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Gukkjo

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I'm so worried about Ragdoll, games where the model stays rooted in place and collapses using the physics are fine looking (Like Rainbow Six 3) but it just looks silly in sone games (Like Hitman). I really don't want to see a model bouncing and rolling backwards from a couple blaster shots...

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Yeah I wasn't referring to this specific pic as far as my concerns about ragdoll, just made me think about it.

 

Also, concerning chain reactions: Im sure explosions will have some kind of area damage which could, if they were close enough, kill unlucky soldiers or destroy other nearby vehicles. Would certainly look pretty darn cool.

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bodies flying is aweesome, the ultimate example is the game "armed and dangerous", when you'd blow something from a distance you'll see people flying sky high and dropping right in front of your feet, it's awesome and hilarious at the same time :p What really would be awesome is that when they fly out the vehicles they hit the trees and drop

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  • 2 weeks later...
Originally posted by Woad

I'm so worried about Ragdoll, games where the model stays rooted in place and collapses using the physics are fine looking (Like Rainbow Six 3) but it just looks silly in sone games (Like Hitman). I really don't want to see a model bouncing and rolling backwards from a couple blaster shots...

 

Yea, I've seen Ragdoll phisics done very poorly. They have to make sure the joints give the appropriate amount of resistence from moving in this or that direction.

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Originally posted by Huntsman

Yea, I've seen Ragdoll phisics done very poorly. They have to make sure the joints give the appropriate amount of resistence from moving in this or that direction.

 

I have to agree with you. In some games ragdoll just looks silly, because they didn't place the appropriate constraints on the joints, and the spinal cord etc. In UT2K3 the OTT ragdoll can be fun, but in other games it looks out of place.

 

I'd like to see better constraint in Battlefront to give it a more realistic feel.

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