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Bandon is recruitable


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Finally!!! The mod is done and Bandon is now recruitable on Manaan. You can download it on my web site (click my sig)

 

*edit* you can also download it here: http://www.pcgamemods.com/5355/

 

Special thanks to TK102 for the talk-fight talk sequence :)

 

A few words concerning the mod:

 

For now, I only made Bandon recruitable on Manaan. If no bugs are reported I'll complete the mod for the other planets in a week or two depending on how much spare time I have. (That should be a piece of cake.)

 

So, before I complete the mod for the other planets, it's time for suggestions and comments. If you see grammar or syntax errors in the dialogs, do not hesitate to mention it (English is not my mother tongue) and I'll bring the appropriate corrections.

 

Unfortunately i was unable to add sound like in the Dustil mod: Bandon did not have enough lines to make a custom dialog out if it and i couldn't do any voice acting...let's say that my voice doesn't fit for Bandon.

 

Another problem that should be corrected when I release the mod for the other planets: my trial version of paint pro shop has just expired and for some reason I'm unable to make a portrait that will appear in the party table with another application even if it's a tga file.

 

Enjoy!

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Congratulations on a mod well done and long time coming.

 

 

and i couldn't do any voice acting...let's say that my voice doesn't fit for Bandon.

 

Hmm. Couldn't or wouldn't? That would've been worth the price of admission. :D

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Originally posted by newtothefourms

are you still working on the lightside version of the recruitable dustil mod?

 

Yes but it's not finished. I ran into some camera problems:when editing the git file, the GFF editor would corrupt the cameras so I set the mod aside. But now since TK102 released CAMedit, the problem has been solved and i'll work on the mod again. I'm making only one mod that will incorporate both LS and DS versions.

 

 

Originally posted by TK102 Hmm. Couldn't or wouldn't? That would've been worth the price of admission :D

 

Ha ha! How ironic :p

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pas cal its up and rtunning now , maybe try copying and pasting the URL in to a new browser window / tab instead of clicking on it , its geocities so sometimes it hates the click / open link type click

 

also Darth333 i have cropped a pic of Bandon for you to use , here a link tot he jpg version but i have the tga version for you if you want it , just photobucket doesnt like me uploading tga's

 

http://img34.photobucket.com/albums/v102/ShadowFox75/kotor/bandon.jpg

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Originally posted by Jackel

pas cal its up and rtunning now , maybe try copying and pasting the URL in to a new browser window / tab instead of clicking on it , its geocities so sometimes it hates the click / open link type click

 

I just noticed geocities limits the number of downloads per hour :mad: . If this happens to someone else, just try again later and it should work. I'll see if I can find another place to host my mods but not this week. I have enough of setting up web sites this week... :rolleyes:

 

also Darth333 i have cropped a pic of Bandon for you to use , here a link tot he jpg version but i have the tga version for you if you want it , just photobucket doesnt like me uploading tga's

http://img34.photobucket.com/albums/v102/ShadowFox75/kotor/bandon.jpg

 

This looks perfect!!! Thanks Jackel. :) Check your PM mailbox.

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You need to find another host besides Yahoo Geocities. Got the exceded bandwith error when trying to download the mod. However, I may have a solution to your hosting problems.

 

I am one of the senior members of the Star Trek: Homeworld mod team. We are provided web hosting free by The Gaming Union. If you contact TheBlessedSheriden, or Texas Ranger im sure he can arrange to make space available a KOTOR section. That way we can all have a centralized location for KOTOR Mods. :D

 

Right now the server suffered some problems, and was down for a while, but they r being sorted out, The link may still not work, but the forums do. Ive been with them for over 4 years with very little trouble. Heres a link the main site, and our forums

 

Our Kind Host The Gaming Union

 

Our Forums

 

If this has already been brought up before then my apologies

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Originally posted by Darth333

This looks perfect!!! Thanks Jackel. :) Check your PM mailbox.

 

thanks goes to Bioware for having the pic as one of their avatars , and my right mouse button for its click and menu pop up :cool:

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Originally posted by TheStressPuppy

stuff about hosting

 

Stress : an idea might be to copy and paste that entire post in to the sticky at the top of the page entitled "where can i host my mod?" we have two places so far but more would be appreciated i guess , espeicially if we can have the same mods on many servers so no "sorry you cant have this to much traffic going on" stuff happens like with Geocities

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  • 3 weeks later...

