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Creature Mod beta 0.5


Drog

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You can fix the crashes at the player select screen by adding the appropriate class models(modelb & texb) and textures for each class and put 66 in the normalhead column.

 

In the select screen it will appear that they are headless but there not.

 

The biggest problem with those creature models is that they only have walking and running animations, so when your fight the models freeze. If you just want the look then thats not a problem. ;)

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Originally posted by T7nowhere

You can fix the crashes at the player select screen by adding the appropriate class models(modelb & texb) and textures for each class and put 66 in the normalhead column.

 

In the select screen it will appear that they are headless but there not.

 

The biggest problem with those creature models is that they only have walking and running animations, so when your fight the models freeze. If you just want the look then thats not a problem. ;)

 

Yeah , thx but the freeze problem i cannot fix... because there is no animations for them :/ , and what about the crash if i do the modelb .. one then you will see their face and their clothes again untill they get an armor... and that was not my point , but thanks anyway :)

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Yeah , thx but the freeze problem i cannot fix... because there is no animations for them :/

 

That was my point ;)

 

and what about the crash if i do the modelb .. one then you will see their face and their clothes again untill they get an armor... and that was not my point , but thanks anyway

 

Ya, but that does not matter. The clothes provide 0 ac bonus so there is no need to wear them. ;)

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Originally posted by Darth Khasei

Drog, what are we talking about here bro? Some information on what the mod is "prior" to downloading it would be nice. ;)

 

Well i'll be short

 

You can go play with Jawa , "Two headed freak" and ithorian

 

Well i made this mod as i told up there in a reply i'll call it "Joke-Mod" hehe :D no fighting animations work exept throwing nades.. :toilet1: <-- me .. oww got away from the reply again.. sorry :D well i made this a joke mod i like playing as a jawa defeating darth malak.. with cheats tough hehe

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Originally posted by Drog

You will find all your answers in the read me :

 

http://www.freewebs.com/drog_/Creature%20mod%20BETA%20a0.5.rar

 

Well... post your feedback when you have tried it :jawa

 

Now this would make it more fun , cuz i dont think you've been playing as a jawa before ? :D

 

Never played as a Jawa but played as a gizka by accident when a targetting mistake occured while I was working on a silly new force power :D

http://img47.photobucket.com/albums/v144/Darth333/PlayAsGizka.jpg.

 

I apply a disguise:

effect eDisg = EffectDisguise(DISGUISE_TYPE_C_GIZKA);
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eDisg,oNPC); 

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Originally posted by Darth333

Never played as a Jawa but played as a gizka by accident when a targetting mistake occured while I was working on a silly new force power :D

http://img47.photobucket.com/albums/v144/Darth333/PlayAsGizka.jpg.

 

I apply a disguise:

effect eDisg = EffectDisguise(DISGUISE_TYPE_C_GIZKA);
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eDisg,oNPC); 

 

Oww thanks to you :D you gave me an idea ,i will add the gizka OFCOURSE .... hehe :)

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Heh heh. I remember turning Darth333 into a gizka on the Holowan Spire. Then I made you a wraid, and that's when the trouble started :rolleyes:... And if you want to play as just about everything in the game, even turrets (yes, turrets!), then you should get the Holowan Cloakworks mod. It's brilliant. All those skins you got for Malak only seem to go on the NPC? Well, get the disguise, and there you go. You're your own Malak, now :p.

 

P.S I'm not trying to draw attention from the creature mod, don't worry :).

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Originally posted by Ajunta Pall

Heh heh. I remember turning Darth333 into a gizka on the Holowan Spire. Then I made you a wraid, and that's when the trouble started :rolleyes:... And if you want to play as just about everything in the game, even turrets (yes, turrets!), then you should get the Holowan Cloakworks mod. It's brilliant. All those skins you got for Malak only seem to go on the NPC? Well, get the disguise, and there you go. You're your own Malak, now :p.

