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Question on creatures?


IS_Raptor3k

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It's possible to make a creature, actually, howlers are creature, aren't they? But Keshire is right, in order to have a fully functional creature, the way you want, you'll need to code some new AI behavior.

I guess you can use the howler for the AI, since it has the ability to jump really high and has large teeth with claws, like the creature you posted.

You will also need to make custom animations for each of the howler's in order to make it work right. But that's not the big deal, it just demands hard work.

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He won't be able to play it as a jedi, nor a marksman, only a melee attacker. But i's possible to use it as a player anyways.

First of all, he must build the model using all the conventions to build any other player model, like segments, caps, hierarchy, bolts, etc etc etc.

Then he will have to build the proper skeleton, and set all the envelopes for the mesh to deform accordingly, I guess it's called skin modifier in 3dsmax terms.

Then, at the most hard work part of all, he will have to make, at least, all the basic animations to be able to operate the model. Those anims would be: walking, running, jumping, dying, melee attacking, etc.

It would be very nice to see someone doing this kind of work besides me. I'm already doing it with a creature for a mod I'm working on, and so far I've been getting very good results.

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anyway you could finish it, althought you wouldnt be able play as one and the AI should be some of the ones that are in the game, it would be very very nice see one of those in game, for example it would be like a rockettrooper which can fly and walk

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