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override367

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Well I have made another mod, this time making Mission human

 

it is (imo) much better than my Juhani one, and it has no modified .2da files, instead I opted for hexing the .mdl head file and going for the ability to use any non-mission retexture mod with it

 

so now I gotta find something harder to do, started easy with my zaalbar birthdaysuit mod that removes Z's belt (which I just now uploaded to pcgamemods), canther2human, and today de-twileking, I want to try something harder but not sure what

 

thinking about putting some Fallout based plasma weaponry in Kotor using cchargin's model converter, whatdya guys think?

 

Mods finished/updated today:

 

DeTwileking 1.0

http://www.pcgamemods.com/5681/ (picture:here )

 

Canther2Human 1.2 (textures/portrait improved)

http://www.pcgamemods.com/5683/

 

Zaalbar Birthday Suit

http://www.pcgamemods.com/5682/

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hey override367 I thought of another way you could change zalbaar without editing appearance.2da and that is by editing his utc which is p_zaalbar.utc and tar05_zaalbar.utc and change it to the normal male wookies or svösh thought of another way for an immediate affect(like useing aperance.2da) you could extract the mdl + mdx + texture of the other male wookies and just name it to the same as Zaalbars model and texture.

 

just a coulpe of suggestions to avoid useing appearance.2da ;)

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