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Who is your favorite skin for Sith Armada  

52 members have voted

  1. 1. Who is your favorite skin for Sith Armada

    • Darth Straker
      5
    • Darth Sidious
      14
    • Darth Maul
      14
    • Matilaa Tekall
      0
    • Darth Sybril
      1
    • Darth Morder
      3
    • Ceeia Ventress
      1
    • Darth Malek
      7
    • Bastila
      7


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Originally posted by ReLoaD2K

Question: I have the Darth Malek but when he fights he dont have any "fighting moves" he just froze in front of the enemy and does damage.

Is this correct or I didnt putted all files correctly in the Override folder?

It's because Malek doesn't have all the animations ( per example double saber, two sabers) . But even if he stands still the damage is being done. There is nothing that we can do about this unless the model format is fully cracked.

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Ok, you may like this or not.

I was playing today with your MOD, amazing by the way, and I thought, "Well these new Darth's could come with RedHawke's Sith Items!".

And I did it. I havent tryied yet tho but what you guys think?

Of course we would have to ask RedHawke's permission, but if he says Yes what you guys think about it?

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Originally posted by Darth Straker

Darth Sidious???? Sidious shouldn't attack you , he doesn't have any attack scripts!!!

 

Perhaps he means Straker? Anyone else having this problem?

All the scripts were ok for the talk fight talk sequence. If everyone experiences this, perhaps it's jst a file missing.

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Originally posted by Darth333

Perhaps he means Straker? Anyone else having this problem?

All the scripts were ok for the talk fight talk sequence. Perhaps jst a file missing.

 

Are you experiencing the same problem or?

i think if you got other mods installed it may corrupt the file that is missing.. but that is just a tought.

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Nevermind Darth333.

When that happened and I saw everybody here saying that was not possible to happen I deleted Sith Armada from the Override folder.

Thatn will sabe you the trouble. Well, you already had the trouble.

Sorry anyway.

But I could do nothing to him except attack him.

And Yes, Carth already had left my party.

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Ahhh, maybe I'm a bit slow, but Darth333 explained something about keeping the original tags when you recruit a new npc to me in the "Modding Requests" thread because of bugs etc. Now the Sith in this mod have their own unique tags? :confused: Sorry, but I don't get it. Could you explain it to me or send me the nss files of the scripts so I can have a look at them? I don't understand this scripting thingies very well, and it's even worse with the English explanations. Most of it I have to do with do -> try -> redo -> try .... but not understanding it really. :( I wish this game had a construction kit like Morrowind or was so easy to mod like Jedi Academy.

@Darth333: Yes, you were right, there were bugs in the game as I used a unique tag. My NPC got every time a clone in the Ebon Hawk when I visited another planet. :D But how can I avoid this? Or how can I avoid killing fellow NPCs only because they act like the replaced ones (i.e. killing juhani and jolee in the temple after choosing dark side)? Please help me and explain this to me (preferable in simple words :rolleyes: ) or send me the nss scripts, I promise I'll use them only for study and, ah, training. :) Please? If I'm asking very, very nice? :halo2:

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Ahhh, maybe I'm a bit slow, but Darth333 explained something about keeping the original tags when you recruit a new npc to me in the "Modding Requests" thread because of bugs etc. Now the Sith in this mod have their own unique tags?

There are two utc files for Darth Sidious in the mod:

- one before he is recruited "p_sidious.utc"--> this one has a unique tag and the object is destroyed when Darth Sious is recruited.

- the other one "p_dssidious.utc" is for when he is recruited and it has the Carth tag :)

@Darth333: Or how can I avoid killing fellow NPCs only because they act like the replaced ones (i.e. killing juhani and jolee in the temple after choosing dark side)? Please help me and explain this to me (preferable in simple words :rolleyes: ) or send me the nss scripts, I promise I'll use them only for study and, ah, training. :) Please? If I'm asking very, very nice? :halo2: [/b]

For the multiplication, there is a script for the ebon hawk that will destroy the npcs when you exit the ship. Since it,s compiled (source not available) I suggest you continue to use the original party members tags.

For the temple summit, there are two solutions: chose the light path :D or alter the dilaog file and remove the scripts that will make Jolee and Juhani fight.

Check also this thread about recruits behavior: http://www.lucasforums.com/showthread.php?s=&threadid=129961

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I had the same problem with Darth Sidious, until I reinstalled the files for Sith Armada and went back to an older game. Then I was able to talk to him.

 

The other problem that I have is with Darth Maul, I can only see his eyes, teeth, his saber and his shadow. When I first seen him in the temple, he was like this. Then I went to the Ebon Hawk and he had his skin. This lasted only for a while, as soon as I took him off of the Hawk, he went back to just being able to see his eyes, teeth, saber and shadow.

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Originally posted by Darth333

There are two utc files for Darth Sidious in the mod:

- one before he is recruited "p_sidious.utc"--> this one has a unique tag and the object is destroyed when Darth Sious is recruited.

- the other one "p_dssidious.utc" is for when he is recruited and it has the Carth tag :)

 

For the multiplication, there is a script for the ebon hawk that will destroy the npcs when you exit the ship. Since it,s compiled (source not available) I suggest you continue to use the original party members tags.

For the temple summit, there are two solutions: chose the light path :D or alter the dilaog file and remove the scripts that will make Jolee and Juhani fight.

Check also this thread about recruits behavior: http://www.lucasforums.com/showthread.php?s=&threadid=129961

 

Oops, of course, individual tag before they get recruited. I'm feeling a bit stupid now. :roleyess: I forgot that the NPCs in the other mods are already in the game. Sorry. :D

And editing the dialogue files is at least something I can do correctly. :D Thank you for your patience your answers. :thumbsup:

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Glad I could help :)

If you edit the dialog on the temple summit and remove some scripts, you may run into some trouble later on if at the same time you remove scripts that set global variables.

 

The temple summit is a critical point where you chose between the light and the dark path so you have to be careful! I havent check it but you could check what globals are activated with the Global Variable Comparison Tool by Tk102 : http://www.pcgamemods.com/5274/ .

 

You can make your own scripts to set variables check this thread: http://www.lucasforums.com/showthread.php?s=&threadid=129333

 

Since this is off topic, i suggest you post your future questions concerning variables (if any) under the above thread or via pm :)

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