PR-0927 Posted May 21, 2004 Share Posted May 21, 2004 O.K., I am making an awesome vehicle based off of a player skin. It doesn't have muzzles!!!! How do I add them???? I only need one muzzle though. Oh, and can you make a vehicle shoot something like WP_CONCUSSION? Thanks. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted May 21, 2004 Share Posted May 21, 2004 Vehicle based off a player skin??? hmm ok, like a ridable Tavion? Reverse engineer the vehicles made by raven (so you get an idea how it works). Create a triangle named "bolt_muzzle" and place where you need it, recompile character/vehicle. Link to comment Share on other sites More sharing options...
PR-0927 Posted May 22, 2004 Author Share Posted May 22, 2004 ???? I can't model. I can't even open them in ModView or MD3View. Here is why: ModView- It says "MAX_QPATH too high" or something. The MD3View Problem- It says that it can't find "models/players/(playername here)/legs.tga" or something. HELP ME!!!! I'd be thankful if someone could tell me how to do it without needing a modelling tool like 3DSMAX. If not, I'd like someone to do it for me please. I just need one muzzle on the Hazard Troopers hand, so it looks like he is shooting a gun when you use it. Also, can you make vehicle use weapons like "WP_CONCUSSION?" Thanx. Link to comment Share on other sites More sharing options...
Chairwalker Posted May 22, 2004 Share Posted May 22, 2004 You'd need 3dmax, or someone with 3dmax thats willing to reweigh the entire thing for a vehicle. How are you planning to make a vehicle of a humanoid model anyway, wouldnt that mean you'd have to include a huge humanoid.gla file? Link to comment Share on other sites More sharing options...
PR-0927 Posted May 22, 2004 Author Share Posted May 22, 2004 Huh? I don't know. *Sigh.* I guess I'll have to reveal my plans: 1. I am creating a Hazard Trooper suit vehicle, in which you can get in it and control it like a vehicle. 2. It worked perfectly. Maybe I don't even need weapons, and I'll release it publicly and hope someone adds weapons. 3. If I do want weapons, I need one muzzle, so it can shoot out of its hand, so it looks like it is holding a gun (like the NPC). 4. If someone is kind enough to add a muzzle on to it for me, I need to add the WP_CONCUSSION, but nobody has told me if the vehicles can use weapons like WP_BLASTER or WP_CONCUSSION. Please help me with this. I may just go and release it without weapons, but it would be cooler if it could shoot out of one muzzle. Link to comment Share on other sites More sharing options...
keshire Posted May 23, 2004 Share Posted May 23, 2004 1. I am creating a Hazard Trooper suit vehicle, in which you can get in it and control it like a vehicle. Not going to happen without code changes. To get around the max q path the model you open must be in the base folder. THen open up the various vehicle classes and take a look at the animations they have in common. None will have the neccessary enums to do somehting of that caliber. Even if you use this with OJP your going to run into problems getting it to work correctly. And finally if your really adamant on gettign this done. Download the model packs I put up on lucasfiles and use a text editor to manually add the bolt into the xsi yourself. Link to comment Share on other sites More sharing options...
keshire Posted May 23, 2004 Share Posted May 23, 2004 wouldnt that mean you'd have to include a huge humanoid.gla Well technically he can just direct it to use the current animation.gla of the hazard trooper when he recompiles it. Link to comment Share on other sites More sharing options...
PR-0927 Posted May 23, 2004 Author Share Posted May 23, 2004 Originally posted by keshire Download the model packs I put up on lucasfiles and use a text editor to manually add the bolt into the xsi yourself. Umm, how? What exactly am I supposed to be typing in there? Please help!!!! Link to comment Share on other sites More sharing options...
keshire Posted May 26, 2004 Share Posted May 26, 2004 Do a search for all referances for bolt_. You'll need to add in reference to bolt_flash that goes along those lines. After that doa little experimenting to figure out how to reposition them. Link to comment Share on other sites More sharing options...
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