share on other sites More sharing options...
Darth333 Posted April 8, 2004 Share Posted April 8, 2004 Originally posted by T7nowhere Perhaps you can have the fight like the fight with Bastila. you know fight, talk, fight, lightning, talk, choke, then dominate mind. That should do it OR you could have him run away after the first fight and then pop up at different places after the leviathan. This would be the most fun IMO, but would require a considerable amount of work and sinse you don't like Bandon you probly won't want to go to such lengths. Both options are interesting, especially the second one. But as you say it's a lot of work and I'm still just a beginner with this. I'll see what I can do. That would make Bandon a little more interesting. About the Yuthura thing, I don't remember who asked for this but it wasn't me. I had that in mind when I did the mod. This is exactly why I chose to remove t3 from the party and not another npc. I was thinking of combining the two files but I didn't want to use GU's mod without his permission (I must admit that I never asked). Link to comment Share on other sites More sharing options...
sanitarium Posted April 8, 2004 Share Posted April 8, 2004 How about Bandon mentioning something about you being Revan? He challenges you, and if you win he accepts defeat and joins your party because you have proved your power in battle. I don't know if that would be possible, but it would make sense. And I would think everyone using mods on KOTOR has finished the game at least once, so it doesn't really ruin anything if he mentions you are Revan. The idea would also work even if Bandon doesn't mention Revan. You still win, and he decides you are stronger than Malak. Link to comment Share on other sites More sharing options...
T7nowhere Posted April 8, 2004 Share Posted April 8, 2004 Originally posted by sanitarium How about Bandon mentioning something about you being Revan? He challenges you, and if you win he accepts defeat and joins your party because you have proved your power in battle. Thats not a bad idea, but If bandon does acknowledge you as reven it should only be after you have escaped the Leviathan. I have finnished the game many many times and I know whats going to happen, but I still don't want the continuity of the story disrupted. After all the story is the most important part of KotOR. Link to comment Share on other sites More sharing options...
Poggle Posted April 8, 2004 Share Posted April 8, 2004 In the story malak and co all know that you are revan basically from when calo nord turns up so bandon could just say something like "I have been beaten by the true dark lord" since in story terms the revelation is still some way ahead it might work as just another little hint? Link to comment Share on other sites More sharing options...
Doom_Dealer Posted April 8, 2004 Share Posted April 8, 2004 ye i like jabbas suggestion, but maybe make it a little more sutle say 'i have been beaten by the true master' any idea when it will be ready for d/l? Link to comment Share on other sites More sharing options...
PrtyLizardJedi Posted April 8, 2004 Share Posted April 8, 2004 well, I think this oughta be goodie> crappy talking beat his dark jedi butt then he says: I understand now. Malak won't have a chance against you. I pledge myself to you Link to comment Share on other sites More sharing options...
Darth Straker Posted April 9, 2004 Share Posted April 9, 2004 What I did, is not exactly what you are talking about, but I made a mod that lets you choose Bandon's head (and body too) in the new game screen. Link to comment Share on other sites More sharing options...
Darth333 Posted April 10, 2004 Share Posted April 10, 2004 Some help needed: Ok I've made my choice: Originally posted by T7nowhere Perhaps you can have the fight like the fight with Bastila. you know fight, talk, fight, lightning, talk, choke, then dominate mind. That should do it The mod is nearly completed. In fact I have everything ready except one thing: i can't make Bandon stop fighting when his two thugs are dead and when his health drops below a certain amount Once he stops fighting, I imagine that to make him talk to my PC again i have to insert this somewhere in the script : AssignCommand(oNPC,ActionStartConversation(oPC,"bandon_dlg")) (I have the other scripts needed to check for high Charisma and to make Bandon fight again .) In the meantime, I'll see if I can add soundfiles as in the Dustil mod but the problem is that Bandon doesn't say much so there's very little material to work with. Link to comment Share on other sites More sharing options...
Poggle Posted April 10, 2004 Share Posted April 10, 2004 I'm not sure but you may need to alter the utc file so he has a min hit points i could be wrong but its the first thing that came to mind Link to comment Share on other sites More sharing options...
Darth333 Posted April 10, 2004 Share Posted April 10, 2004 Originally posted by BigJabba I'm not sure but you may need to alter the utc file so he has a min hit points i could be wrong but its the first thing that came to mind Haven't tried that but it won't make him stop fighting. I suppose I have to change his faction to make him talk. That's not complicated either. The problem is to do this at a precise moment: when his two thugs are dead. Link to comment Share on other sites More sharing options...
T7nowhere Posted April 10, 2004 Share Posted April 10, 2004 Well we know it can be done as it happens with the fight with yuthera an the 2 with bastila and Malak. I think it is a script that fires when the Hp goes below a certain point. I remember seeing one in the list of nss that had made the npc flee. I'll see what I can find. Link to comment Share on other sites More sharing options...
Darth333 Posted April 10, 2004 Share Posted April 10, 2004 Originally posted by T7nowhere Well we know it can be done as it happens with the fight with yuthera an the 2 with bastila and Malak. I think it is a script that fires when the Hp goes below a certain point. I remember seeing one in the list of nss that had made the npc flee. I'll see what I can find. I've been looking through many files and couldn't find it. Perhaps you will have more luck. I rather think that Bandon should have minimum 1hp and the script should fire when his two thughs are dead. This happens with Xor the second time you meet him and I believe its the same for Rulan (or Zulan?) on Dantoine. I'm not sure about him: I think the script simply fires when his HP drops under a certain point. The first one to find the answer gets a bag full of cookies Link to comment Share on other sites More sharing options...
uru Posted April 10, 2004 Share Posted April 10, 2004 eh I'm just browsing around, and came across case 2007, which happens to be hench_event_on_death, just a urandom thought but couldn't you technically initiate a break when the henchmen are dead, clear all actions, and then insert the re-action of the dialog? Kind of sloppy, I'll browse a bit more. :I Link to comment Share on other sites More sharing options...
T7nowhere Posted April 10, 2004 Share Posted April 10, 2004 you may have already found these but I think that it will help. k_act_xordie.nss k_amb_enemyflee.nss this is all I could. I wish I was more helpful Link to comment Share on other sites More sharing options...
tk102 Posted April 10, 2004 Share Posted April 10, 2004 Do you think an [OnHeartbeat script that checked the NPC's hit points and started a dialog if below a certain value] work? Edit: Actually you'd probably want to use the OnDamaged event and set the Min1HP flag using GFF Editor. That way, you're guaranteed that the NPC won't die on you. Juhani's Dantooine template for example has that field set to 1. I didn't see the Min1HP flag anywhere in KotOR Tool's UTC editor however. And technically speaking, the script reference will actually go in the ScriptOnUserDefine field and will check to see if the event is an "OnDamaged" event using the GetUserDefinedEventNumber function as the first thing in the script. Just be sure to set the Min1HP flag back to zero when he gets recruited or he'll be immortal. See k_def_userdef01.nss for a skeleton script. Link to comment Share on other sites More sharing options...
Emperor Pangasa Posted April 11, 2004 Share Posted April 11, 2004 A recruitable Darth Bandon? It should be interesting to see how this plays out:emperor: Link to comment Share on other sites More sharing options...
tk102 Posted April 11, 2004 Share Posted April 11, 2004 Cross-reference to this thread. Did you say something about cookies? If you're out of cookies, I'll take a thread that describes the steps required to make lipsync work in a custom-made dialog. Link to comment Share on other sites More sharing options...
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