Lorden Darkblade Posted June 3, 2004 Share Posted June 3, 2004 I want to know how to add + 10 charisma in an armor like Star Forge Robes (just an example). I have the Kotor Tool and the GFFEdtior. Do I need any other program? How do I do it? Link to comment Share on other sites More sharing options...
Mav Posted June 3, 2004 Share Posted June 3, 2004 If all you are going to do is add a +10 Charisma all you need is KotOR Tool and GFF editor. First you need to find the .uti file for the armor you want to edit then extract it using KT tool, then while in KotOR tool go to File>Open GFF and select the file you just extracted. Now you should have your .uti file for your armor open, so now all you do is click on the Properties tab, then double-click on a blank one to add a new property or double-click on a used one to edit the property, when you are done save and put the fil ein your override Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 3, 2004 Author Share Posted June 3, 2004 I have the .uti to mstrrobe07 which is the Star Forge Robe. But I dont know where to add and or remove the things. Can you please explain a lil better cuz this is my first "MOD" Link to comment Share on other sites More sharing options...
Mav Posted June 3, 2004 Share Posted June 3, 2004 Okay 1. you open the file by going: File > Open GFF files... and open your file 2. next you should see 4 tabs General, Properties, Description, and Comment. click on the properties tab. 3. Look at the farthest left column for a asterisk (sp?) , one of these things * , and double click on it. 4. the Item Property Editor should pop up and then it is pretty self explanatory in there. 5. when you've added all the properties that you want to all you have to do is save, exit and place the file in the override. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 3, 2004 Author Share Posted June 3, 2004 I'm trying to change the Revan Robe, and I keep getting this error for Revan Robe and the Star Forge Robe, both of them are already moded I'll write the error here: An unhandled exception has occurred in your applicantion. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit the applicationn will be shut down immediately Index was outside of the bounds of the array. Then I click on details and get this: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IndexOutOfRangeException: Index was outside the bounds of the array. at System.Array.InternalGetValue(Int32 index1, Int32 index2, Int32 index3) at System.Array.GetValue(Int32 index1, Int32 index2) at Microsoft.VisualBasic.CompilerServices.LateBinding.LateIndexGet(Object o, Object[] args, String[] paramnames) at kotor_tool.cls2DA.GetIndiceData(Int32 rowNumber, String colName) at kotor_tool.frmUTI_Editor.ReadPropsAndLoadGrid() at kotor_tool.frmUTI_Editor.Setup() at kotor_tool.frmUTI_Editor..ctor(clsUTI UTIClass) at kotor_tool.frmMain.miOpenGFFFile_Click(Object sender, EventArgs e) at System.Windows.Forms.MenuItem.OnClick(EventArgs e) at System.Windows.Forms.MenuItemData.Execute() at System.Windows.Forms.Command.Invoke() at System.Windows.Forms.Control.WmCommand(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the machine rather than being handled by this dialog. Link to comment Share on other sites More sharing options...
Mav Posted June 3, 2004 Share Posted June 3, 2004 I have no idea what all that means sorry Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 3, 2004 Author Share Posted June 3, 2004 what is the number new version of the kotor tool? Link to comment Share on other sites More sharing options...
Nodakrattler Posted June 4, 2004 Share Posted June 4, 2004 I had that same problem when trying to mod some already moded uti files. There's two ways I found to go about it you can either grap the unedited file with kotor tool or use the GFF editor directly on the file, but for me that can be a bit of a problem since it uses the number system and doesn't have the pop down windows like kotor tool. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 4, 2004 Author Share Posted June 4, 2004 Then please explain to me how to use the GFF because it's too differento from the kotor tool one... Link to comment Share on other sites More sharing options...
Nodakrattler Posted June 4, 2004 Share Posted June 4, 2004 Check the thread do you want to mod kotor then start here thats where I started and learned most of the stuff I've done for myself and hope to put out in the near future. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 4, 2004 Author Share Posted June 4, 2004 lol dude.... All I want to know is how to use GFFEditor and not create a new entire game, you could have said how to add a +10 to charisma to an armor by there but nope. Ok, fine by me. PS.: Ive read all thsoe thread for like 10 times now and I still cant understand nothing on how to add +10 to charisma. Link to comment Share on other sites More sharing options...
Darth333 Posted June 4, 2004 Share Posted June 4, 2004 Let's start over then. Which GFF editor are you using? Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 4, 2004 Author Share Posted June 4, 2004 Roboius I think thats the name of the guy... Link to comment Share on other sites More sharing options...
Darth333 Posted June 4, 2004 Share Posted June 4, 2004 I don't have the tools i need to give you a tutorial right now (I'm not at home) but you can have a look some of these documents: http://nwn.bioware.com/developers/ There is info concerning .uti files as well as concerning the gff format. if you're not familiar using a GFF editor, you may find this editor easier to use: http://users.servicios.retecal.es/fsantosjal/NwNEditor.zip when you copy and paste, the info concerning the field ID will transfer as is and it can save you of some mistakes. Link to comment Share on other sites More sharing options...
