Puzzlebox Posted August 9, 2004 Author Share Posted August 9, 2004 Originally posted by Admiral Vostok This is a bit of a stretch. How does the Syndicate install a leader on a militarised planet without an army of their own? I suppose the original leader is removed and their military force just says "oh well, I guess we'll forget our allegiances and fight for this new criminal warlord." The only planets a crime syndicate would set themselves up as leaders on are military-less planets such as Tatooine. But even if they did manage to brainwash the existing army to fight for them, how are they supposed to compete with such armies as the other four factions? They still aren't a galaxy-wide coherent force. There's just too many oddities. Why try to shoehorn this odd civ into the game when any of the other four from the original game would be more widely accepted and require less of a leap of faith? They install leaders the same way most people or entities have throughout history, they support someone who wants the current one dead and has a base of support. What it comes down to is some of the minor civs I have in place can form a major civ for the players to play with, which will have EU units in a larger proportion than any of the others, why not have five on the back of the box rather than four, and it does make things more interesting and it does add more variety. Its not like we are talking about the Yuz..no here. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted August 9, 2004 Share Posted August 9, 2004 Whatever. If you think four civs from the movies and a totally made up and unjustified fifth civ is better than just plain four civs from the movies, good luck to you. In my experience, most people chose quality over quantity. Link to comment Share on other sites More sharing options...
FroZticles Posted August 10, 2004 Share Posted August 10, 2004 The Hutts could be used in campaigns but not as a civ maybe a mission like they were in SWGB. Syndicate sucks they have no power in the Rrepublic they control outer worlds to cover there illegal activities. Why would they go to war to expose this? Why would they team up with other factions that have no links to? But I think Naboo as a civ is not acceptable. Windu thinks they trained a huge army over 10 years even though Naboo is totally against the creation of an army in the Republic..... Link to comment Share on other sites More sharing options...
Puzzlebox Posted August 10, 2004 Author Share Posted August 10, 2004 I pulled the Syndicate out of the hat Frosty if I write that they have sway in a corrupt senate then they do . I put them in more for the players, not a good sign you are all against them but your not thinking of it in the same manner as I am maybe. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted August 10, 2004 Share Posted August 10, 2004 Amen to that. If we all thought the same way you did world war three would have broken out all world leaders would become murders and religous leaders would be sumarily murdered. Link to comment Share on other sites More sharing options...
Puzzlebox Posted August 10, 2004 Author Share Posted August 10, 2004 Off-And what would you propose? Belief can be dangerous, if they don't think God is on their side you win. ON-If more people are opposed to it than for it I'll just drop them since they are composed a few minor civs anyway. Link to comment Share on other sites More sharing options...
Darth Windu Posted August 10, 2004 Share Posted August 10, 2004 FroZ - i said they could build a large military, not that they did do that - there's a difference. Puzzlebox - in my template, i have four major civs, the Confederacy, Republic, Empire and Rebellion, and also the Naboo Coalition, which is a combination of the Royal Naboo and Gungans as a bonus civ. This adds a great deal of film content, gives players a prize for completing the SP campaigns, and adds more variety to the game. Link to comment Share on other sites More sharing options...
FroZticles Posted August 10, 2004 Share Posted August 10, 2004 There a peaceful planet everything is negotiation. Even there security sucks see the royal transport get blow up by one bounty hunter..... Link to comment Share on other sites More sharing options...
Puzzlebox Posted August 10, 2004 Author Share Posted August 10, 2004 I thought about rewards but they would be easily gotten around given the makeup of most computer games. Those are minor factions in my template Windu and can be played, they just are not balanced to battle the major factions. I certainly see the point in what you did though, what I was going for was a neat alternative for the players that was more in tune with the other factions than the small Naboo and such. The difference there is by breaking them back down they will no longer be balanced for general use. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted August 10, 2004 Share Posted August 10, 2004 I support 4 main civs each with at least 3 Commadning officers. Different officers in different civs can get certain units from the civs that won't be in General Anakin Skywalker could get some naboo units. General Kenobi could get some gungan units. General Luke Skywalker could get some wookie units General Vader could get noghiri and trandoshan units General Poggle would obviuosly get geonosian units. so by this we can commbine minor civs into major civs because altough they all may have used mainly humans {confederacy = droids} they all had other species playing an important role. depednign on which combo of officers you pick could also determine which other units you get. I also would like to see a C&C TS mission selct stlye but less linear. The motivation as i would see it for doing the campaigns could be the unlocking of the commanding officers which would allow you to play skirmishes and online and such but that propably wouldn't be practical, so instead it could allow give you a few screen themes. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted August 10, 2004 Share Posted August 10, 2004 If more people are opposed to it than for it I'll just drop them since they are composed a few minor civs anyway.Glad you've seen the light. The only person even mildly for the idea is Nitro, but then I think he'd rather see the Hutt Cartel implemented the way I have it, like the WC3 Naga. I don't know how you can justify putting "them in more for the players" when just about all of the players here are totally against it. Link to comment Share on other sites More sharing options...
FroZticles Posted August 11, 2004 Share Posted August 11, 2004 Well I hope they don't do what they did with the naga and added the Naga Witch in as a tavern hero. I'd just die seeing Jabba running around with his devour ability Link to comment Share on other sites More sharing options...
DK_Viceroy Posted August 11, 2004 Share Posted August 11, 2004 How could jabba devour a person, he doesn't have teeth. though what do people think of having the C&C TS mission select stlye but less linear. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted August 11, 2004 Share Posted August 11, 2004 Jabba has a very big mouth. He can just swallow people without chewing. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted August 11, 2004 Share Posted August 11, 2004 AHHH where's the moon gone ah jabba's swallowed it. j/k lol you've got a point Link to comment Share on other sites More sharing options...
Darth Windu Posted August 12, 2004 Share Posted August 12, 2004 Getting back to templates, just thought id let everyone know that I have added Generals to my template, with four per side. In addition, i'm in the middle of giving each side unique buildings, but this will probably take a while and at the moment my template runs to 23 pages. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted August 12, 2004 Share Posted August 12, 2004 Viceroy: can you explain what the C&C TS mission select style is so those of us who haven't played it can give you an opinion? Link to comment Share on other sites More sharing options...
Darth Windu Posted August 13, 2004 Share Posted August 13, 2004 Vostok - basically its when you can choose where you are going to attack, rather than the attack point simply being chosen for you. I have already included this in my template. An example from TS is when you assault a Nod base when an alien ship is. You can just attack, or you can attack an adjacent region which will prevent the original Nod base from recieving reinforcements, making the mission easier but more time consuming. Link to comment Share on other sites More sharing options...
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