Darth333 Posted July 20, 2004 Share Posted July 20, 2004 For the last update, please see this thread: http://lucasforums.com/showthread.php?s=&threadid=135226 ================================== All-in-one force powers mod v2.0.1 =================================== By Darth333, Darth Khasei, Gameunlimited Tk102 and Andargor v.2.0.1 corrects the following bugs: - loop in the warping armband dialogue that would prevent the use of the armband to travel to Manaan - loop in the dialogue in the spawn ennemies on demand armband (sith training device) that would prevent to spawn Crado. - code that would prevent some ennemies to spawn when having a male PC Available for download at: http://www.pcgamemods.com/7313 Source is here With the permission of the authors,this mod includes all the files (230 files but 158kb download) for the following mods and some modifications: - Gameunlimited's Force Power Replication Mod - tk102's Darkside Choker Armband - tk102's Flame Thrower Armband - Darth333's Force Power Mind Trick - tk102's VFX armband (visual effects) - Darth Khasei's Dark Lords Force Powers - Darth333's Easy Warping Armband - Darth Khasei's Spawn Enemies on Demand Armband (original mod and scripts by Darth Khasei assembled in an Armband by Darth333) - Andargor's Extradimensional Emporium armband The following force powers are accessible via the level up screen during normal level up: - Gameunlimited's Force Power Replication Mod - Darth333's Force Power Mind Trick - Darth Khasei's Dark Lords Force Powers The armbands can be obtained either by cheat or during normal gameplay: see readme. Before installation, read instructions contained in the readme carefully. Readme is in HTML format and also contains a full description of each power (and some warnings). Enjoy! PLS PROVIDE SOME FEEDBACK It helps make better mods and encourages modders. Testing screenshot: After warping to the Rakatan Box with the Easy warping armband, I took a screenshot while i was testing the Mind trick force power ( i watch my ennemies battle against each other ) with a few weird effects (ice, fire, heal and a droid shield) turned on with the vfx armband: http://img47.photobucket.com/albums/v144/Darth333/mindtrickvfx.jpg http://img47.photobucket.com/albums/v144/Darth333/tuiles.jpg more screenshots in this post WARNING: if for some reason you want to make changes to the spells.2da file (to add another mod, per example), DO NOT CHANGE THE ROW NUMBERS for the above mentioned force powers. Making this all-in-one mod required editing the .uti files and bringing modifications to the original source code as well. Link to comment Share on other sites More sharing options...
tk102 Posted July 20, 2004 Share Posted July 20, 2004 As If there was ever a doubt in anyone's mind -- Darth333 is the quite simply the Most Helpful Modder (MHM) on this forum. Thank you for integrating spells.2da so for everyone so that they may use these mods together. Link to comment Share on other sites More sharing options...
RedHawke Posted July 20, 2004 Share Posted July 20, 2004 ^^^^^ I Agree TK! Thanks Darth333! Link to comment Share on other sites More sharing options...
Colma Adawin Posted July 20, 2004 Share Posted July 20, 2004 Originally posted by RedHawke ^^^^^ I Agree TK! Thanks Darth333! yes Well Done Darth333 most certainly the Angel of the forum MattCole Link to comment Share on other sites More sharing options...
Mav Posted July 20, 2004 Share Posted July 20, 2004 Thanks for all your hard work Darth333 you are most definetly underappreciated, thanks a bunch. Link to comment Share on other sites More sharing options...
Colja Posted July 20, 2004 Share Posted July 20, 2004 Just tried it out and....WOW! All of you guys deserve a round of applause. I love how this game is still being expanded and shaped by the modders of this forum. Can't wait to see what is next. Great job! Link to comment Share on other sites More sharing options...
Darth Dex Posted July 20, 2004 Share Posted July 20, 2004 Thanks God for Darth333. Really good job. Link to comment Share on other sites More sharing options...
Darth_ToMeR Posted July 20, 2004 Share Posted July 20, 2004 Nice. Good job. Link to comment Share on other sites More sharing options...
Darth Gungis Posted July 20, 2004 Share Posted July 20, 2004 NICE!!! This is going to be added to my MUST DL list... Great work!!! Link to comment Share on other sites More sharing options...
