Guest seantree Posted October 2, 2001 Share Posted October 2, 2001 any suggestions on what unit will take out the turrets well? i'm thinkin the good stuff is on tech level 4. gimme some tips please Link to comment Share on other sites More sharing options...
EndSub Posted October 2, 2001 Share Posted October 2, 2001 Artillery.... build them at the heavy weapons factory Link to comment Share on other sites More sharing options...
Guest Darth_Venage Posted October 2, 2001 Share Posted October 2, 2001 hmm, it depeends on if its an anit-air or anti-ground turret:D but pummels are really good vs turrets and fortresses actually, pummels are the only units I would use agianst a fortress(besides blaster cannons, unless artillery's range is farther than fortress??) Link to comment Share on other sites More sharing options...
Blamer1587246519 Posted October 3, 2001 Share Posted October 3, 2001 Artillery versus fortress depends on range upgrades...I get basically every applicable upgrade I can pay for, and some games my artillery outranges enemy fortresses and other games they don't, depending on if the other guy's gotten range upgrades. Link to comment Share on other sites More sharing options...
Guest xwing guy Posted October 3, 2001 Share Posted October 3, 2001 Artillery is the best for taking out turrets and forteress, but that my change once we get the game and get to test out the blaster cannons. The blaster cannons are the heavy weapons that are like the trebuchet for those of you who don't know and it packs and unpacks like the trebuchet too. Link to comment Share on other sites More sharing options...
Necro Posted October 3, 2001 Share Posted October 3, 2001 aren't fortress's the buildings used 2 build bounty hunters?! so whats the talk about range o_O as far as i saw no, turrets there! Link to comment Share on other sites More sharing options...
Blamer1587246519 Posted October 3, 2001 Share Posted October 3, 2001 Move a Trooper up to an enemy Fortress. He will get shot by it. Link to comment Share on other sites More sharing options...
Guest Maul403 Posted October 9, 2001 Share Posted October 9, 2001 artillery and pumells...backed up by infantry to keep the enemy off the pummells and artillerys back Link to comment Share on other sites More sharing options...
Guest Iniquitous_Rex Posted October 11, 2001 Share Posted October 11, 2001 Yes, all this is correct in the demo. But once you get to tech 4, a full upgraded Hvy AT-AT is the best. Link to comment Share on other sites More sharing options...
idiot00001 Posted October 22, 2001 Share Posted October 22, 2001 Just build several air transports full of pumells, and drop them in the middle of the enemy base, and you should be able to destroy several fortresses before your pumells are destroyed. Link to comment Share on other sites More sharing options...
Guest SirBlack Posted October 22, 2001 Share Posted October 22, 2001 idiot, you couldn't drop just pummels. Fortresses take a long time to destroy, especially with Shield Generator support. So if the defender happens to have a decent defense force of Jedi and/or Mech Destroyers all your pummels could get wiped out before they did enough damage to be worthwhile. Link to comment Share on other sites More sharing options...
darthfergie Posted October 22, 2001 Share Posted October 22, 2001 thats where your wrong...they would get shot down in the air...All of the pummels are lost...Every time I play being on defense is the easiest thing so far...on the demo the forts are just TOO powerful...but once you get trebuchets/Fortress Artillery it will probably even out... Link to comment Share on other sites More sharing options...
Guest ReaperFett Posted October 22, 2001 Share Posted October 22, 2001 I love making a strong defense. When armies are beat back by your careful dual walls, cannons and shields, you feel great Link to comment Share on other sites More sharing options...
AoErat Posted October 25, 2001 Share Posted October 25, 2001 Artillery are worthless to upgraded turrets. Plus, they attack incredibly slow and cannot fire over walls. It is *much* better to go with Pummels. They many be slow, but they have very high dura armor. (pierce armor) Link to comment Share on other sites More sharing options...
Guest WC_heavyarms Posted October 25, 2001 Share Posted October 25, 2001 No, Sithmaster, Rat is right. I tried artillery batteries. That is the sorriest waste of time. Better of using pummels. Artillery are for charging armies in big numbers, like 30 troops. Link to comment Share on other sites More sharing options...
Guest ImpStarII Posted October 25, 2001 Share Posted October 25, 2001 Use a group infantry a few mechs and jedi to destract the enemy soldiers, then use AT-ATs and air units. From the Star Destroyer, Sly ImpStarII Link to comment Share on other sites More sharing options...
Guest DarkTemplar Posted November 15, 2001 Share Posted November 15, 2001 get about 10 Heavy AT-AT's. Link to comment Share on other sites More sharing options...
Paragon_Leon Posted November 15, 2001 Share Posted November 15, 2001 it'll probably a LOT simpler to build a massive air-fleet and upgrade on their armor, etc. That way, you'll lose some units, but you can get rid of a lot very fast. Link to comment Share on other sites More sharing options...
Dvlos Posted November 17, 2001 Share Posted November 17, 2001 Is it just me .. but to get Naboo and Rebels up to the max on their air units costs... ALOT... and takes time.. but if you can get 20 ywings together with xwings and speeders supporting them.. they are unstopabble it seems. Link to comment Share on other sites More sharing options...
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