To those who downloaded the mod:

 

READ CAREFULLY: until further notice, remove the g_bandon001.utc file from your override directory if you start a new game or you wont be able to pass the cutscene with Bandon on the *edit*Endar Spire. One you've pass the *edit*Endar Spire, just put the g_bandon001.utc back into the override folder (if you don't, Bandon will be invincible on Manaan).

 

This is due to the fact that Bioware did use the same filename "g_bandon001.utc " for both the *edit*Endar Spire and Manaan modules but they changed the contents, including the UserDefineScript. :rolleyes: So the new utc file i made will also override the file located in the *edit* Endar Spire module...Unfortunately, the source code for the UserDefineScript on the edit* Endar Spire is not available but i'll take care of that as soon as i can. Definitely Bioware did not made things easy for us modders. Perhaps using the ExecuteScript function :(

 

*edit* not much to do: Bioware uses the same filename but a differe TAG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :mad: :mad:

 

Sorry for the inconveniences this may have created

 

Darth333

 

(for some reason i am unable to post comments at pcgamemods this morning)

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Originally posted by Mono_Giganto

Um, when does Bandon show up on the Ebon Hawk? I think you mean the Endar Spire lol. By the way, I never commented on it before, but it's a nice mod. :) Too bad I'm like the only person here who doesn't like Bandon...

 

Hehehe you were right Mono_Giganto. I just edited my post accordingly. Perhaps I made that mistake because I don't like Bandon very much either. :D

 

here is your reward for pointing out this : :3headed::monkey4::3headed:

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Originally posted by Mono_Giganto

Missed one.. err... two. :)

Not anymore :D

Oh and how long did this take you to make? I'm thinking about making one too. :D

Want to recruit a tach? :D

Recruiting an npc is pretty easy: you only need to attach a simple script to a dialog branch, edit a utc file, appearance .2da and that's it. The length may vary on what you want to do, how much dialog you want to add, etc... Bandon was a little special. In the Dustil mod I manipulated quite alot of sound files and that was quite a lot of work.

You can have a look at this thread to see how it's done http://www.lucasforums.com/showthread.php?s=&threadid=123668

Any questions, just PM me :)

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  • 4 months later...

1. Can you start the mod again, if you are not already modding it?

 

2. Where on mannan can i requit bandon?

 

3.Can you get the cheat warp code for the area where he appears?

 

4. You said you could get bandon to spawn on all other worlds to, why not make a new world which can be a sith world, like korribian, where they can have an academy, which bandon is the sith jedi master for?

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1. Can you start the mod again, if you are not already modding it?

I started Bandon on Korriban with a double talk fight talk sequence a few months ago. I almost completed it but lacked some time (and interest - got a bit tired of recruitable mods :rolleyes: ) but anyways, I'll try to finish it one of those weekends (perhaps next week but no guarantees since my schedule right now is very tight).

2. Where on mannan can i requit bandon?

Just play the game normally. You will meet Bandon as usual after recovering the 4th star map. Manaan has to be the fourth planet you visit, just before the Leviathan. If you do this, you can't miss him: he will stand rigth in your way.

 

3.Can you get the cheat warp code for the area where he appears?

Yeah, you could warp there but you would have to tweak global variables quite a lot with tk102's KSE and Global Variable Comparison tool (available at pcgamemods.com) :D Have fun!

 

4. You said you could get bandon to spawn on all other worlds to, why not make a new world which can be a sith world, like korribian, where they can have an academy, which bandon is the sith jedi master for?

I am not a Darth Bandon fan and if I ever find enough time to make a new area ( I work about 12 hours per day and that often includes the weekends) it will not involve Bandon. I started a new area to add a side quest to my Dustil mod in the past but did not finish it due to lack of time :( If someone wants to do it or make a side quest for this mod, then go ahead.

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Originally posted by Darth Wanubion

What happens if you kill him on Kassykh ( the wookie homeworld ), he appears in the same place where you meet calo nord, If you did kassykh as the third planet, he appears then. In the right place

 

I think I get what you're saying, no, in Darth333's mod, Manaan must be the third planet or there will be no recruitment option.

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Originally posted by Mono_Giganto

I think I get what you're saying, no, in Darth333's mod, Manaan must be the third planet or there will be no recruitment option.

Right, you can only recruit him on Manaan, if Manaan is your frouth planet. Bandon uses different files for each Planet. You have to see it as totally different objects: it really implies redoing the mod for each planet... I am doing it for Korriban too as explained above but I don't think I will do it for Kashyyyk (doing the same mod three times gets a bit boring )

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