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best imperial unit for takin out Turrets??


Guest seantree

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Guest seantree
Posted

any suggestions on what unit will take out the turrets well? i'm thinkin the good stuff is on tech level 4. gimme some tips please :)

Guest Darth_Venage
Posted

hmm, it depeends on if its an anit-air or anti-ground turret:D

but pummels are really good vs turrets and fortresses

actually, pummels are the only units I would use agianst a fortress(besides blaster cannons, unless artillery's range is farther than fortress??)

Posted

Artillery versus fortress depends on range upgrades...I get basically every applicable upgrade I can pay for, and some games my artillery outranges enemy fortresses and other games they don't, depending on if the other guy's gotten range upgrades.

Guest xwing guy
Posted

Artillery is the best for taking out turrets and forteress, but that my change once we get the game and get to test out the blaster cannons. The blaster cannons are the heavy weapons that are like the trebuchet for those of you who don't know and it packs and unpacks like the trebuchet too.

Posted

aren't fortress's the buildings used 2 build bounty hunters?! so whats the talk about range o_O as far as i saw no, turrets there!

Guest Maul403
Posted

artillery and pumells...backed up by infantry to keep the enemy off the pummells and artillerys back

Guest Iniquitous_Rex
Posted

Yes, all this is correct in the demo. But once you get to tech 4, a full upgraded Hvy AT-AT is the best.

  • 2 weeks later...
Posted

Just build several air transports full of pumells, and drop them in the middle of the enemy base, and you should be able to destroy several fortresses before your pumells are destroyed.

Guest SirBlack
Posted

idiot, you couldn't drop just pummels. Fortresses take a long time to destroy, especially with Shield Generator support. So if the defender happens to have a decent defense force of Jedi and/or Mech Destroyers all your pummels could get wiped out before they did enough damage to be worthwhile.

Posted

thats where your wrong...they would get shot down in the air...All of the pummels are lost...Every time I play being on defense is the easiest thing so far...on the demo the forts are just TOO powerful...but once you get trebuchets/Fortress Artillery it will probably even out...

Guest ReaperFett
Posted

I love making a strong defense. When armies are beat back by your careful dual walls, cannons and shields, you feel great

Posted

Artillery are worthless to upgraded turrets. Plus, they attack incredibly slow and cannot fire over walls.

 

It is *much* better to go with Pummels. They many be slow, but they have very high dura armor. (pierce armor)

Guest WC_heavyarms
Posted

No, Sithmaster, Rat is right. I tried artillery batteries. That is the sorriest waste of time. Better of using pummels. Artillery are for charging armies in big numbers, like 30 troops.

Guest ImpStarII
Posted

Use a group infantry a few mechs and jedi to destract the enemy soldiers, then use AT-ATs and air units.

 

 

From the Star Destroyer, Sly

 

ImpStarII :vsd:

  • 3 weeks later...
Guest DarkTemplar
Posted

get about 10 Heavy AT-AT's.

Posted

Is it just me .. but to get Naboo and Rebels up to the max on their air units costs... ALOT... and takes time..

 

but if you can get 20 ywings together with xwings and speeders supporting them.. they are unstopabble it seems.

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