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Eagle Warrior

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I don't agree with spawn killing either. It can wreck a game.

 

It's different when you are fighting over a spawn point to give your team an advantage as to where they spawn - but when default spawn points come under heavy fire, it can be pretty tedious. It basically becomes 20 minutes of 'spawn-die, spawn-die'. Where's the fun in that?

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On lucasarts you can read discriptions on a few maps. It seems to me, that most maps have two waysthat blead to the big control point.

Because all the atackers will use this two ways, you probably won't just be sitting there waiting, but standing there fighting.

 

Besides, if you are just waiting on a place you have to guard, and if nobody of the oppostion comes, then you're team is wasting forces.

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