boranchistanger Posted June 2, 2004 Share Posted June 2, 2004 It appears that 95% of the talk on SW Battlefront has been on multi-player however everyone must remember that there will be a single player. Unfortinately, in my opinion, Lucasarts has always produced games with not so good single player (Except Secret Weapons over Normandy). Here are some lessons to bve learned, in my opinion, from some past games I have played. Rebel Assault II: THis is an oldy however it had an awesome singleplayer. I still play this game for its awesome single player! Jedi Outcast: Dull single player with a lame story. Some levels in that game were just flat out stupid including the one where you are in the temple getting your force powers. The Clone Wars: I got tired very quickly of the super-weapon nonsense. The story was crap however the variety of levels were good. I think an arena single player level would have added a lot. Rogue Squadren: Good, not great, single player. It was just fun flying all those different aircraft! Now, I really hope Battlefront takes the strengths from past Lucasarts games and throws away the weaknesses. Some recommendations for the campaigns for each faction... Psychotic Rebs: Gotta have lots of flying levels because, after all, the rebs are only good for their aircraft! I would like to see a Death Star level. The Imps (With a P!): Imps have got to have a lot of vehicle levels because, after all, the imps have some sweet vehicles. I would be most excited for a level based off the Battle of Hoth. (My AT-AT and me!) AI Seperatists: You know, I hate the seperatists so I won't even bother. Their units stink in my opinion. You fill in this one please. Democratic Peoples Republic of Palpatine (DPPP): Man, the Republic rocks all around so I think a lot of all around levels would be great. A Geonosis level would be so awesome, just being a part of such a massive battle with two massive armies just shooting at each other with the lasers flying around you and the rockets crashing... oh! I can just see it. Just share your ideas for single player here! -Boran Link to comment Share on other sites More sharing options...
Huntsman Posted June 2, 2004 Share Posted June 2, 2004 Nah, I'm a social creature... Although since Lucas has done well with sigle player as you pointed out, they may put together a compelling single player experience. I feel it more likely, however, that it will follow in the footsteps of the Battlefield games and have a single player experience with AI worse than the ghosts in Pacman. Link to comment Share on other sites More sharing options...
yaebginn Posted June 2, 2004 Share Posted June 2, 2004 I loved reb ass 2. Some kid stole it, though. Was there ever a reb ass 1? Bounty Hunter had good single player. Masters of terias Kasi was fun. anyone ever layed that? it was like a star wars teken. Um, pod racing was fun. rougue squadron was great. I loved flying all around. too bad some kid broke it. all my cool stuff gets broken, stolen, or confiscated. Link to comment Share on other sites More sharing options...
Lt. Havoc Posted June 2, 2004 Share Posted June 2, 2004 single player games haven't had any replay value for me since around Duke Nukem. The Dark forces/Jedi knight series and the SW flight sim series were some great single player IMO but after playing it once I knew what to expect. Running around a map like Rambo the 2nd time around, shooting everything in sight and knowing where they're coming from next is like masturbation without the climax. People bashed the lively hell out of BF1942 for having such a weak singleplayer but the only time I played single player on it was when the singleplayer Tobruk demo came out. Strong attention to singleplayer aspects is nice and all but for many going against good bots isn't the lure of the game. Being multiplatform on the same release date means they have to put a lot of precious attention into the AI skills and singleplayer otherwise the console users will get severely short changed. What percentage of PS2 and XBOX users play online versus what percentage of PC users play online? Its that great divide that can be a huge issue. Companies want everyone's money so instead of giving us 100% at one end or the other they're forced to give us 50/50. Link to comment Share on other sites More sharing options...
Mountainforest Posted June 2, 2004 Share Posted June 2, 2004 Well, the multiplayer comes first for me. If the have some time and money left a nice singleplayer would be fun. If its good, it would be a nice training before you go online. It should be different every time you play the game because singleplayer is a galactic conquest game with bots and soldiers who listen to you. Given this, I think singleplayer could be nice if the A.I. is nice, but it could never very good. Link to comment Share on other sites More sharing options...
JawaJoey Posted June 2, 2004 Share Posted June 2, 2004 I'm looking forward to Single player. I don't expect much of a plot, though. It's a battlefield 1942 type game, so you can't really give a rich storyline or anything. I think the single player will be something like the Campaign mode in Rise of Nations, if you've ever played that. Link to comment Share on other sites More sharing options...
yaebginn Posted June 2, 2004 Share Posted June 2, 2004 Originally posted by Lt. Havoc t. Running around a map like Rambo the 2nd time around, shooting everything in sight and knowing where they're coming from next is like masturbation without the climax. nice analogy Link to comment Share on other sites More sharing options...