 

P.S I'm not trying to draw attention from the creature mod, don't worry :).

 

Well it already got 40 downloads .... so dont worry youself! :D..

but i am keeping it real, with-out need to find in 300 files :p

 

**EDIT**

i dont like disguises i want to real stuff i mean like the heart of the character will be a jawa not a little thing that makes you one when you put on a shield :D

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Originally posted by T7nowhere

clothes have no AC

 

U sure "clothes" have no AC bonus which in modelb ? :D

 

Well i not want uberitems...i want hard long fights but also not impossible fights. But i have clothes with AC which unique upgradeable.

They look like Bastilas "modelB" and are only modelB don't know how to add a new "armor" class like the c,f,d,g,h,j thing to the appearance 2da.

 

So i tricked with the modelb thing and found out that kotor also uses on modelb the 01 02 03 thing like on the model C and and but only on PCs not NPCs.

 

Following a Screenshot of Mission(twilek), Juhani(white female) and a bit new PC (black female) in bastila robes with AC. Its part of my like i will call it "Kotor The Dragonsisters" Side Quest Mod (must have female PC and Juhani should not be killed but its planed in my storybook that u can kill juhani but u get a problem than for it ;) ) but well scripting is bit hard to figure everything out :( set triggers, spawn npcs and and..

 

http://www.entrox.com/kotor/prev04.jpg

 

The funny thing is i manged that the programm knows the right texture for the modelb on the PC if "she" wears diffrent clothes on the NPC it dont matter the clothes are "restricted" to side. (mission good, juhani evil) Not worked this thing on the NPCs..so i was bit lucky.

 

Here one of all three "Dragonsisters" in a variation of my scalearmor.

http://www.entrox.com/kotor/prev03.jpg

 

But i have some problem in real life at the moment..maybe i release only the items and changed NPCs i will see.

For the balance of the 3 different Armors, Robes and Sabers i used a planed excel table to make all unique but "point even" in balance on stats, that was ill but so even the sabers are unique how they upgrade and wich "weights" each Set has.(all crystals invovled). *g

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Originally posted by Doom_Dealer

credit to darth333 for that, pretty much all her work in that script.

 

She do the tach script, too? That was funny, watching a tach crying "I am all powerful! Muhahahahahahahahahahahaha!!!"

"Take this, 'all powerful'..." *creates insta-tach script to use on Darth333*

"Now who's all powerful? Muhahahahahahahahahahahahaha!!!"

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Originally posted by Ajunta Pall

She do the tach script, too? That was funny, watching a tach crying "I am all powerful! Muhahahahahahahahahahahaha!!!"

"Take this, 'all powerful'..." *creates insta-tach script to use on Darth333*

"Now who's all powerful? Muhahahahahahahahahahahahaha!!!"

Check this thread if you want the code:

http://www.lucasforums.com/showthread.php?s=&threadid=128638

and for a multiple tranformation you can try this one:

 

void main() 
{
ActionPauseConversation();
object oReparg;
oReparg = OBJECT_SELF;
effect eDisg = EffectDisguise(DISGUISE_TYPE_C_RAKGHOUL);
effect eBigbat = EffectDisguise(DISGUISE_TYPE_SHYRACK_01);
effect eGizk = EffectDisguise(DISGUISE_TYPE_C_GIZKA);

ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eDisg,oReparg, 3.0); 
effect eBeam = EffectBeam(2038, OBJECT_SELF, BODY_NODE_HEAD); 
effect eMorph=EffectVisualEffect(1046);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam, oNPC, 5.0);
DelayCommand(0.02, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eMorph, oReparg, 5.5));
DelayCommand(3.00, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eBigbat,oReparg, 3.00)); 
DelayCommand(3.00, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eMorph, oReparg, 2.5));
DelayCommand(6.00, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eGizk,oReparg));
DelayCommand(6.00, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eMorph, oReparg, 2.5));
ActionResumeConversation();
}

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