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Objectives


Mountainforest

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If there are objectives to acomplish, it would be interesting to know what they are.

 

Of course finding out what the obiectives are is easy for planets like Hoth, because there was a battle there, but Kamino would be difficult because there was only a duel between Jango and Obi Wan.

 

But that doesn't matter. This thread is for all planets (including the easy ones). Because you could have secundairy obiectives, like cutting power to turrets, we haven't seen in the movies.

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Kamino is somewhat special because there are surely alot of places that we didn't have a chance to visit in the movies. I think that we will play in outdoors and indoors areas so the cloning facility could be the main objective to protect. Secondary goals could be to defend some high ranked Kaminoans and to avoid that to many landing platforms fall to the hands of the droides.

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I would definitely prefer objective-based combat. The objectives in Enemy Territory are pretty well thought out - capture spawn points so you spawn closer to the next objective, blow walls, repair pumps to drain water, build barriers and command posts, then hit the primary objective - blow up the fuel dump, capture the gold, destroy the rail gun etc.

 

It makes for far more interesting play, because you are all focused on trying to complete objectives (or defend them) in order to progress through the level. It gives a great ebb and flow to the fighting, and a deeper sense of satisfaction.

 

If it's just a Free For All with no guidance, then the game would not be as appealing to me. It would basically be Team Deathmatch, and while that can be exciting for a while, it would soon become boring.

 

Basically, I would want Battlefront to go the next step further than Siege mode in JA.

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I actually just assumed they were obiective based.

Could also be like bf1942, were you have to capture controll points.

 

The discription of the planets sugests that you have to fight your way to THE place (like the royal castle on Naboo).

So I think that you'll have obiectives (like capture the bridge).

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This should clear things up: (from,of course, ign.com)

There are two major modes of play, the traditional Skirmish, which lets players simply dive in and play in any planet with no particular direction, and Galactic Conquest Mode.

 

you can have goals to accomplish in Galactic Conquest, or just have a free for all with Skirmish.

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Objectives are the only way this type of game can be fun (IMO). If you're just there to kill, I don't see the point :)

 

And I agree with Storm. It should be like a way better JA Siege, but with more versatility (i.e. the map is not seperated into multiple sections, and perhaps there could be multiple ways of achieving certain goals).

 

And, of course, no Jedi! Bring the stormies :D

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Originally posted by Darth54

Objectives are the only way this type of game can be fun (IMO). If you're just there to kill, I don't see the point :)

 

And I agree with Storm. It should be like a way better JA Siege, but with more versatility (i.e. the map is not seperated into multiple sections, and perhaps there could be multiple ways of achieving certain goals).

 

And, of course, no Jedi! Bring the stormies :D

Battlefield had no objectives.
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I hope there are some objectives. maybe one objective 'kill 30 clone troopers or something', but I hope there are some things worth to fight for. otherwise everybody would either be an assault unit or a sniper. It would be nice if some classes have an advantage capturing objectives, which will make players being them.

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Originally posted by Milan L

I hope there are some objectives. maybe one objective 'kill 30 clone troopers or something', but I hope there are some things worth to fight for. otherwise everybody would either be an assault unit or a sniper. It would be nice if some classes have an advantage capturing objectives, which will make players being them.

Killing is never an objective!
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Originally posted by Milan L

I hope there are some objectives. maybe one objective 'kill 30 clone troopers or something', but I hope there are some things worth to fight for. otherwise everybody would either be an assault unit or a sniper. It would be nice if some classes have an advantage capturing objectives, which will make players being them.

 

I agree, a good example is jedi academy, where tech's can hack stations to get a door open.

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My understanding is that 'Skirmish' mode is simply playing one map. Galactic Conquest mode is playing all the maps in a campaign until one side captures all the planets.

 

The maps themselves are probably exactly the same.

 

This is not dissimilar to playing Enemy Territory, where you can play a single map (in Objective mode) or a series of maps (in Campaign mode). The objectives do not change on each individual map.

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I thought that skirmish mode was just pick a map and kill the enemy. Galactic Conquest on the other hand, you fight on many different maps with objectives to accomplish. to win that map, you have to complete your objectives before the opponent completes theirs.

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the question what this thread is al about is what those objectives are.

I think the hot map will have two stages:

stage 1, Imperials will use vehicles to take out the main rebel defenses. The objectives here could be something like ""destroy the ion cannon" (multiple aproches possible: Do it with vehicle fire or infiltrate it's comand center and blow it up from the inside).

stage 2, Indoor combat, were the Imperials have to take out several areas (like in JA siege) and stop the rebels from fleeing (destroy the main hanger).

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