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Dark Lords Force Powers Mod (READY!)


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I HAVE UPDATED THE DARK LORDS FORCE POWERS MOD. 15 new powers for KOTOR & ALL NEW SPAWN ON DEMAND FEATURE.

 

There is a full background story/pictorial write up on my site where the download is, but I will paste it here as well. Make sure to view the readme file especially if you have a custom spells file. These additions are VERY easy adds. Enjoy.

 

Sunstar Entertainment Inc.

 

Direct Download of this mod only

 

 

DARK FORCE POWERS*

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FORCE POWER-SITH TAINTED FLAME

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This useful level 5 Dark force power shoots a wall of poison flaming human slurry onto the victim up to 10 meters away, forcing a fortitude save attempt to stave off the fire damage from the slurry as well as the combined virulent persistent poison effects. The initial force push and first stage flame/poison effect cannot be resisted. The poison attacks the victims nervous system, causing a loss of reflexes up to 50% for a short time. Cost 20 force points.

 

FORCE POWER-SITH FLAME OF DEATH

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This powerful level 9 Dark force power shoots a massive wall of poison flaming human slurry onto the victim up to 17 meters away, forcing a fortitude save attempt to stave off the fire damage from the slurry as well as the combined virulent persistent poison effects. The initial force push and first stage flame/poison effect cannot be resisted. The poison attacks the victims nervous system, causing a loss of reflexes up to 75% for a short time. Cost 30 force points.

 

FORCE POWER-SITH SCOURGE

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This useful level 6 Dark force power attacks its victim with poison bacteria injected straight into the bloodstream up to 10 meters away. This forces the victim to make a will save attempt to stave off the onset of nervous system spasm and the combined virulent persistent poison effects. The poison attacks the victims' brain causing a loss of mental capacity for a short time. Cost 20 force points.

 

FORCE POWER-SITH PESTILENCE

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This powerful level 10 Dark force power attacks its victim with massive amounts of poison bacteria injected straight into the bloodstream up to 17 meters away. This forces the victim to make a will save attempt to stave off the onset of nervous system spasm and the combined virulent persistent poison effects. The poison attacks the victims' brain causing a loss of mental capacity for a short time. Cost 35 force points.

 

FORCE POWER-SHIELD OF DEATH

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This powerful level 11 Dark force power encases its victim in a death shield with shocking poison stun bolts up to 17 meters away. The victim is forced to save or be subjected to several types of damage from the stunning shock and poison. Cost 30 force points.

 

FORCE POWER-APOCALYPSE

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This awesome level 15 Dark force power attacks its victim with an explosive ground shaking super heated plasma flame ball up to 17 meters away. The victim is blown back and knocked down by the concussion of the massive ground level explosion, sustaining massive damage if not saved. Cost 40 force points.

__________________________________

 

 

NEUTRAL FORCE POWERS*

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FORCE POWER-PHASE SHIFT

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This awesome level 12 UNIVERSAL force power attacks its victim by literally shifting the molecules in the body temporarily making the victim disappear from head to toe up to 17 meters away. The victim sustains damage and is slowed by the effects once they reassemble. Obviously there is no guarantee that the victim will be reassembled correctly. Cost 35 force points.

 

 

FORCE POWER-ACCELERATED RECOMBINANT CHARGE (ARC)

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This extremely powerful high cost high return level 14 UNIVERSAL power, attacks its victim with a accelerated focused beam of poison macrobiotic particles up to 17 meters away. This forces the victim to make a fortitude save attempt to stave off the onset of an all out assault on the victims' respiratory system. The shock to the victims' entire body causes a hit to all of the victims' vital abilities of -4 for a short time. Cost 40 force points.

 

FORCE POWER-DEATH RAY

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This deadly level 17 UNIVERSAL force power sends a hyperspeed electron ray through its victims body knocking them down and temporarily incapacitating them. The victim sustains massive damage and is in jeopardy of being literally obliterated by this attack. Because of this, it takes a larger than normal amount of force power to carry out an attack. Cost 65 force points

 

FORCE POWER-HURRICANE

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This very powerful high cost high return level 14 UNIVERSAL force power attacks its victim with an electrical, debris laided, twisting windstorm. Shocked and twisting the victim is pierced by the flying high speed debris caught up in the force hurricane. The victim can sustain large amounts of damage from this unstoppable attack. Cost 45 force points.

