Mr_M Posted April 26, 2004 Share Posted April 26, 2004 It uses the same exact engine as KOTOR 1, so any knowledge learned here will work for 2. Link to comment Share on other sites More sharing options...
Jackel Posted April 26, 2004 Share Posted April 26, 2004 and hopefully by then we can crack the model format and work on new models Link to comment Share on other sites More sharing options...
Prime Posted April 26, 2004 Share Posted April 26, 2004 Do you have a link for this? Most things I have read indicates that in fact it will be a mostly new engine... From Electronic Gaming Monthly via TheForce.net - Title is Sith Lords - Totally revamped graphics engine - Enhanced item upgrading sytem - You're the last known Jedi from the Jedi Order. - You can influence party member Light/Dark alignment Perhaps it is too early to know until there is an official announcement. Link to comment Share on other sites More sharing options...
*Atris* Posted April 26, 2004 Share Posted April 26, 2004 here about half way down it states they use the same engine on on of the links http://swforums.bioware.com/viewtopic.html?topic=344896&forum=27 Link to comment Share on other sites More sharing options...
Prime Posted April 26, 2004 Share Posted April 26, 2004 Thanks for the link Link to comment Share on other sites More sharing options...
Mono_Giganto Posted April 27, 2004 Share Posted April 27, 2004 Correct me if I'm wrong, but that also means that we can use some kotor1 mods in kotor2. (Not the ones that give you new people, but the ones that give you new weapons and stuff-they should still work) Link to comment Share on other sites More sharing options...
tk102 Posted April 27, 2004 Share Posted April 27, 2004 And most importantly -- that KotOR Tool (and KSE ) should work for KotOR2 or require little modfication. Link to comment Share on other sites More sharing options...
Doom_Dealer Posted April 27, 2004 Share Posted April 27, 2004 future looks bright Link to comment Share on other sites More sharing options...
Prime Posted April 27, 2004 Share Posted April 27, 2004 Originally posted by tk102 And most importantly -- that KotOR Tool (and KSE ) should work for KotOR2 or require little modfication. That would certainly save a lot of headaches. Link to comment Share on other sites More sharing options...
Mr_M Posted April 28, 2004 Author Share Posted April 28, 2004 Doh, I knew I should have added the link... Link to comment Share on other sites More sharing options...
Prime Posted April 28, 2004 Share Posted April 28, 2004 Originally posted by Mr_M Doh, I knew I should have added the link... No worries Link to comment Share on other sites More sharing options...
TheFighter21 Posted May 3, 2004 Share Posted May 3, 2004 Maybe they will make an SDK, but I doubt it. Link to comment Share on other sites More sharing options...
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