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Tactics/teamwork


Xirion

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I hope that there is some of this in the game, team killers are always there, but good teamwork adds to the challange.

 

I hope to meet tactically challanging people, and i hope to have great matches, i hope to find teams that work together.

 

Unorganised teams are crap, and just adds to the mess.

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I agree. I personnally say that we should devide the teams in squads. Each squad has it's own job, so each team get's a few snipers or assaults or heavy weps and one support unit (former pilot). then, each team will be assigned a task (I.E. defense, offence, scouting, sniping) and stuff. When you're organised like that, you can beat the hell out of a bunch of noobs!

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Hey, I started the same thread a long time ago (tactics & teamplay).

It's already gone.

 

 

To get back tot the topic, in some interview it was said that people who are playing as a team will have a adventage on people who don't.

I think clans are a good way to play as a team. If you play on a normal server it's difficult to play as a team cause people are coming in and out, there is no command structure, and about 80 percent of the people will probably be sniping.

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You won't have to use TeamSpeak. Battlefront will have voice chat for all systems.

 

Supposedly, the PS2 servers will also be cross-platform to the PC, and you'll be able to use the headset then as well.

 

X-Box is the outcast because the stupid Live! network is too closed to allow cross-platform. ("Hey, why didn't we think of that when we started charging money?")

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Originally posted by lukeiamyourdad

Teamwork is damn impossible on public servers.

Clans are the way to go if you want teamwork.

 

I'm happy to disagree. I've been playing a lot of Team Deathmatch in Call Of Duty recently - on servers with a max of about 16 players, and team-balancing. You would be surprised how well coordinated the players can be under these conditions - without really communicating much. I've seen some really great tactics employed, from flanking to 3-pronged assaults, decoys running to make a sniper betray his position, covering all entrances, etc.

 

The same stands true for many of the Enemy Territory servers I've played on. Of course you will encounter a few people who go off and do their own thing trying to get the highest frag-count or whatever - but they seem to be the exception rather than the norm.

 

I think it depends a lot on how the gameplay is set up, and how fast it is. If it's too fast-paced, it will become a mindless frag-fest of running and gunning.

 

Personally, I expect to see a lot of people in the first couple of months running around like maniacs until they actually learn the game (from maps to classes), and understand the best kind of tactics to win.

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Originally posted by StormHammer

I'm happy to disagree. I've been playing a lot of Team Deathmatch in Call Of Duty recently - on servers with a max of about 16 players, and team-balancing. You would be surprised how well coordinated the players can be under these conditions - without really communicating much. I've seen some really great tactics employed, from flanking to 3-pronged assaults, decoys running to make a sniper betray his position, covering all entrances, etc.

 

These are called strategies and experienced players are better versed in this aspect of the game.

 

The same stands true for many of the Enemy Territory servers I've played on. Of course you will encounter a few people who go off and do their own thing trying to get the highest frag-count or whatever - but they seem to be the exception rather than the norm.

 

Exceptional players are capable of playing solo in a team environment. Sometimes it's necessary.

 

I think it depends a lot on how the gameplay is set up, and how fast it is. If it's too fast-paced, it will become a mindless frag-fest of running and gunning.

 

Personally, I expect to see a lot of people in the first couple of months running around like maniacs until they actually learn the game (from maps to classes), and understand the best kind of tactics to win.

 

With 32 player servers there will be situations where casualties will be high. I expect that aspect of multiplayer to shine in Battlefront. As long as the game also provides players with an environment that supports varied play styles I would support it.

 

As far as the teamwork I expect that the vehicles in SWBF as well as the NPC factions will influence team strategies more than the the mixing of the various classes. The pilot class seems a bit too universal with it's repair kit and medpacks, and I expect to see many pilots if they remain in the game as described.

 

I would have to play the game before commenting further about tactics and teamwork.

 

Idei

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I think you're just lucky StormHammer. I've played BF1942 for so long(SWBF will look like this) and teamwork in there is downright impossible. I've had a few good games on public servers.

 

You have to understand that neither Call of Duty and Wolf:ET was centered around huge battles with lots of vehicles. This is where the teamwork might suffer.

The presence of these vehicles allow various idiots to charge enemy lines with their vehicle without any kind of support.

Wolf:ET isn't the best example neither. Its gameplay is far from the one we'll see in SWBF. Wolf:ET's maps are pretty small and defending and attacking isn't as tedious as in BF1942.

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