 

FORCE POWER-ARCH ANGEL

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This very special level 16 UNIVERSAL force power allows you to summon an Arch Angel that has become one with the force. Once summond the Arch Angel will fight all enemies in the general area until all of the force has left its body. Be careful when and where you use this power. The life force does not allow the Arch Angel to follow you around as part of your group. It will not leave the general area where summoned so choose wisely as the force power costs are high. Cost 60 force points. Be advised that this is in the friendly force power slot(like Master Speed).

____________________________

 

 

LIGHT FORCE POWERS*

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FORCE POWER-ICESTORM

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This useful level 7 Light force power attacks its victim with a carbonite ice jet up to 17 meters away. The victim is temporarily locked inside the icepack sustaining cold damage in the process. Cost 25 force points.

 

FORCE POWER-HAND OF LIGHT

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This awesome level 11 Light force power attacks its victim by harnessing the light force from the caster into a focused sonic beam of energy, that slams into the victim at incredible speed up to 17 meters away. The victim sustains massive damage from the devastating blow. Cost 30 force points.

 

 

FORCE POWER-ICE QUAKE

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This awesome level 15 Light force power attacks its victim with a devastating earth shaking ice sheet up to 17 meters away. The victim is knocked backwards and temporarily locked inside the icepack sustaining massive amounts of cold and other damage in the process. Cost 40 force points.

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Glad somebody likes the DS like me:D This all started out fairly innocently when I wanted something that could disgust and repel those smart arses on Mananan without penalty of course. The Mananan choker and the Choke anyone mods are must haves for any true DS player.

 

In reviewing those scripts I realized that a new force power could be a nice addition to the DS players of the community. I thought about it more after seeing Lord of Illusions for the 100th time LOL.

While I enjoy most of the DS powers, I felt something more veil and disgusting was needed. So I started to work on this mod.

 

The original idea was just a taint that once activated anyone that comes too close to the DS PC would be replused and slightly poisoned due to the virulent nature of the force exuding from the DS player. However, once I got to tinkering I figured out that a new force power would be a better mod for the community at large.

 

I had to do ALOT of testing/adjusting to get all of the damage and visual effects to work correctly in combination with each other. I showed it to my nephew and he thought it was "totally cool" so I decided to release it upon the community. Hope you enjoy it.

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Hey Reload check your Bandon thread bro:cool:

 

The choker mod up on PCgames by Tk102 is the one you want. That one chokes the closest non team member with a 17 meter range upon activation. Careful with it though because it can choke trough a closed door abd such. I accidently killed a prisoner I was to free using it once. :D

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Yeah It was recommended not to mess with the games string table files, although I have seen a couple of things done I could not do. SO it is correct, no name just the pictures of the powers and the badstrgref thingy is so that it does not crash and there is no need to provide an additional modded file.

 

Glad you like the force power. It took me a little more time than it should have, because getting the effects and scripting correct was a bear.

 

BTW, just a word of advice to those that want to mod that involves scripts(this is programming) SYNTAX! SYNTAX! SYNTAX! One wrong character or period here or there and the complier will NOT work. Also, make sure your script makes (computer) sense because evenyhough the varibles are defined, if they are not used correctly or incorretly combined with each other, the complier won't work. CHeers!

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Nice work! :) this is interesting to me since i made a force power that turns ennemies into allies during a certain amount of time. Right now i have it as an armband but i want to turn it into a real force power. Once this is done I also have to test it a bit more and get an icon (for this I have recruited the Super Photoshop Master: svösh ) before releasing it.

 

Err...do you still want me to review the k_inc_force.nss? I chekced it earlier today and there are a few strange things... the destroy droid power wouldn't have any effects when compiled. Did that happened to you? I have no problem changing the duration of FP though. :confused:

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Originally posted by Darth333

Nice work! :) this is interesting to me since i made a force power that turns ennemies into allies during a certain amount of time. Right now i have it as an armband but i want to turn it into a real force power. Pnce this is done I also have to test it a bit more and get an icon (for this I have recruited the Super Photoshop Master: Svosh ) before releasing it.