Darth333 Posted July 20, 2004 Author Share Posted July 20, 2004 Thanks for the positive feedback guys! Unfortunately, 8 replies for 200 views is very little and honestly it is a little discouraging. I guess people are just to busy with their own stuff... Suggestions and constructive critisism are welcomed too Link to comment Share on other sites More sharing options...
Darth Gungis Posted July 20, 2004 Share Posted July 20, 2004 Originally posted by Darth333 Thanks for the positive feedback guys! Unfortunately, 8 replies for 200 views is very little and honestly it is a little discouraging. I guess people are just to busy with their own stuff... Suggestions and constructive critisism are welcomed too The thing that would make this my no.1 favorite mod, was if the Holowan emporium also was included, but after what i have experienced, that seems difficult, cuz i can't open it with KOTOR tool to adapt it to the other spells.2da modifications... Link to comment Share on other sites More sharing options...
Tanesh Posted July 20, 2004 Share Posted July 20, 2004 Originally posted by Darth333 Unfortunately, 8 replies for 200 views is very little and honestly it is a little discouraging. I guess people are just to busy with their own stuff... I think you're right. I've downloaded it but haven't found the time to test it yet, because I try so much things with my poor modding skills. But you know about that already. But I'm sure it's great. Link to comment Share on other sites More sharing options...
Darth333 Posted July 20, 2004 Author Share Posted July 20, 2004 Here are some more screenshots: http://img47.photobucket.com/albums/v144/Darth333/KotOR0016.jpg http://img47.photobucket.com/albums/v144/Darth333/KotOR0004.jpg http://img47.photobucket.com/albums/v144/Darth333/KotOR0016.jpg http://img47.photobucket.com/albums/v144/Darth333/KotOR0015.jpg http://img47.photobucket.com/albums/v144/Darth333/KotOR0014.jpg http://img47.photobucket.com/albums/v144/Darth333/spawnvfx1.jpg http://img47.photobucket.com/albums/v144/Darth333/explosionvfx1.jpg http://img47.photobucket.com/albums/v144/Darth333/flamevfx1.jpg http://img47.photobucket.com/albums/v144/Darth333/KotOR0013.jpg http://img47.photobucket.com/albums/v144/Darth333/KotOR0011.jpg http://img47.photobucket.com/albums/v144/Darth333/KotOR0009.jpg http://img47.photobucket.com/albums/v144/Darth333/KotOR0008.jpg Originally posted by Darth Gungis The thing that would make this my no.1 favorite mod, was if the Holowan emporium also was included, but after what i have experienced, that seems difficult, cuz i can't open it with KOTOR tool to adapt it to the other spells.2da modifications... To add the Holowan Emporium, I would need Andargor's permission. I have no ways to contact him. *edit* I contacted Andargor and the Emporium is now integrated in the mod The other thing, if you read my first post, you cannot simply modify spells.2da to adapt it. You will also have to modify either the .uti or the scripts or perhaps both depending on what you want to do. (for the Emporium, you need to modify spells.2da and the .uti files only) Link to comment Share on other sites More sharing options...
Ishmael Posted July 20, 2004 Share Posted July 20, 2004 I love the mod. Now...no more conflicts with spells.2DA Link to comment Share on other sites More sharing options...
Mono_Giganto Posted July 20, 2004 Share Posted July 20, 2004 Heh, I just got one conflict with Sep's Don't See the Force mod, I'll have to patch it up, but VERY NICE job Darth333! Must D/L!!! Link to comment Share on other sites More sharing options...
Darth333 Posted July 20, 2004 Author Share Posted July 20, 2004 Originally posted by Mono_Giganto Heh, I just got one conflict with Sep's Don't See the Force mod, I'll have to patch it up, but VERY NICE job Darth333! Must D/L!!! Yes, the mod will conflict with other mods using spells.2da. I just sent an e-mail to Andargor concerning the Holowan Emporium. Concerning Sep's mod, you can simply edit spells.2da as usual. Just make sure you don't change any row numbers. I did not include it in this mod since the majority of people seem to prefer effects (no offence Sep you did a good job) and Darth Khasei's force powers are all about effects Link to comment Share on other sites More sharing options...
nacho35 Posted July 20, 2004 Share Posted July 20, 2004 Love the mod! Link to comment Share on other sites More sharing options...
