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My mod.


Darth Dex

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hmm..This is werid. I don't know why this doesn't work.....there must have been something I did wrong, but I can't figure out what. Darth333 Can you PM me your email? I'll send you the two files, so you can show me what I did wrong.

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Originally posted by Darth Dex

hmmm..it seems no one cares about my mod anymore...So I'll post more screens.

 

your wrong! i care and we disscussed your mod over MSN, remember? and i said 6 becoz their wasnt enough bountys for Taris, so an added amount of Tatooine will increase the realism of the game :D

 

MattCole

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No one seems to care much about my mod so I don''t want to make a mod were I'm the only one who uses it! So take the poll at the top, if my mod lives or dies.

hmm....weres the poll thingy? O well just reply then if no on does then D-Day.

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First rule of PC game modding Dex;

 

Mod for yourself first!

 

Only when you are satisfied with your mod, then release it...

 

People will download it, some will like it, and some won't, remember you can't please everyone.

 

I hope this helps! :D

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I agree with RedHawke.

 

The idea of modding is to do it for fun. Personally, I have more fun modding than playing the game and I do it for myself first.

Don't mod only to please the audience.

 

You should go on with your mod and when it's ready, make it available for download. You'll get the feedback by then. As for the question you asked: should you have more than a certain amount of bounties, it is very difficult to answer since we don't know the contents and the extent of the mod. I think you should do what you think is best, taking into consideration the time you can invest in this project, and not sacrifice quality for quantity. It's better to have a smaller mod than a big unfinished project :)

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Originally posted by Darth Dex

Okay I've diced to contune my mod and work doble as hard.

 

Excellent. I will definetly download this when it comes out.

I never posted about how much i was looking forward to this mod, because you seemed to be doing well with it. Now you seem to be well with it again. But, better a little late than never, right?

 

:fett:

 

P.S. if some of this makes little sense it's because I'm posting this at 01:57.

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Oh, Doom_dealer I need help. Can you tell me what I need to put in a .mod file I'm not sure if I need everything that the mod has or if I should just put some things in over ride. I've read your turtiual it makes sense, but I'm not sure since it is using module that you made not mine. Sorry for the n00bie question.

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Originally posted by Darth Dex

Can you tell me what I need to put in a .mod file I'm not sure if I need everything that the mod has or if I should just put some things in over ride.

Put everything you want to appear in the module in the .mod file: placealbe, characters, scripts, doors, triggers... If you want an example, download a .mod file and look at it with kotor tool --> ERFs--> modules

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Just about every mod that alters the game in giving you something else to do in a game you've completed more than enough times is good.

Without mods kotor would be long gone in my opinion. Mods are one of the things that keeps this game alive.

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Oh, right I have dieced to also add a recuit a Gammlormeana (sorry I got a D in spelling) I will work on the characters utc's today. Oh, yeah, the bounties and thier problems (what I have so far):

Dex (stole money from Zax)

Matt Cole (a dark jedi that was with the extange he betray them a killed a whole lot off them)

Sima(killed four Hutts)

Acmeny (killed the great hitman Cagrtus Starkiller)

T'liaks (a dancer how soeard rumors about Zax)

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