Nkenobi Posted June 6, 2004 Share Posted June 6, 2004 I need the moving water shader seen in the first level of JA SP, the water in the rivers, I have it in the yavin textures, but tis a missing shader, how can i get this shader back? cause I need it. Link to comment Share on other sites More sharing options...
Lil Killa Posted June 7, 2004 Share Posted June 7, 2004 It should have come with GTK. If it's not there then it never was. Link to comment Share on other sites More sharing options...
stuna213 Posted June 7, 2004 Share Posted June 7, 2004 i think you should try reinstalling gtk radient, and if theat doesnt work then reinstall JA. hope it helps Link to comment Share on other sites More sharing options...
RoxStar Posted June 7, 2004 Share Posted June 7, 2004 Hmmm... the moving water shader was also used in the level with the blue guys in JA I believe. Link to comment Share on other sites More sharing options...
EvilJedi Posted June 7, 2004 Share Posted June 7, 2004 What blue guys? You mean the noghri??? Yes it's used there and reinstalling JA would only work if JA didn't install a shader well. For example: When I first installed JA, it was missing the byss sky shader, I reinstalled it and it came back. Only do this if your game is missing a shader, if it doesn't come up in-game. So unless that shader doesn't appear in your game, don't bother reinstalling JA. Link to comment Share on other sites More sharing options...
RoxStar Posted June 7, 2004 Share Posted June 7, 2004 I forgot their names. It was the level where Jaden destroys the cloaking device on teh primitive planet. Link to comment Share on other sites More sharing options...
wedge2211 Posted June 7, 2004 Share Posted June 7, 2004 You might have installed a mod that messed with the base textures/shaders. Link to comment Share on other sites More sharing options...
lauser Posted June 8, 2004 Share Posted June 8, 2004 Okay this is the hiddenevil.shader. Why in the hell Astrocreep decided there should be a shader named h_evil included into the clean shaders is beyond my scope. But it 'IS' in the assets1 PK3. So Lil Killa, it comes with the game. It has to. Otherwise we couldn't see the shader ingame. Link to comment Share on other sites More sharing options...
Nkenobi Posted June 9, 2004 Author Share Posted June 9, 2004 :/ IC you know how to make it act like water as a patch mesh? It was rock solid as a patch (I am using a diferent shader that is better looking I found in Sunset on corasont ATM) but its rather buggy :/ Link to comment Share on other sites More sharing options...
wedge2211 Posted June 9, 2004 Share Posted June 9, 2004 Haha. Hahaha. rgoer writing a buggy shader, now that would be funny. He may have written the particular shader you're using for an application other than standing water--maybe one of the fountains? Try using the water shader he had in the pool. And get permission from him first, but I expect he'll let you use his ubershaders. By the way, he interviewed at Raven today. Link to comment Share on other sites More sharing options...
zag Posted June 9, 2004 Share Posted June 9, 2004 quite a few people have damaged yavin shader files...its so annoying im gonna somehow make a program that checks all pk3s in your base for ones that replace ravens files Link to comment Share on other sites More sharing options...
Nkenobi Posted June 10, 2004 Author Share Posted June 10, 2004 I am using it as a waterfall :/ and I found any object it touches goes invisable... so I goto keep it away from stuff. I was going to ask him if I could use it, just i wanna make it work first Link to comment Share on other sites More sharing options...
govf_5k Posted June 17, 2004 Share Posted June 17, 2004 moving water shaders are really easy to write- do one yourself. you need a tcmod it should look something like this: textures/waterfall/waterfall { { map $lightmap } { map textures/waterfall/waterfall.jpg tcMod scroll 0 0.25 } } Link to comment Share on other sites More sharing options...
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