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Rollercoaster


stuna213

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Im making a rollercoaster for my map. im using a func_train for the actual car but on the corners it just changes direction instead of actually turning and it really looks awful lol. so how can i make it actually turn on the corners? thanks.

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okay when i try to script it it has to stop and turn (it goes down a hill and then it stops moving to turn instead of turning and moving at the same time in one fluid movement) is there any way to fix this? would i have to use a roff file?

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Yup! A ROFF is the way to go. A func_train or other entity moved through ref_tags will have jerky movements. Here's a tut for ROFFS:

 

http://www.kripzclan.co.uk/torchy/SoF2_Animating_Objects.doc

 

You can get the Vmdexp.dle plugin in the JO SDK in the Max4Tools folder. I never tried making a ROFF before so I can't help you out.

 

BTW, I don't think ROFFs work in MP. Give your moving entity key:linear value:1 this will make it so it doesn't slow down in between ref_tags/path_corners.

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