darkfett Posted April 23, 2004 Posted April 23, 2004 My map don't work!!! I compield it right, but when i type \devmap doom_room it says 'RE_LoadWorldMap:Maps/doom_room.bsp not found' i sent it to my m8 he compiled it and it worked Plz help me Plz!
GothiX Posted April 23, 2004 Posted April 23, 2004 Wrong forum. However, I think I can assume you're using JK2radiant with SOF2MAP to compile.
darkfett Posted April 23, 2004 Author Posted April 23, 2004 no i am using ja radiant (not jk2) What forums shall i put this on to help???
darkfett Posted April 24, 2004 Author Posted April 24, 2004 nononononononoo i want to lad it with devmap because i need to test it..... it still wont load :'(
stride Posted April 24, 2004 Posted April 24, 2004 Make sure the map name is one word.If it isnt you have to put " " around it.:)If its in the mp folder in the maps folder you have to type devmap mp/doom_room. Make sure you know where the bsp is exactly.
darkfett Posted April 24, 2004 Author Posted April 24, 2004 it is in C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps (the place it is supposed to be) shall i move it to the mp 1 and do what u said or shall i just really have it called doom_room?
darkfett Posted April 25, 2004 Author Posted April 25, 2004 I just found out another wierd thing. Well on my map i changed the project settings top multiplayer but it dnt work in multiplayer i tried in single player, guess what it works..... :confused: :confused: :confused: :confused: There are also loads of missing textures (the bespin sky and bespin water) Also how do u stop an entity leaking AN ENTITY NOT THE MAP!
stride Posted April 25, 2004 Posted April 25, 2004 I didnt tell you to put it in mp. If its in the map folder thats fine. Try to explain your other problems better.
darkfett Posted April 25, 2004 Author Posted April 25, 2004 i tried what wade said , it works!! :D :D :D :D now 1 problem i have got ,missing textures.... they are the textures/bespin/water2 and the textures/bespin/sky what can i do?
WadeV1589 Posted April 25, 2004 Posted April 25, 2004 They from JO or something? If you've got some JO maps in your base folder you're going to start using shaders that won't compile and others won't have, be sure to stick to JA textures and custom textures you know about and can include in the PK3.
WP RaVeN Posted April 25, 2004 Posted April 25, 2004 Remove some maps from your base folder that come with custom textures because sometimes they cause the default textures not to show. I once lost all my sky textures lol
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