Stingray Posted June 3, 2004 Share Posted June 3, 2004 I might be totally wrong here, but as far as I know the SP of SW:BF will be nothing more than MP, only with bots instead of players. Just like BF and BF:V. The fact that bots will listen to your commands, might be nothing more than if you say "attack", the bots will do what they always do: continue with what they are doing. I'm not a pessimist by nature, but I don't believe you should expect too much from SP. If it's anywhere near BF and BF:V, SP will only be used for some practice. though... I could be totally wrong here. Link to comment Share on other sites More sharing options...
Mountainforest Posted June 3, 2004 Share Posted June 3, 2004 Originally posted by Stingray I might be totally wrong here, but as far as I know the SP of SW:BF will be nothing more than MP, only with bots instead of players. Just like BF and BF:V. The fact that bots will listen to your commands, might be nothing more than if you say "attack", the bots will do what they always do: continue with what they are doing. I'm not a pessimist by nature, but I don't believe you should expect too much from SP. If it's anywhere near BF and BF:V, SP will only be used for some practice. though... I could be totally wrong here. You are, and so am I. Read the third E3 report part of Luasfiles. They say there will be an campaign mode, where you can play all the 6 (!) movies. Link to comment Share on other sites More sharing options...
Stingray Posted June 4, 2004 Share Posted June 4, 2004 But the question is: what do they mean by a campeign? I think they mean (but don't say) a series of maps in a specific order. I can't imagine they have maps in SP which they don't use in MP since the game is all about skirmishes and that's why they can easily use maps for both SP and MP. Perhaps they will add something like that if you loose a certain battle, you play other maps after that than if you win that certain battle. (you still following me?) What else do you think they could mean by a campeign? Link to comment Share on other sites More sharing options...
Sabretooth Posted June 4, 2004 Share Posted June 4, 2004 I think there will be three single-player modes:- Campaign- All maps in a movie order and increading difficulty and you know, the usual SP thing. Conquer- Take one of the four factions and conquer planets. Like, say, our first planet is Y4. Spose there are four maps, then you battle in those four maps with a random enemy team. When you complete all four maps, that planet is yours. You can create new units and stuff. Then you can proceed to another etc... Instant Action- Pick a team, pick an enemy team, pick members, pick map, battle! And yeah, there should be a variety of levels. Example Levels: Hold Hoth Time Period: Between Episode IV and V Factions: Rebels and Imperials Actual Winners: Imperials Recreate the battle of Hoth where the Rebels hid after destroying the Death Star. When the Dark Lord found that the Rebels were hiding on Hoth, he launched a massive attack on the ice planet, where the weak Rebels had to escape the towering AT-ATs and the innumerable snowtroopers. Objectives: Rebels- Hold Echo Base from attack. (available if party is overwhelmed)- Escape Hoth alive. Imperials- Find Echo Base (scouts) Destroy Echo Base (mechs) Attack Echo Base (Infantry) Link to comment Share on other sites More sharing options...
Mountainforest Posted June 4, 2004 Share Posted June 4, 2004 Originally posted by sabretooth I think there will be three single-player modes:- Campaign- All maps in a movie order and increading difficulty and you know, the usual SP thing. Conquer- Take one of the four factions and conquer planets. Like, say, our first planet is Y4. Spose there are four maps, then you battle in those four maps with a random enemy team. When you complete all four maps, that planet is yours. You can create new units and stuff. Then you can proceed to another etc... Instant Action- Pick a team, pick an enemy team, pick members, pick map, battle! And yeah, there should be a variety of levels. Example Levels: Hold Hoth Time Period: Between Episode IV and V Factions: Rebels and Imperials Actual Winners: Imperials Recreate the battle of Hoth where the Rebels hid after destroying the Death Star. When the Dark Lord found that the Rebels were hiding on Hoth, he launched a massive attack on the ice planet, where the weak Rebels had to escape the towering AT-ATs and the innumerable snowtroopers. Objectives: Rebels- Hold Echo Base from attack. (available if party is overwhelmed)- Escape Hoth alive. Imperials- Find Echo Base (scouts) Destroy Echo Base (mechs) Attack Echo Base (Infantry) Well, I'm not sure there are objectives anyway (I made a thread about it). On one hand, you got the map descriptions, sying things like "there are two aproaches to the centre of the map". This implies there will be objective base maps. On the other hand you have these holo-emmiters in the maps (yiu can see them on various screenshots). These are very much like the flags in bf1942, and implie you'll have control points based maps. Maybe there are different kinds of maps, maybe I'm all wrong, I just don't know. I hope lucasarts will give some more info about this soon. Link to comment Share on other sites More sharing options...
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