Mono_Giganto Posted June 4, 2004 Share Posted June 4, 2004 If you'd like, I'll add +10 charisma to the Star Forge Robes for you, but I dont see what use charisma is when you're on the Star Forge... Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 4, 2004 Author Share Posted June 4, 2004 How can I change the the skin of an Robe? I already have the New skin ready, I want to know how to change it. How do I do it? Link to comment Share on other sites More sharing options...
Mono_Giganto Posted June 4, 2004 Share Posted June 4, 2004 Here are the names of all the robes. Change the file name of your TGA to one of these. For the ordinary Jedi Robes: PMBI(Number from 01-04 inserted here)* PFBI(Number from 01-04 inserted here)* *01 replaces brown, 02 replaces black, 03 replaces red, and 04 replaces blue. For the Star Forge/Revan's Robes: PMBJ01* PMBJ02* PFBJ01* PFBJ02* *01 is Revan's Robes, 02 is Star Forge Robes. Hope this helps. Edit: Also, the second letter of every name corresponds to the gender, (E.X.-PMBJ01 will replace the brown robes for the male character.) Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 4, 2004 Author Share Posted June 4, 2004 Weird.... I have a Revan Robe that that dont has any .tga file but uses the Original Skin from the cut-scenes, the caped, hooded and masked one. how do I make another robe of mine like that? Link to comment Share on other sites More sharing options...
Mono_Giganto Posted June 4, 2004 Share Posted June 4, 2004 That file is N_DarthRevan, so depending on the name of your file, N_DarthRevan**, where ** is the model variation I believe. (For example, I have an item called m_g_mstrrobe02, with a model variation of 2, so I name the file N_DarthRevan02) Link to comment Share on other sites More sharing options...
svösh Posted June 4, 2004 Share Posted June 4, 2004 who's Revan Robe ? Exactly we need more information to be able to help you ReLoaD2K If all you want is an new skin for the sf / dress lol Sorry I hate that thing but to each there own .. um oh ya ok so I assume you have the starforge texture extracted from KT ? In .tga Open your paint proggy, photoshop or paint shop pro. copy the Default background layer and begin....... many hours later save it as it's default name. tga at 32 bit with alpa channel drop in your override folder Now you have you’re texture instead of the default. If this is not what your looking for then please give us more info svösh Link to comment Share on other sites More sharing options...
Mono_Giganto Posted June 4, 2004 Share Posted June 4, 2004 I think he has a new item and a new texture file, and needs the right name for the texture file. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 4, 2004 Author Share Posted June 4, 2004 The Robe I mention is RedHawke one's.. He dont have any .tga file for his Reva Robe with cape, mask and hood. Link to comment Share on other sites More sharing options...
Mono_Giganto Posted June 4, 2004 Share Posted June 4, 2004 Then what does he have? I'm confused... Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 4, 2004 Author Share Posted June 4, 2004 Well I want to know how he uses that model and if I can use it too. I'm asking cuz he dont use any .tga file so that made me curious. Link to comment Share on other sites More sharing options...
T7nowhere Posted June 5, 2004 Share Posted June 5, 2004 Ok what your talking about is that you have revens robe that in-game looks like Reven the way this was accomplished was be adding a disguise property to the items property list(this has be made many times in different ways) this is what it looks like in the gff editor ChanceAppear[bYTE] =100 CostTable[bYTE] =0 CostValue[WORD] =0 Param1[bYTE] =255 Param1Value[bYTE] =0 PropertyName[WORD]=59 (refers to row in itempropdef*Disguise) Subtype[WORD] =22 (refers to row in appearance.2da*reven now as Im sure you know KT is the easyest tool to to edit item properties, but if for what ever reason it won't work(it could be the item that KT doen's like ) you can use the gff editor. now to add properties you will need to open you uti file in the gff editor and then expand the PropertiesList there will be properties already there if you don't want them then just delete node until the list is empty(otherwise if all you want to do is add leave it alone) To add new properties select a property node and hit ctrl+c to copy and then select PropertiesList node and hit ctrl+v to paste a new row. OK so you want to add Charisma +10 as a property open itempropdef.2da the property you want is 0-Ability undersubtype you see IPRP_ABILITIES so now open IPRP_ABILITIES .2da and in this one you will see row 5-Charisma so now you have the number for the property and the subtype so your new property node will have these changes PropertyName[WORD]=0 ( 0-Ability ) Subtype[WORD] =5 ( 5-Charisma ) no the property is defined but has no stat so now you need to open iprp_costtable.2da and the row you want is equal to the value in in column costtableresref which for Ability is 1 so now edit node CostTable[bYTE] =1 to look like this, as you will see in iprp_costtable.2da row 1 refers to IPRP_BONUSCOST.2da so now we open that and now you can choose what value you want you want Charisma +10 so you need to change CostValue[WORD] =10 Ok now your finnished property node will look like this ChanceAppear[bYTE] =100 CostTable[bYTE] =1 CostValue[WORD] =10 Param1[bYTE] =255 Param1Value[bYTE] =0 PropertyName[WORD]=0 Subtype[WORD] =5 save the file to override and use giveitem cheat to see if your new property works you can save your self a few keystrokes by nameing the uti 1.uti then all you would have type in the consol is giveitem 1 ( just make sure you rename it to it's resref when the item is done. Link to comment Share on other sites More sharing options...
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