Jase_Morden Posted April 9, 2004 Share Posted April 9, 2004 Hey, Does anyone know how to make a skin appear 'transparent'? Like how Obi-Wan appears in Return of the Jedi, like a ghost, or does it require model editing? They managed to do it with Morgan Katarn in Jedi Outcast, I want that sort of effect, can anyone help me? Any help's appreciated, Jase Link to comment Share on other sites More sharing options...
Amidala from Chop Shop Posted April 13, 2004 Share Posted April 13, 2004 All of the model's skin image files (listed in *.skin) need to have alpha channels that select all visible areas, using gray to make them translucent, not opaque or invisible. The darker the gray, the more translucent it will be. Then you need a shader file reference to those image files making the selected areas transparent. The shader file uses the alpha channel information to determine how transparent the image is. So you need a program that can create\edit alpha channels, like Photoshop. I don't know if Paint Shop Pro has that ability (I don't have it). Image files with alpha channel information end in .png or .tga because .jpg files don't have alpha channels. The other file formats support alpha channels. Link to comment Share on other sites More sharing options...
|GG|Carl Posted April 13, 2004 Share Posted April 13, 2004 This shader file should get you what you want: models/players/<skins name>/<filename> { { map models/players/<skins name>/<filename> blendfunc add rgbGen lightingdiffuse depthWrite } } It makes the whole skin about 50% transparent (except for the black parts, which will get 100% transparent). Link to comment Share on other sites More sharing options...
IG-64 Posted April 24, 2004 Share Posted April 24, 2004 Make a GIF with transparency. Link to comment Share on other sites More sharing options...
|GG|Carl Posted May 9, 2004 Share Posted May 9, 2004 Originally posted by IG-64 Make a GIF with transparency. Or .tga would be even better... Link to comment Share on other sites More sharing options...
PSyCo_SMurF Posted June 2, 2004 Share Posted June 2, 2004 this is for makeing the whole skin transparent, but what about only apart of the skin that is fully transpartent? like a hole in the body. would it be the same as above but in a smaller area not the whole .jpg or is it not able to do? Link to comment Share on other sites More sharing options...
d_eisenga Posted June 2, 2004 Share Posted June 2, 2004 you could do exactly that with a tga/png with an alpha channel. btw, those invisible guys in the JA single player levels, the kind that capture you on the level where you dont have your saber(forgot the name, and i cant check it cause im at school). they are invisible but they still break the light, as if they are made from glass. how is that done? Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted June 20, 2004 Share Posted June 20, 2004 hmmm.. thanks guys, this will come in handy for an update to my dark crypt map. BTW, d_eisenga, what your talking about is a cloak. Im not sure how its made, could be an EFX file :-/ or maybe a shader, look around in the shaders directory. This shader file should get you what you want: [code............................ etc ] It makes the whole skin about 50% transparent (except for the black parts, which will get 100% transparent). Do i still have to mess around with alpha channels if I do this? BTW, http://www.gimp.com (i think, is a free editer that allows for manipulation of alpha channels) Link to comment Share on other sites More sharing options...
[ASJN] Balboa Posted August 15, 2004 Share Posted August 15, 2004 none of that is needed just a shader with this added line added in: blendfunc GL_DST_COLOR GL_ONE if you were making a kyle texture, it'd be models/players/kyle/kyle_legs { { map models/players/kyle/kyle_legs blendfunc GL_DST_COLOR GL_ONE } } and repeat that process for his torso and head and crap Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted August 19, 2004 Share Posted August 19, 2004 Great! At least I don't have to play with alpha channels.. never got them right. (BTW, if anyone has GIMP and could explain how to add one, I would be very greatful!) Link to comment Share on other sites More sharing options...
Vahshir Posted August 26, 2004 Share Posted August 26, 2004 Hey [ASJN] Balboa thanks for that info. I had been looking for that a long time. It works pretty good. I gotta try alpha channels now and see how that works Link to comment Share on other sites More sharing options...
LightNinja Posted August 26, 2004 Share Posted August 26, 2004 w00t, you only have 1 post; that shader was old, but it still looks nice. Vahshir, your name remembered me when i played EverQuest..as vah shir lol Link to comment Share on other sites More sharing options...
Vahshir Posted August 27, 2004 Share Posted August 27, 2004 Yeah. its from everquest. I liked that race. So if I want to make a hilt with some of its parts transluscent could I do it with that shader also or what would I need to do? Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted August 28, 2004 Share Posted August 28, 2004 Aye, I'm sure it would work out with a hilt. Link to comment Share on other sites More sharing options...
LightNinja Posted August 29, 2004 Share Posted August 29, 2004 Originally posted by Vahshir Yeah. its from everquest. I liked that race. So if I want to make a hilt with some of its parts transluscent could I do it with that shader also or what would I need to do? [offtopic]Well i currently did a centi longsword as saber hilt hehe, but is for personal use xD[/offtopic] Link to comment Share on other sites More sharing options...
Vahshir Posted August 30, 2004 Share Posted August 30, 2004 Cool Link to comment Share on other sites More sharing options...
LightNinja Posted August 31, 2004 Share Posted August 31, 2004 Originally posted by Vahshir Cool [offtopic][/offtopic] Link to comment Share on other sites More sharing options...
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