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ALL-IN-ONE force powers mod - by Darth333, Darth Khasei, Gameunlimited and TK102


Darth333

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For the last update, please see this thread: http://lucasforums.com/showthread.php?s=&threadid=135226

 

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All-in-one force powers mod v2.0.1 :lightning

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By Darth333, Darth Khasei, Gameunlimited Tk102 and Andargor

 

v.2.0.1 corrects the following bugs:

- loop in the warping armband dialogue that would prevent the use of the armband to travel to Manaan

- loop in the dialogue in the spawn ennemies on demand armband (sith training device) that would prevent to spawn Crado.

- code that would prevent some ennemies to spawn when having a male PC

 

Available for download at: http://www.pcgamemods.com/7313

 

Source is here

 

With the permission of the authors,this mod includes all the files (230 files but 158kb download) for the following mods and some modifications:

- Gameunlimited's Force Power Replication Mod

- tk102's Darkside Choker Armband

- tk102's Flame Thrower Armband

- Darth333's Force Power Mind Trick

- tk102's VFX armband (visual effects)

- Darth Khasei's Dark Lords Force Powers

- Darth333's Easy Warping Armband

- Darth Khasei's Spawn Enemies on Demand Armband (original mod and scripts by Darth Khasei assembled in an Armband by Darth333)

- Andargor's Extradimensional Emporium armband

 

The following force powers are accessible via the level up screen during normal level up:

- Gameunlimited's Force Power Replication Mod

- Darth333's Force Power Mind Trick

- Darth Khasei's Dark Lords Force Powers

 

The armbands can be obtained either by cheat or during normal gameplay: see readme.

 

Before installation, read instructions contained in the readme carefully.

Readme is in HTML format and also contains a full description of each power (and some warnings).

 

Enjoy! :)

 

PLS PROVIDE SOME FEEDBACK ;) It helps make better mods and encourages modders.

 

Testing screenshot: :D

After warping to the Rakatan Box with the Easy warping armband, I took a screenshot while i was testing the Mind trick force power ( i watch my ennemies battle against each other :D ) with a few weird effects (ice, fire, heal and a droid shield) turned on with the vfx armband:

http://img47.photobucket.com/albums/v144/Darth333/mindtrickvfx.jpg

http://img47.photobucket.com/albums/v144/Darth333/tuiles.jpg

more screenshots in this post

 

WARNING: if for some reason you want to make changes to the spells.2da file (to add another mod, per example), DO NOT CHANGE THE ROW NUMBERS for the above mentioned force powers. Making this all-in-one mod required editing the .uti files and bringing modifications to the original source code as well.

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As If there was ever a doubt in anyone's mind -- Darth333 is the quite simply the Most Helpful Modder (MHM) on this forum.

:amidala::thumbsup:

 

Thank you for integrating spells.2da so for everyone so that they may use these mods together.

 

:guitar2:clap2:

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Thanks for the positive feedback guys! :)

 

Unfortunately, 8 replies for 200 views is very little and honestly it is a little discouraging. I guess people are just to busy with their own stuff...

 

Suggestions and constructive critisism are welcomed too ;)

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Originally posted by Darth333

Thanks for the positive feedback guys! :)

 

Unfortunately, 8 replies for 200 views is very little and honestly it is a little discouraging. I guess people are just to busy with their own stuff...

 

Suggestions and constructive critisism are welcomed too ;)

 

 

The thing that would make this my no.1 favorite mod, was if the Holowan emporium also was included, but after what i have experienced, that seems difficult, cuz i can't open it with KOTOR tool to adapt it to the other spells.2da modifications...:(

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Originally posted by Darth333

Unfortunately, 8 replies for 200 views is very little and honestly it is a little discouraging. I guess people are just to busy with their own stuff...

 

I think you're right. I've downloaded it but haven't found the time to test it yet, because I try so much things with my poor modding skills. ;) But you know about that already. :rolleyes: But I'm sure it's great. :D

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Here are some more screenshots:

 

http://img47.photobucket.com/albums/v144/Darth333/KotOR0016.jpg

http://img47.photobucket.com/albums/v144/Darth333/KotOR0004.jpg

http://img47.photobucket.com/albums/v144/Darth333/KotOR0016.jpg

http://img47.photobucket.com/albums/v144/Darth333/KotOR0015.jpg

http://img47.photobucket.com/albums/v144/Darth333/KotOR0014.jpg

http://img47.photobucket.com/albums/v144/Darth333/spawnvfx1.jpg

http://img47.photobucket.com/albums/v144/Darth333/explosionvfx1.jpg

http://img47.photobucket.com/albums/v144/Darth333/flamevfx1.jpg

http://img47.photobucket.com/albums/v144/Darth333/KotOR0013.jpg

http://img47.photobucket.com/albums/v144/Darth333/KotOR0011.jpg

http://img47.photobucket.com/albums/v144/Darth333/KotOR0009.jpg

http://img47.photobucket.com/albums/v144/Darth333/KotOR0008.jpg

 