Darth Khasei Posted July 20, 2004 Share Posted July 20, 2004 I just want to thank Darth333 and TK102 for all of the help they provided me during my modding quest. The combo pack is a great idea that Darth333 was so kind enough to put together. Truly a dedicated community member and a great help to all of us. Cheers. Link to comment Share on other sites More sharing options...
Mono_Giganto Posted July 20, 2004 Share Posted July 20, 2004 Originally posted by Darth333 Yes, the mod will conflict with other mods using spells.2da. I just sent an e-mail to Andargor concerning the Holowan Emporium. Concerning Sep's mod, you can simply edit spells.2da as usual. Just make sure you don't change any row numbers. I did not include it in this mod since the majority of people seem to prefer effects (no offence Sep you did a good job) and Darth Khasei's force powers are all about effects I like effects, I just think that the stun effects, along with the majority of the original effects, don't really look realistic. heh it'll take me 2 minutes and I'll have the perfect spells.2da Link to comment Share on other sites More sharing options...
Darth333 Posted July 20, 2004 Author Share Posted July 20, 2004 Originally posted by Mono_Giganto I like effects, I just think that the stun effects, along with the majority of the original effects, don't really look realistic. heh it'll take me 2 minutes and I'll have the perfect spells.2da Wait! I just got Andargor's permission to add his mod and I'm nearly finished (anyways you'll just have to add a line , I'm editing the .uti ) Link to comment Share on other sites More sharing options...
Mono_Giganto Posted July 20, 2004 Share Posted July 20, 2004 Oh, and I keep forgetting to ask, about your mind trick power, when you use it, is the allied enemy still considered hostile? (I mean can you attack it while it's affected by your force power?) Link to comment Share on other sites More sharing options...
Darth333 Posted July 20, 2004 Author Share Posted July 20, 2004 NEW! VERSION 2.0 is RELEASED!!! - Andargor's Extradimensional Emporium has been added with his permission! For those who are not familiar with Andargor's mod, it'S a mod that let's you access all the items in the game. Extract form Andargor's website: Adventuring and lacking that one piece of gear? Never fear, Holowan is here! With the Holowan Extradimensional Emporium Mark I (HE2 Mk I for short), you will have instantaneous access to any and all items available in KotOR! As well, the virtual shopkeeper will sell you the items for FREE! Yes, you heard right, FREE! And he restocks everytime he is invoked as well! But that's not all! You can sell him items at FULL PRICE! Yes, indeed! Can't get a better deal than that... Originally posted by Mono_Giganto Oh, and I keep forgetting to ask, about your mind trick power, when you use it, is the allied enemy still considered hostile? (I mean can you attack it while it's affected by your force power?) No, he is treated as if he was a party member, just like in JK (i think). Anyways, it is not possible to do that other wise, at least not without the risk of killing your own party members...). Link to comment Share on other sites More sharing options...
Mono_Giganto Posted July 20, 2004 Share Posted July 20, 2004 They changed that I assume? Cause in jk2 and 3, you can still attack them... But that may be cause it's a different style game I suppose... But when you fight Uthar's master on Korriban, even though Mekel helps you, isn't he still considered an enemy? I forget, but I think he is... Link to comment Share on other sites More sharing options...
Colma Adawin Posted July 20, 2004 Share Posted July 20, 2004 Originally posted by Mono_Giganto But when you fight Uthar's master on Korriban, even though Mekel helps you, isn't he still considered an enemy? I forget, but I think he is... well it depends if you choose to kill him if you decide to 'enlighten' him, he will just dissapear, thinking of the Jedi MattCole Link to comment Share on other sites More sharing options...
Mono_Giganto Posted July 20, 2004 Share Posted July 20, 2004 No I mean during the fight not after. Like when you're attacknig Uthar's master (forgot name), Mekel shows up then as hostile doesn't he? I don't mean in conversation afterwards or anything. Edit: And there's the psycho Selkath, they all appear as hostile, yet they can attack each other. Link to comment Share on other sites More sharing options...
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