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Gukkjo

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Posted

I'm so worried about Ragdoll, games where the model stays rooted in place and collapses using the physics are fine looking (Like Rainbow Six 3) but it just looks silly in sone games (Like Hitman). I really don't want to see a model bouncing and rolling backwards from a couple blaster shots...

Posted

who here thinks if there will be a series of explosions like one thing explodes and it hits anoter and it explodies and so on. also the debris form the exploded object will it put the grouwn on fire or something like a forest fire :) (very unlikly but realistic)

Posted

hmm, good questions. I think a chain of explosions would be cool. I don't think that you can start a forest fire, however.

Posted

Yeah I wasn't referring to this specific pic as far as my concerns about ragdoll, just made me think about it.

 

Also, concerning chain reactions: Im sure explosions will have some kind of area damage which could, if they were close enough, kill unlucky soldiers or destroy other nearby vehicles. Would certainly look pretty darn cool.

Posted

Splash damage? Hahaha. Imagine the damage done by an exploding AT-AT in Battlefront. Yeah, a chain of explosions is most likely as well. One huge explosion is rather dull, IMO.

Posted

More likely several dead soldiers flying through the air maybe depending if the AT-AT was ferrying any troops at the moment of its destruction.

Posted

bodies flying is aweesome, the ultimate example is the game "armed and dangerous", when you'd blow something from a distance you'll see people flying sky high and dropping right in front of your feet, it's awesome and hilarious at the same time :p What really would be awesome is that when they fly out the vehicles they hit the trees and drop

  • 2 weeks later...
Posted
  Quote
Originally posted by Woad

I'm so worried about Ragdoll, games where the model stays rooted in place and collapses using the physics are fine looking (Like Rainbow Six 3) but it just looks silly in sone games (Like Hitman). I really don't want to see a model bouncing and rolling backwards from a couple blaster shots...

 

Yea, I've seen Ragdoll phisics done very poorly. They have to make sure the joints give the appropriate amount of resistence from moving in this or that direction.

Posted
  Quote
Originally posted by Huntsman

Yea, I've seen Ragdoll phisics done very poorly. They have to make sure the joints give the appropriate amount of resistence from moving in this or that direction.

 

I have to agree with you. In some games ragdoll just looks silly, because they didn't place the appropriate constraints on the joints, and the spinal cord etc. In UT2K3 the OTT ragdoll can be fun, but in other games it looks out of place.

 

I'd like to see better constraint in Battlefront to give it a more realistic feel.

Posted

I would like to see some action via a flythrough or gameplay or even a screenshot of an at-at walker. I think most original trilogy vehicles shown have been speeder bikes and at-st walkers.

  • 2 weeks later...

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