Originally posted by Darth Gungis

The thing that would make this my no.1 favorite mod, was if the Holowan emporium also was included, but after what i have experienced, that seems difficult, cuz i can't open it with KOTOR tool to adapt it to the other spells.2da modifications...:(

To add the Holowan Emporium, I would need Andargor's permission. I have no ways to contact him. *edit* I contacted Andargor and the Emporium is now integrated in the mod :)

 

The other thing, if you read my first post, you cannot simply modify spells.2da to adapt it. You will also have to modify either the .uti or the scripts or perhaps both depending on what you want to do. (for the Emporium, you need to modify spells.2da and the .uti files only)

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Originally posted by Mono_Giganto

Heh, I just got one conflict with Sep's Don't See the Force mod, I'll have to patch it up, but VERY NICE job Darth333! Must D/L!!!

Yes, the mod will conflict with other mods using spells.2da. I just sent an e-mail to Andargor concerning the Holowan Emporium.

 

Concerning Sep's mod, you can simply edit spells.2da as usual. Just make sure you don't change any row numbers. I did not include it in this mod since the majority of people seem to prefer effects (no offence Sep you did a good job) and Darth Khasei's force powers are all about effects ;)

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Originally posted by Darth333

Yes, the mod will conflict with other mods using spells.2da. I just sent an e-mail to Andargor concerning the Holowan Emporium.

 

Concerning Sep's mod, you can simply edit spells.2da as usual. Just make sure you don't change any row numbers. I did not include it in this mod since the majority of people seem to prefer effects (no offence Sep you did a good job) and Darth Khasei's force powers are all about effects ;)

 

I like effects, I just think that the stun effects, along with the majority of the original effects, don't really look realistic. heh it'll take me 2 minutes and I'll have the perfect spells.2da :emodanc:

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Originally posted by Mono_Giganto

I like effects, I just think that the stun effects, along with the majority of the original effects, don't really look realistic. heh it'll take me 2 minutes and I'll have the perfect spells.2da :emodanc:

Wait! I just got Andargor's permission to add his mod and I'm nearly finished :) (anyways you'll just have to add a line ;), I'm editing the .uti )

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NEW! VERSION 2.0 is RELEASED!!! - Andargor's Extradimensional Emporium has been added with his permission!

 

For those who are not familiar with Andargor's mod, it'S a mod that let's you access all the items in the game.

 

Extract form Andargor's website:

Adventuring and lacking that one piece of gear? Never fear, Holowan is here!

 

With the Holowan Extradimensional Emporium Mark I (HE2 Mk I for short), you will have instantaneous access to any and all items available in KotOR!

 

As well, the virtual shopkeeper will sell you the items for FREE! Yes, you heard right, FREE! And he restocks everytime he is invoked as well!

 

But that's not all! You can sell him items at FULL PRICE! Yes, indeed!

 

Can't get a better deal than that...

Originally posted by Mono_Giganto

Oh, and I keep forgetting to ask, about your mind trick power, when you use it, is the allied enemy still considered hostile? (I mean can you attack it while it's affected by your force power?)

No, he is treated as if he was a party member, just like in JK (i think). Anyways, it is not possible to do that other wise, at least not without the risk of killing your own party members...).
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They changed that I assume? Cause in jk2 and 3, you can still attack them... But that may be cause it's a different style game I suppose... But when you fight Uthar's master on Korriban, even though Mekel helps you, isn't he still considered an enemy? I forget, but I think he is...

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Originally posted by Mono_Giganto

But when you fight Uthar's master on Korriban, even though Mekel helps you, isn't he still considered an enemy? I forget, but I think he is...

 

well it depends if you choose to kill him :p if you decide to 'enlighten' him, he will just dissapear, thinking of the Jedi

 

MattCole

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No I mean during the fight not after. Like when you're attacknig Uthar's master (forgot name), Mekel shows up then as hostile doesn't he? I don't mean in conversation afterwards or anything.

 

Edit: And there's the psycho Selkath, they all appear as hostile, yet they can attack each other.

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