Mordraken Posted April 7, 2004 Share Posted April 7, 2004 I'm new to the game, and am thinking of a character plan of Scoundril & Counsilar, taking advantage of the cumulative defensive bonuses of Scoundril's luck and Jedi Sense (total would be +12 to defense!). I was thinking of going up to level 6 scoundril and level 14 Counsilar, which would make me elligible to max both out. Question is... for the Scoundril's feat progression is 1, 3, 5 and NOT one at six. Could I use the Jedi's first Feat point to max out the Scoundril's "Scoundril's Luck" feat? FYI, This template would net me 10 Feat points which I would do 2 into Scoundril's luck (maxed), 2 into Crit Strike (maxed), 3 into Toughness (maxed), 2 into Flurry and 1 into Implants. With +12 to defense and the huge + to saving throws... wouldn't that make me VERY hard to hit? At least that's my idea... Link to comment Share on other sites More sharing options...
txa1265 Posted April 7, 2004 Share Posted April 7, 2004 Originally posted by Mordraken Question is... for the Scoundril's feat progression is 1, 3, 5 and NOT one at six. Could I use the Jedi's first Feat point to max out the Scoundril's "Scoundril's Luck" feat? No - once you 'Jedi Up' you lose access to the base class. You are not truly dual classed in that regard, the Jedi class supercedes the base class. FYI, This template would net me 10 Feat points which I would do 2 into Scoundril's luck (maxed), 2 into Crit Strike (maxed), 3 into Toughness (maxed), 2 into Flurry and 1 into Implants. I don't think you *can* take implants unless you're a scout. With +12 to defense and the huge + to saving throws... wouldn't that make me VERY hard to hit? At least that's my idea... Probably ... which will be very useful when you spend the game running from fights you're not strong enough to win Seriously, though, a 6/14 build is what I took the first time I played a Scoundrel / Consular, and it was a good build. You just have to remember that your Consular is the closest to a Sorceror as there is in KotOR, so treat the build accordingly - in other words, you'll be winning most battles by harnessing the Force, not by applying major smack-dab on their a**, as a Soldier/Guardian would. Mike Link to comment Share on other sites More sharing options...
Poggle Posted April 7, 2004 Share Posted April 7, 2004 I don't think you *can* take implants unless you're a scout. All classes can take implants but only scouts get them for free Link to comment Share on other sites More sharing options...
txa1265 Posted April 7, 2004 Share Posted April 7, 2004 Originally posted by BigJabba All classes can take implants but only scouts get them for free Thanks for correcting me! I wasn't sure, as I know I've never taken them as anything but Scout. Mike Link to comment Share on other sites More sharing options...
Poggle Posted April 7, 2004 Share Posted April 7, 2004 I never used to take it but it has become a must have lately Link to comment Share on other sites More sharing options...
dark jedi 8 Posted April 9, 2004 Share Posted April 9, 2004 on a side note, maxed toughness is a must have for all classes IMO. especially the otherwise weak consular. Link to comment Share on other sites More sharing options...
Poggle Posted April 9, 2004 Share Posted April 9, 2004 especially the otherwise weak consular. the weak and almost feat free consular! especially when playing scoundrel Link to comment Share on other sites More sharing options...
txa1265 Posted April 9, 2004 Share Posted April 9, 2004 Originally posted by BigJabba the weak and almost feat free consular! especially when playing scoundrel My Scoundrel/Consular was my favorite mix ... sure I wasn't whomping out the big hits with my saber, but my Force attacks were devastating and unstoppable! Mike Link to comment Share on other sites More sharing options...
Poggle Posted April 9, 2004 Share Posted April 9, 2004 Very true it took me a little while to get used to the fact i couldn't really wade in and chop stuff up but as you say awesome force powers both lightside and darkside although darkside does have the better offensive powers makes 2-18 worth while:D Link to comment Share on other sites More sharing options...
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