 

Err...do you still want me to review the k_inc_force.nss? I chekced it earlier today and there are a few strange things... the destroy droid power wouldn't have any effects when compiled. Did that happened to you? I have no problem changing the duration of FP though. :confused:

 

Svosh is one of my favorite modders, but I really like all of you guys. Glad you like the force new power. :cool:

 

That ID switch sounds off the hook! To be honest I never messed with the destroy droid power. I think it is one of those lite light side powers that I on the DS see as a bit of a waste. One or two good electric shocks or an Ion grenade does just fine with most droids in the game, that or a force jump strike and blammo! :bdroid2:

 

I've got a few more modding ideas in the works as it has become a bit of an addiction:devburn:

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Thanks Meek. It was late when I wrote that up. I think spell check was not working:D

 

Glad you like the force power and the background story. I figured there needed to be some kind of story that helps explain where the powers came from and why they are DS oriented.

 

I was tinkering around with some scripting and visual effects stuff again and came up with some interesting stuff for new powers. Once I complete the testing and do the write up I'll release that as well.

 

PS.Love your DS art works.

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hey Darth Khasei, your Dark force powers look amazing! but i was wondering if you could create a force power without poison? it just seems that your force powers are based apon poison and i was thinking, lets get some powers without poison? if thats ok with you. MattCole

 

P.S.

ITS MY 100th POST!!! HELL YEAH!!!

I JUST CANNOT BELEIVE I'VE DONE ONE HUNDRED POSTS!!!

I'M CHUFFED TO LITTLE MINT BALLS!!!

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Originally posted by MattColejk

hey Darth Khasei, your Dark force powers look amazing! but i was wondering if you could create a force power without poison? it just seems that your force powers are based apon poison and i was thinking, lets get some powers without poison? if thats ok with you. MattCole

 

I agree, also another thing that I think is that you should perhaps think of not using visiual effects cuz in the movies there is no visual effects :D .

Still, they are very nice Force Powers!

Keep up with the good work :D .

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Originally posted by ReLoaD2K

I agree, also another thing that I think is that you should perhaps think of not using visiual effects cuz in the movies there is no visual effects :D .

Still, they are very nice Force Powers!

Keep up with the good work :D .

 

if you Downloaded the mod which gets rid of the powers visually being seen and i must say it look a hell of a lot better with out the so called 'specail effects'

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Darth Khasei,

 

Here are a couple of entries in the dialog.tlk file that you could use in spells.2da if you thought they weren't too off-track.

 

(591 - Fire Pit)

(1381 - Fire)

(521 - Fire Grenade)

 

(594 - Fire pit - large)

(5859 - Flamethrower)

(16381 - Pillar of Fire)

(31410 - Grendade: Sith Fire)

(47371 - Fire that only genetically gifted people can use)

(42426 - Fire Breath)

(39576 - Explosion)

 

(1291 - Poison, Mild Weakness)

(1292 - Poison, Average Weakness)

(1293 - Poison, Virulent Weakness)

(6135 - Poison Grenade)

(43853 - Injection)

 

(41928 - Unknown Force Power)

(1386 - Force Power)

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Hey guys glad you like the new powers. I knew about that mod and it is perfect for those that do not want the awesome visuals that come with the force powers in the game. They add a nice little bit of spice and variety to the game IMHO. But like Tk102 said, the mod is already out there that removes the force visuals, give it a shot.

 

Regarding the virulent aspect of these force powers. The poison and choke based scripts are the easiest to work with for a non programer like me. What I did do though is varied the poison effects so that each one has a different chance/level of poisoning. In addition, the type of damage, save chances, other damage aspects of the powers make them all different and unique. Poison is just "one" aspect of the scripts that has a chance to cause damage there are many others. These are multi tiered powers that attack the victim in several ways.

 

BTW, IMHO many of the force powers in the game are just too nice. These are supposed to be the most evil veil people in the galaxy, capable of wiping out entire planets. Those kinds of guys would be whipping biological weapons around like candy! LOL!

 

TK102, man I must have tried over 50 different visuals over the last few days. I'll give those entires a look asap.

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TK102, man I must have tried over 50 different visuals over the last few days. I'll give those entires a look asap.

 

Just to make sure we're on the same page -- the numbers I listed there were for the 'name' and 'spelldesc' fields. You can search for other things too using KTLK or KotorTLK available on PCGameMods site.

 

in reference to this

Yeah It was recommended not to mess with the games string table files, although I have seen a couple of things done I could not do. SO it is correct, no name just the pictures of the powers and the badstrgref thingy is so that it does not crash and there is no need to provide an additional modded file.
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