Livingdeadjedi Posted July 17, 2004 Share Posted July 17, 2004 ok the title says it all, i get that error when i use an ASE model ive made MAX_MAP_BRUSHES (32768) now ive checked map info and it says i only have 1280 brushes ive placed ASE file into models/map_objects/ep1/wallunits.ase have i placed it in right place or is it meant to stay in the Maps folder ? and is there a cure Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted July 17, 2004 Author Share Posted July 17, 2004 ah hold on, i just made all the wall unit ASE models all one model now its ok.... is there a limit to the number of ASE models you can have in a map ? i had put 42 because each wall has 3 of these units *woops* Link to comment Share on other sites More sharing options...
GothiX Posted July 17, 2004 Share Posted July 17, 2004 Every entity counts towards the brush limit. Link to comment Share on other sites More sharing options...
Mercenary Posted July 17, 2004 Share Posted July 17, 2004 Are you using the solid spawnflag on the ase? This can create a lot of brushes and put you over the limit. Clip the models yourself, it's safer. Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted July 17, 2004 Author Share Posted July 17, 2004 yeah i noticed that to, i took off spawnflags 6 and it worked Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted July 17, 2004 Author Share Posted July 17, 2004 am i right in thinking an MD3 model gives better FPS than an ASE one ? Link to comment Share on other sites More sharing options...
Mercenary Posted July 18, 2004 Share Posted July 18, 2004 I'm not sure, it probably has to do with how many triangles have to be drawn and not necessarily the model type. The good thing about ase is that you don't have that size limit md3s are restricted to. There's quite a few other model types supported too like 3ds, lwo and ms3d to name a few Link to comment Share on other sites More sharing options...
GothiX Posted July 18, 2004 Share Posted July 18, 2004 Eh, the filetype isn't handled better in any case, and unless you add a lot of triangles during the conversion to ewither filetype, it really doesn't matter. Link to comment Share on other sites More sharing options...
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