razorace Posted July 30, 2004 Posted July 30, 2004 (all maps are listed in terms of the order they are normally played ingame) Playable: All of Intro Sequence Missions All of Tier 1 All of Hoth Mission - t3_rift Broken: - t2_dpred (Rax's navigation gets stuck in the mission start cutscene. I'm guessing it's due to more lax waypoint code.) Broken Features: - saber droids - currently hack replaced with Reborn Master. - remote droids (seekers) - hack replaced with howlers. - Force Pull Level 1 doesn't cut it for the door switch on yavin2. (I'm guessing that the Pull's targeting can't get the func_static that's used to trigger that lever. Legend: Playable - These maps can be played start to finish without any hang ups. This doesn't mean that they are prefect however. Broken - These maps can't be played because some critical element is preventing players from continueing thru the level.
RoxStar Posted August 17, 2004 Posted August 17, 2004 So do we need to edit those files or something?
Supermax2004 Posted August 24, 2004 Posted August 24, 2004 Is it possible to play JK2 cooperative? How?
RoxStar Posted August 24, 2004 Posted August 24, 2004 Originally posted by Supermax2004 Is it possible to play JK2 cooperative? How? Coding and script work mostly
recombinant Posted August 31, 2004 Posted August 31, 2004 Razor.. this is awesome. I didn't know you were working on a co-op project! Keep up the good work and let me know if you need a hand with anything...
Riotr Posted September 2, 2004 Posted September 2, 2004 Great JOB!!!!! nice WORK!!! really looking forward to this :D :D
FireHeaven Posted September 21, 2004 Posted September 21, 2004 I have a question...when and if this is completed...will a map maker be able to make a single player map, specifically designed to be player as Co-Op? If so, what does he/she have to do? Thanks, looking forward to it.
razorace Posted September 22, 2004 Author Posted September 22, 2004 Yep. The only difference is with some minor changes to the ICARUS scripting (which most maps don't use anyway).
Obi2dontknowme Posted October 7, 2004 Posted October 7, 2004 Just tried out the Coop over Lan with a friend. It's awsome what you've done with it. This is what this game has been missing. There are obviously some issues. I had a few maps crash but this is to be expected i guess. Will you have the rest of the workable maps in the next release or is this it? Thanks for the great mod!
Obi2dontknowme Posted October 7, 2004 Posted October 7, 2004 Also, i was just getting ready to test it on a custom single player map, and got to thinking how great it would be if we could play the dark forces mod in CoOp mode. How compatable do you think it'll be Razor?
razorace Posted October 7, 2004 Author Posted October 7, 2004 I'm glad you've enjoyed the mod so far. I know that it's still pretty buggy but hopefully I'll be able to fix things up more when I have more time. Anyway, I wouldn't hold out much hope for compatibility with Dark Forces mod. I honestly don't think they're making much progress on it. As I recall, they annouced another demo like way back at Christmas without any results.
Obi2dontknowme Posted October 7, 2004 Posted October 7, 2004 I was over there last week and they said they finished the Beta. there was a post from 9-17-04 saying we'd be playing it within a week or so. But you're prolly right. it's been way too long in the making. Keep up the good work bro. L8
recombinant Posted October 7, 2004 Posted October 7, 2004 ...I wouldn't hold out much hope for compatibility with Dark Forces mod. I honestly don't think they're making much progress on it. As I recall, they annouced another demo like way back at Christmas without any results. I'll chime in here, razorace, since you let me know that this discussion is going on... Speaking for the Dark Forces team, progress is being made for the three-level demo that is going to be released very soon. It's basically in pre-release testing mode and the team is working furiously to get it out. The reason for the delay recently is that we really want to deliver a solid product. All the maps, models, scripting are done, but we're going through a standard software QA phase before release to be able to achieve that goal. Also, i was just getting ready to test it on a custom single player map, and got to thinking how great it would be if we could play the dark forces mod in CoOp mode. Awesome idea. The DF maps are standard JKA SP-compliant maps, so the co-op should be able to handle them. And, assuming the co-op can load up SP maps via the console, so you should be able to load up the DF maps after the release of the demo. As far as actually playing the whole game in co-op, I really can't answer that. But it's a great goal to think about pursuing.
razorace Posted October 7, 2004 Author Posted October 7, 2004 Well, it's nice to hear that progress is being made. Unfortunately, most modders are just all talk. Anyway, OJP handles CoOp maps just like another type of map so you can load up the maps thru the actual menus instead of with the console.
Salv Posted October 8, 2004 Posted October 8, 2004 Well, it's nice to hear that progress is being made. Unfortunately, most modders are just all talk. I know what you mean. Still, being one of the actual mappers from the mod I can say that it isnt as easy as it looks. What hinders mods more than anything else is that you dont see the people you work with and communication is all done through mails and messages, not exatly a good convination. Second reason would be that both me and FatSpider are fairly newcomers to mapping, and when that happens Murphy's law is an inminent costant. Im positive my next map can be done is half the time I took to make Talay and tweak Secbase.
razorace Posted October 8, 2004 Author Posted October 8, 2004 Well. I suggest you guys try using IM services. They definately improve the lines of communication.
recombinant Posted October 9, 2004 Posted October 9, 2004 Originally posted by razorace Well. I suggest you guys try using IM services. They definately improve the lines of communication. We already do. Most of us are on ICQ, and some are on MSNM. We also utilize #dfmod on irc.gamesurge.net for online team meetings, as well as our private team forums, so the communication is quite good.
recombinant Posted October 9, 2004 Posted October 9, 2004 Originally posted by razorace Yep. The only difference is with some minor changes to the ICARUS scripting (which most maps don't use anyway). Could you elaborate on this topic a bit, razorace (or you could just email/pm me as well if you don't want to post it here)? DF does use scripting, so knowing what the differences are would be really helpful.
razorace Posted October 9, 2004 Author Posted October 9, 2004 Check out this thread for information on the script changes The only change is with the camera scripting.
recombinant Posted October 9, 2004 Posted October 9, 2004 Awesome. I'll check it out. If it's camera-related, then it probably won't apply to us, but you never know... Thanks!
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