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Guest DarthMaulUK

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I'm suprised he didn't use them in a similar way to PB uses his A-Wings since using Jedi Starfighters like that is a popular tactic on the zone Why'd you think I built the Defence line the way I did?

 

I had expected far more Jedi Starfighters and jedi he had enough resources to spam them for a short time then swich back to troopers anc mechs.

 

We didn't really have to worry much about air. It seems that only Naboo Bombers seem to have a chance against AA mobiles when in groups of 20 however when I upped the numbers to 40 Phreak's bombers didn't even get close.

 

Well since The V team is the one constant around here the point is moot anyway Since I'm the only steady Confederacy player and no one bothers that much with the wookies so vostok's air force is safe.

 

Everyone Knows the Confederacy has the best Heavy Weapons anyway. and with their Trade bonus they can spam em far easier then everyone else.

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Huh...

 

I don't recall Geonosian engineers affecting artillery...

 

But you're looking at the situation from a biased standpoint since the Confed are obviously your favorite civ.

 

One could say the Trade Federation has the best Heavies since they move faster giving a bigger chance to the pummels, others would say it's the Wookiee due to the longer range of their artillery and some may say it's the Gungans thanks to their special upgrade.

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Here's some analysis of civ's Heavy Weapons:

 

Confederacy: Geonosian Engineers gives +10% Speed to all Heavy Weapons, and reduces reload times by 1/4 second per shot. However, the Confederacy's Heavies are not as tough as most since they don't have access to Reinforced Frames.

 

Gungans: The Gungan unique tech Creature Training makes Pummels twice as effective against walls, AA Mobiles more effective against air and Artillery more effective against buildings. Just how effective is the question, but since the Gungans get access to all other Heavy Weapon techs they are certainly better than the Confederacy. Also don't forget that Pummels can be healed.

 

Trade Federation: Their team bonus gives them +15% speed for Heavies, which is better than the Confederacy speed bonus. They also get all generic upgrades, so they too are better than the Confederacy.

 

Wookiees: Forest Vision increases Heavy Weapon range and line of sight by +1. Although they get access to Reinforced Frames when the Confederacy doesn't, I think the Confederacy Heavies are better than the Wookiees.

 

So I would rank them:

1. Gungans

2. Trade Federation

3. Confederacy

4. Wookiees

 

Not having Reinforced Frames is the big let down for the Confederacy, but even if they did have Reinforced Frames I think the Gungans would still be better than them.

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You've forgotten another factor.

 

Quantity has a Qaulity of it's own

 

It's easier with an ally for the Confederacy to Spam Heavy weapons.

 

Ala Trade bonus.

 

Is the heavy weapon speed by any chance a team bonus?

 

If so I think that only applies when they are on a team of more than one.

 

Also check if the wookies get Anti Air Retrofit.

 

If they don't then I wouldn't even put them in the running.

 

I think Anti Air retrofit goes to all civs that don';t get Sheilded aircraft it the wookies get it then they're imbalanced.

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The Trade Bonus only indirectly affects Heavy Weapons, I was focussing on stuff that directly benefits it. If you want to drag indirect effects in, then you could argue the Gungan's building regeneration, unit healing and ore bonus all help to get them more resources to spend on Heavies.

 

Also don't forget that the Trade Bonus without an ally amounts to nothing.

 

It's true, the Wookiees don't get Anti-Air Retrofit. Yet Forest Vision partly makes up for it, at least so it puts them in the ballpark of the other Heavy Weapon civs. Besides, Reinforced Frames is a much more valuable tech, and the Wookiees get there where the Confederacy doesn't. Don't forget we're comparing all Heavy Weapons, not just AA Mobiles. As Luke's Dad said before, Confederacy probably has the best AA Mobiles, but not the best Heavy Weapons all round.

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Your forgetting though that Nova is required to actually build all of these weapons

 

I have the feeling that the game ignores Team Bonuses if your by yourself.

