Veldrin Posted August 4, 2004 Share Posted August 4, 2004 In poland We are creating a very big mod with dialogs, items, quests and area. I have a request for script writing people on the holowan labs. I nead a list of useful script etc. NPC give me money, write new quest in journal, when I have a item( etc. Mandalorin Helm) the dialog is other, gaiden exp points. You now, I like to create a quest like this at the Dantooin in the game( Mandalorina quest). NPC please would kill Mandalorina group, and when I back with Mandalorina Item they gives me some money and exp points. I know how to create area, dialog, NPC only I nead is List of useful script to dialog Please!!!!!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
Veldrin Posted August 4, 2004 Author Share Posted August 4, 2004 Help Please!!! Link to comment Share on other sites More sharing options...
Darth Dex Posted August 4, 2004 Share Posted August 4, 2004 lol...that was only a hour later. Don't worry Darth333 or Stromtrooper783 (I think it's 783) will help you there the scipt masters of the group. Link to comment Share on other sites More sharing options...
BountyHUNTER12 Posted August 4, 2004 Share Posted August 4, 2004 Here's the money one(it's very simple): void main() { object oPC=GetFirstPC(); GiveGoldToCreature(oPC,200); } BTW: Darth Dex, it's 789! Link to comment Share on other sites More sharing options...
Veldrin Posted August 4, 2004 Author Share Posted August 4, 2004 Thanks, but I nead more. I like to create a Quest! I have question at this script. When I use it NPC gives me gold or I give someone gold? Link to comment Share on other sites More sharing options...
BountyHUNTER12 Posted August 4, 2004 Share Posted August 4, 2004 It will appear as the NPC will give you credits. You'll get 200. Link to comment Share on other sites More sharing options...
Veldrin Posted August 4, 2004 Author Share Posted August 4, 2004 Thanks:) I still need : - inscription into journal - gives exp - gaiden light side point - gaiden dark side point (later I will write more) Btw: void main() { object oPC=GetFirstPC(); GiveEXPToCreature(oPC,200); } Gives my 200 exp.? Link to comment Share on other sites More sharing options...
Darth333 Posted August 4, 2004 Share Posted August 4, 2004 Originally posted by Veldrin Thanks:) I still need : - inscription into journal - gives exp - gaiden light side point - gaiden dark side point (later I will write more) - Inscription into journal: I made a tutorial sometime ago. Look at this thread: http://www.lucasforums.com/showthread.php?s=&threadid=129333 - Give xp: Example for plot xp: (this gives 350xp) void main() { GivePlotXP("kor35_findingdustil",35); } Normal xp (I'm not sure of this one - I don't have nwscript with me to verify the syntax - but if i remember correctly is GiveXPtoCreature and not GiveEXPToCreature - I'll confirm this this when I get home) - the script should give 200 xp, if you write 20, you'll have 20xp - : void main() { object oPC=GetFirstPC(); GiveXPToCreature(oPC,200); } - gain ls or ds points: You can simply type the following entries in the script field of a dialog file - no need to add anything else in the override folder - they refer to the game default scripts and it makes a less messy override folder : for ds points: k_act_darksml k_act_darkmed k_act_darkhigh for ls points: k_act_lightghigh k_act_lightmed k_act_lightsml Link to comment Share on other sites More sharing options...
Veldrin Posted August 4, 2004 Author Share Posted August 4, 2004 Thanks a lot. But I find a script of exp at - http://www.nwnlexicon.com/ . Pretty easy. Thanks. Edit: I nead Add Journal Quest Entry script. Help! Link to comment Share on other sites More sharing options...
Darth333 Posted August 4, 2004 Share Posted August 4, 2004 Originally posted by Veldrin I nead Add Journal Quest Entry script. Help! Did you look at this thread? http://www.lucasforums.com/showthread.php?s=&threadid=129333 Everything to add new journal entries is there. If you need more details, pls, mention what point you want to clarify. Link to comment Share on other sites More sharing options...
Veldrin Posted August 4, 2004 Author Share Posted August 4, 2004 Thanks. I need one more thing. A script witch add a new reply to dialog, when we have a detemined item. etc. When we have "Mandalorian Head" in dialog we can choice " Yes we killed a Mandalorian group". I need this to quests. Link to comment Share on other sites More sharing options...
Darth333 Posted August 4, 2004 Share Posted August 4, 2004 You can check my recruitable Dustil mod if you want. You have to set a global variable when you get the head, per example: { SetGlobalNumber("MY_PLOT", 1); } and then, just add a conditional script in the active field of the 'RepliesList' in the EntryList that checks where your global is and, depending on the result, make those replies available or not: int StartingConditional() { int nResult = GetGlobalNumber("MY_PLOT"); if nResult == 1 { return TRUE; } return FALSE; } Link to comment Share on other sites More sharing options...
Veldrin Posted August 4, 2004 Author Share Posted August 4, 2004 Thanks, I have a question. Could I can decopiler the script? You now NSC to NSS? Link to comment Share on other sites More sharing options...
Darth333 Posted August 4, 2004 Share Posted August 4, 2004 Originally posted by Veldrin Could I can decopiler the script? You now NSC to NSS? You can decompile a script with HazardX compiler/decompiler but you wont have a nss file: the info you will have will be limited to the main functions that are called. See this thread: http://www.lucasforums.com/showthread.php?s=&threadid=127713 Link to comment Share on other sites More sharing options...
Veldrin Posted August 5, 2004 Author Share Posted August 5, 2004 I have questcion with global.jrl file. 1) I open it usiing GFFeditor, and I saw first line "0" . What is the "TAG" etc. tat18ac_dragonhunt - is it quest tag, script tag?? 2) EntryList- is it the tekst that show in Journal?? Link to comment Share on other sites More sharing options...
Darth333 Posted August 5, 2004 Share Posted August 5, 2004 Check this http://nwn.bioware.com/developers/Bioware_Aurora_Journal_Format.pdf Link to comment Share on other sites More sharing options...
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