Jedi_Vogel Posted May 13, 2004 Share Posted May 13, 2004 As the thread name implies, I'm trying to get a candle. One for a start, then I can do likewise wherever else I want one. 1. I've searched (both JO and JA Mapping) 2. I've tried all the flame effects (they're too big) 3. And I know about dynamic light style numbers. Can anyone help out as to how to make a candle flame (as in a pretty tiny flame) or how to replicate one? I tried making a real small, light with a very small radius, but it didn't seem to do it. Any guidence would be great, thanks Link to comment Share on other sites More sharing options...
wedge2211 Posted May 13, 2004 Share Posted May 13, 2004 Your best bet is a flare. Make your own flare shader based on the Raven flares (be sure to include the command deformVertexes autosprite) and use an image that looks like a little flame. Check out Eldritch's Hogwarts maps for examples. Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted May 13, 2004 Author Share Posted May 13, 2004 Bah, I haven't gotten round to learning shader editing yet lol. Ok I will havta have a look into that. Once again back to where I'm not sure where lol. I guess the search function for a start? Thanks Wedge Link to comment Share on other sites More sharing options...
GothiX Posted May 13, 2004 Share Posted May 13, 2004 Wedge is a flare-whore. Link to comment Share on other sites More sharing options...
mslaf Posted May 13, 2004 Share Posted May 13, 2004 In addition you can use: 1.a shader with an animated surface. The animated shaders can support up to eight frames but I think it should be enough to make the flame look real. The disadvantage is that you need the real pictures of flame for it. 2.the flame effect (an efx file), especially that you've found one in the original game. It is really easy to change the efx files and to make the flame smaller. BTW: Have you got CoD? Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted May 14, 2004 Author Share Posted May 14, 2004 If it's easy to change the flame size of an existing one, that would be even easier *nods* Having since CoD and gone *blinkblink* I don't think I have it. lol. What is it and why do I need it? The end result I need it just a smaller flame But I'll still need to learn shader editing for later. I have downloaded some tutorials for the time being. Link to comment Share on other sites More sharing options...
mslaf Posted May 14, 2004 Share Posted May 14, 2004 Call of Duty (CoD) utilizes the same efx files that JKA. Maybe, it already has the flame effect you're looking for. Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted May 14, 2004 Author Share Posted May 14, 2004 CoD is another game yes? If so, no I don't have it. Anyhow, where can I find how to shrink the flame size? Thanks in advance Link to comment Share on other sites More sharing options...
mslaf Posted May 14, 2004 Share Posted May 14, 2004 Most probably in EffectsEd.exe. What's the efx filename of the flame effect you want to use? Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted May 14, 2004 Author Share Posted May 14, 2004 any one of the following: small_flame.efx small_flame_blue.efx small_flame_red.efx possibly fire.efx, but that one was FAR to large when I tested it elsewhere in-game lol Link to comment Share on other sites More sharing options...
mslaf Posted May 14, 2004 Share Posted May 14, 2004 Try this one: http://www.mslaf.com/tutorials/small_flame.efx If it's still too big try to decrease values in: tab:”Origin/Size”, .section: “Size/Width”, ..options: “Start size” and “end size” tab:”Motion”, .section: Velocity, ..option: “Forward” for all effects. Link to comment Share on other sites More sharing options...
wedge2211 Posted May 14, 2004 Share Posted May 14, 2004 /\ || || You want to listen to that guy. *appoints mslaf God* Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted May 15, 2004 Author Share Posted May 15, 2004 Woah thanks man, I'll give it a go and let you know after the weekend (no net at weekends, yeah life sucks sometimes ) I really really appreciate it Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted May 15, 2004 Author Share Posted May 15, 2004 Is there a simple tutorial on editing effects? All the ones that looked promising were in German, and my German doesn't stretch that far, unfortunately lol. Link to comment Share on other sites More sharing options...
wedge2211 Posted May 15, 2004 Share Posted May 15, 2004 I managed to get pretty far in EffectsEd just by opening default effects, playing around and fiddling with various settings, then using the preview function. But then, that's pretty much how I learned evreything to do with JA editing 'cept Radiant itself, and that doesn't always work for everyone. Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted May 15, 2004 Author Share Posted May 15, 2004 I keep getting the error "none.jpg not found" in effectsed. Funnily enough it doesn't exist. But the preview window isn't functioning at all for me, although the settings -appear- to be loading ok. Link to comment Share on other sites More sharing options...
wedge2211 Posted May 15, 2004 Share Posted May 15, 2004 EffectsEd requires you to un-pk3 the effects and images. Link to comment Share on other sites More sharing options...
mslaf Posted May 16, 2004 Share Posted May 16, 2004 Alternatively you can create: stucco.jpg dirt.jpg brick.jpg none.jpg and put them to directory with your custom effects. Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted May 18, 2004 Author Share Posted May 18, 2004 I did un-pk3 the effects and images but "none.jpg" isn't even there to un-pk3 lol. So I can just create none.jpg, to be 1px * 1px and it will be alright, or is it supposed to be something specific? All things said THANK YOU mslaf, cos the flame is great I did have to shrink it but other than that it works a treat One question, it doesn't spring from the bottom of the effects entity, but from the middle somewhere, which was fine once I figured out where, but it would be more ideal to spring from the bottom. Which values do I need to change to tweak that? Thank you again, MUCH appreciated Link to comment Share on other sites More sharing options...
mslaf Posted May 18, 2004 Share Posted May 18, 2004 Originally posted by Jedi_Vogel I did un-pk3 the effects and images but "none.jpg" isn't even there to un-pk3 lol. So I can just create none.jpg, to be 1px * 1px and it will be alright, or is it supposed to be something specific? I doesn't matter, 1x1 should be fine. Originally posted by Jedi_Vogel One question, it doesn't spring from the bottom of the effects entity, but from the middle somewhere, which was fine once I figured out where, but it would be more ideal to spring from the bottom. Which values do I need to change to tweak that? Try to modify the "origin" values inside "origin/size" tab or move down the fx_runner entity. Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted May 19, 2004 Author Share Posted May 19, 2004 Originally posted by mslaf I doesn't matter, 1x1 should be fine. That's great Originally posted by mslaf Try to modify the "origin" values inside "origin/size" tab or move down the fx_runner entity. Ok, will modify the origin values. I HAVE moved down the fx_runner, but in the editor it hides the candle, which is annoying so I'll modify the origin I assume I just have to reduce the origin values yes? Anyhow, thanks again Link to comment Share on other sites More sharing options...
wedge2211 Posted May 19, 2004 Share Posted May 19, 2004 I think an origin of 0, 0, 0 corresponds to the CENTER of an fx_Runner, so you'd want to make the z value negative. Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted May 19, 2004 Author Share Posted May 19, 2004 Thanks, that's a big help Link to comment Share on other sites More sharing options...
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