 

If your base is being Attack you rarley build heavy weapons you build them afterwards usually of before hand. Also the amount of ore needed to build a Heavy weapons factory is either 25 or 30 an amount that can be bought or harvested very easily. So would an ore Bonus really make that much of a differnce you could easily say Geonosian Dilligence has the same effect. Except it also increases carrying capacity as well don't stop there Geonosian Diligence doesn't only affect ore it afects all resources.

 

It's also a case of comparing whether doing more damage to buidlings or firing more shots in the same amount of time makes a difference.

 

If we're looking at Indirect stuff as well then we should remeber the Trade Federation has a disadvantage in more ways then one I think 2 out of the three heavy weapons it may be all 3 require carbon to build and what does the Trade Federation have a disadvantage in? Also remeber Heavy weapons work well behind Meat Sheilds but the TF have easily some of the worst Troopers in the game and Mechs arn't really that great for a meat sheild.

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Yeah I wasn't sure about that but it makes sense. The team bonuses apply to your whole team; just because you're the only one on the team is no reason to not get the bonus.

 

Taking this into account, the best Heavy Weapons around would come from a Gungan player allied with a Trade Federation player. Confederacy players allied with Trade Federation players will have super speedy Mechs, though still not as tough.

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Since it's my first game in forever, I thougth I could write a Report for once.

 

Sunday October 31

 

I don't know if there was a game before I joined but I'll describe the one I was in.

 

Sithmaster-Rebel

Viceroy-Confederacy

Me-Wookiees

 

The game was far from epic, boring even, since it took me two assaults to wipe Viceroy.

 

The game started as an FFA. It would seem that Sith rushed Viceroy at the beginning while people left me alone like always. Me and Sith started two timing Viceroy(though we didn't know it). Actually, it was mostly sith that attacked, I barely attacked a small ore mining facility. It would seem Viceroy never quite recovered from Sith's assault because after a really long while, I haven't even been attacked once. Well, except by Sith's small trooper army who got pwned by my superior Heavy Infantry with little trouble.

Sith had to drop out at some point, connection problems I think.

After that, it was one vs one.

We got to tech 4 and started building an army. Well I did. Viceroy had almost nothing. I was so surprise by how easy it was for me to destroy his army. My main army attacked his eastern flank. While his forces were distracted, I launched a pummel drop to the heart of his own base. My attack was pushed back but due to my forward base, i was capable to rebuild an attack force pretty fast and destroyed what was left of him. I was strangely amazed by how well my army did. Never did I expect Viceroy to crumble so easily.

In my head I was telling myself:"Man my army sucks I'm never going to beat him."

Strangely, I came, I saw, I conquered.

 

It would seem Sith did more damage to Viceroy then I had expected. He had nearly no army to defend himself apart from a battalion of repeaters and a few Mech Destroyers.. I took him down with as little as 10 pummels, 45 repeaters, 5-7 strike mechs, 6 artillery, two cannons and 7 AA mobile.

Worst thing is, I said earlier that I whore Artillery. He had no mounties to counter my artillery.

 

 

EDIT: I forgot to mention that he had 3 holocrons and gathered 7000+ nova with them while I had less.

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Yeah, my internet gave out just as I was hitting my stride. My econ was definitely rocking cause Luke never came to attack in t2 like I expected, although that probably was because i was on the other sie of the water from you two, and in a good position ot boom.

 

Anyways, it was a good game. I saw Viceroy first, so he was the first one I went after. I wish it werent Halloween and I didnt have to keep answering the door, cause then I would have seen viceroy's fortress going up, and I wouldn't have had ot retreat.

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It's not easy being double teamed as well as not being able to do anything for the first 4 minutes due to problems with my mouse and keyboard the only thing I could do was set my workers away before my problems arose.

 

somehow 3 holocrons were on my front door so I took advantage of it.

 

next week will certainly be Different I was experimenting on speeding up to t4 and getting to it before the hour was out was pretty quick.

 

I wish that I'd fortified my east as well as it's fortified my south.

 

good game anyway.

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